Divergent/mods/Anomaly Magazines Redux/gamedata/configs/text/eng/ui_st_ammocheck.xml

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2024-03-17 20:18:03 -04:00
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<!-- Ammo_Check Messages -->
<string id="st_ac_overfull">
<text>Overfilled</text>
</string>
<string id="st_ac_plus1">
<text>Full + 1</text>
</string>
<string id="st_ac_oitc">
<text>1 in the chamber</text>
</string>
<string id="st_ac_just_one">
<text>Just one</text>
</string>
<string id="st_ac_full">
<text>Full</text>
</string>
<string id="st_ac_nearly_full">
<text>Nearly Full</text>
</string>
<string id="st_ac_more_half">
<text>More than Half</text>
</string>
<string id="st_ac_about_half">
<text>About Half</text>
</string>
<string id="st_ac_less_half">
<text>Less Than Half</text>
</string>
<string id="st_ac_near_empty">
<text>Nearly Empty</text>
</string>
<string id="st_ac_empty">
<text>Empty</text>
</string>
<string id="st_ac_jammed">
<text>Jammed Weapon</text>
</string>
<string id="st_ac_noMag">
<text>No Magazine loaded</text>
</string>
<string id="st_ac_grenade">
<text>Grenade loaded</text>
</string>
<string id="st_ac_noAmmo">
<text>This doesn't take ammo!</text>
</string>
<string id="st_ac_ammoLeft">
<text>left</text>
</string>
<string id="ui_mcm_menu_rax_ammo_check">
<text>Ammo Check</text>
</string>
<string id="ui_mm_title_rax_ammo_check">
<text>Ammo Check</text>
</string>
<string id="ui_mcm_rax_ammo_check_usecolor">
<text>Color messages.</text>
</string>
<string id="ui_mcm_rax_ammo_check_hidecounter">
<text>Hide Ammo Counter.</text>
</string>
<string id="ui_mcm_rax_ammo_check_hideicon">
<text>Hide Ammo Icon.</text>
</string>
<string id="ui_mcm_rax_ammo_check_busy_hands_fix">
<text>Busy Hands Fix.</text>
</string>
<string id="ui_mcm_rax_ammo_check_busy_hands_fix_desc">
<text>Check this box if the Ammo Check "animation" gets stuck. Likely to occur when FDDA is installed</text>
</string>
<string id="ui_mcm_rax_ammo_check_keybind">
<text>Ammo Check key.</text>
</string>
<string id="ui_mcm_rax_ammo_check_keybind_desc">
<text>This key bind can be configured to require additional modifier keys to mitigate conflicts.</text>
</string>
<string id="ui_mcm_rax_ammo_check_update_mcm">
<text>Update MCM to change key bind here. Key defaults to T.</text>
</string>
</string_table>