72 lines
2.0 KiB
Plaintext
72 lines
2.0 KiB
Plaintext
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[logic@devushka]
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suitable = {=target_squad_name(devushka_squad)} true
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prior = 140
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active = walker@devushka
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level_spot = special
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meet = meet@devushka
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[walker@devushka]
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path_walk = guard_2_walk
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path_look = guard_2_look
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on_info = {=surge_started} walker@surge
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on_info2 = {=is_night} walker@sleeper_1
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on_info3 = {=is_rain} walker@rain
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combat_ignore_cond = false
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combat_ignore_keep_when_attacked = false
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reach_distance = 10
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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on_game_timer = 2400 | remark@smoking_stand
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meet = meet@devushka
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[meet@devushka]
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close_victim = actor
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far_victim = actor
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close_anim = {=actor_has_weapon} threat_na, {=!actor_has_weapon}guard_na
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far_anim = {=actor_has_weapon} threat_na, {=!actor_has_weapon} guard_na
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close_distance = 3
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far_distance = 4
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use = {=actor_has_weapon} false, true
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snd_on_use = {=actor_has_weapon} meet_hide_weapon
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far_snd = {=actor_has_weapon =dist_to_actor_ge(1)} meet_hide_weapon, {=!actor_has_weapon =dist_to_actor_ge(1)} meet_hello, nil
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[remark@smoking_stand]:walker@devushka
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anim = smoking_stand
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on_game_timer = 900 | walker@devushka
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on_info = {=surge_started} walker@surge
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[walker@rain]
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path_walk = surge_hide_1_walk
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path_look = surge_hide_1_look
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on_info = {!is_rain} walker@devushka
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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[walker@surge]
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path_walk = surge_hide_1_walk ;guard_2_walk
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path_look = surge_hide_1_look ;guard_2_look
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on_info = {!surge_started} walker@devushka
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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[walker@sleeper_1]
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path_walk = guardermlr_2_walk
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path_look = guardermlr_2_look
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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invulnerable = false
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on_info = {!is_night} walker@devushka
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on_game_timer = 2400 | remark@smoking_stand2
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[remark@smoking_stand2]:walker@sleeper_1
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anim = smoking_stand
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on_game_timer = 900 | walker@sleeper_1
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on_info = {=surge_started} walker@surge
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