142 lines
4.3 KiB
Plaintext
142 lines
4.3 KiB
Plaintext
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![wpn_mp7]
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icons_texture = ui\mp7_icons
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inv_grid_x = 0
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inv_grid_y = 0
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position = -0.015, -0.120, -0.010
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orientation = 3, -6, -1
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fire_point = 0.0, 0.155, 0.225
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shell_point = 0.0, 0.125, -0.050
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silencer_y = 8
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misfire_start_prob = 0.007
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misfire_end_condition = 0.16
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0009
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condition_shot_dec = 0.0009
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snd_reload = weapons\librarian_mp7\reload
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snd_reload_empty = weapons\librarian_mp7\reload_empty
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snd_reload_misfire = weapons\librarian_mp7\unjam
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snd_switch_mode = weapons\librarian_mp7\firemode
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![wpn_mp7_hud]
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hands_orientation = 0.9492, 2.389997, 0.1499993
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hands_orientation_16x9 = 0.9492, 2.389997, 0.1499993
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hands_position = 0.017441, -0.008079, 0.04505
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hands_position_16x9 = 0.017441, -0.008079, 0.04505
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aim_hud_offset_pos = -0.096087, 0.036291, -0.082878
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aim_hud_offset_pos_16x9 = -0.096087, 0.036291, -0.082878
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aim_hud_offset_rot = 0.037806, 0.017494, 0
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aim_hud_offset_rot_16x9 = 0.037806, 0.017494, 0
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lowered_hud_offset_pos = 0.017174, -0.010955, -0.011598
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lowered_hud_offset_pos_16x9 = 0.017174, -0.010955, -0.011598
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lowered_hud_offset_rot = 0.066915, -0.401969, 0.1
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lowered_hud_offset_rot_16x9 = 0.066915, -0.401969, 0.1
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anm_hide = mp7_hand_holster, mp7_idle
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anm_hide_empty = mp7_hand_holster, mp7_idle_empty
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anm_idle = mp7_hand_idle, mp7_idle
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anm_idle_aim = mp7_hand_idle_aim, mp7_idle
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anm_idle_aim_empty = mp7_hand_idle_aim, mp7_idle_empty
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anm_idle_aim_moving = mp7_hand_moving, mp7_idle, 0.75
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anm_idle_aim_moving_crouch = mp7_hand_moving, mp7_idle, 0.75
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anm_idle_aim_moving_crouch_empty = mp7_hand_moving, mp7_idle_empty, 0.75
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anm_idle_aim_moving_empty = mp7_hand_moving, mp7_idle_empty, 0.75
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anm_idle_empty = mp7_hand_idle, mp7_idle_empty
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anm_idle_moving = mp7_hand_moving, mp7_idle
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anm_idle_moving_crouch = mp7_hand_moving, mp7_idle, 0.75
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anm_idle_moving_crouch_empty = mp7_hand_moving, mp7_idle, 0.75
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anm_idle_moving_empty = mp7_hand_moving, mp7_idle_empty, 0.75
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anm_idle_sprint = mp7_hand_sprint, mp7_idle, 1.1
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anm_idle_sprint_empty = mp7_hand_sprint, mp7_idle_empty, 1.1
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anm_reload = mp7_hand_reload, mp7_reload
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anm_reload_empty = mp7_hand_reload_empty, mp7_reload_empty
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anm_reload_misfire = mp7_hand_unjam, mp7_unjam_no_shell
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anm_shot_l = mp7_hand_shoot, mp7_shoot_last
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anm_shots = mp7_hand_shoot, mp7_shoot
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anm_shots_variant1 = mp7_hand_shoot1, mp7_shoot
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anm_show = mp7_hand_draw, mp7_idle
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anm_show_empty = mp7_hand_draw, mp7_idle_empty
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anm_shots_aim = mp7_hand_shoot_aim, mp7_shoot
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anm_shots_aim_l = mp7_hand_shoot_aim, mp7_shoot_last
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anm_switch_mode = mp7_hand_switch, mp7_idle
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anm_switch_mode_empty = mp7_hand_switch, mp7_idle_empty
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shell_bone = bolt
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shell_point = -0.016479, -0.046564, 0.047164
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fire_bone = muzzle
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fire_bone2 = muzzle
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fire_point = 0, 0, 0
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fire_point2 = 0, 0, 0
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![wpn_mp7_ac10632]
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icons_texture = ui\mp7_icons
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inv_grid_x = 2
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inv_grid_y = 2
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!1icon_layer
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!1icon_layer_x
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!1icon_layer_y
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![wpn_mp7_ac10632_hud]
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aim_hud_offset_pos = -0.09633, 0.020909, 0.010839
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aim_hud_offset_pos_16x9 = -0.09633, 0.020909, 0.010839
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aim_hud_offset_rot = 0.039127, 0.018056, 0
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aim_hud_offset_rot_16x9 = 0.039127, 0.018056, 0
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!anm_idle_aim
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!anm_shots
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![wpn_mp7_acog]
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icons_texture = ui\mp7_icons
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inv_grid_x = 4
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inv_grid_y = 0
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scope_status = 1
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scope_texture = wpn_crosshair_acog
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scope_zoom_factor = 25
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scope_dynamic_zoom = off
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!1icon_layer
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!1icon_layer_x
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!1icon_layer_y
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![wpn_mp7_acog_hud]
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aim_hud_offset_pos = -0.096443, 0.012871, 0.280907
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aim_hud_offset_pos_16x9 = -0.096443, 0.012871, 0.280907
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aim_hud_offset_rot = 0.039765, 0.01683, 0
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aim_hud_offset_rot_16x9 = 0.039765, 0.01683, 0
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!anm_hide
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!anm_idle
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!anm_idle_aim
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!anm_idle_moving
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!anm_idle_sprint
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!anm_reload
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!anm_shots
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!anm_show
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![wpn_mp7_c-more]
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icons_texture = ui\mp7_icons
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inv_grid_x = 0
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inv_grid_y = 2
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!1icon_layer
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!1icon_layer_x
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!1icon_layer_y
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![wpn_mp7_c-more_hud]
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aim_hud_offset_pos = -0.095491, 0.019986, 0.010839
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aim_hud_offset_pos_16x9 = -0.095491, 0.019986, 0.010839
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aim_hud_offset_rot = 0.038629, 0.014913, 0
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aim_hud_offset_rot_16x9 = 0.038629, 0.014913, 0
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!anm_idle_aim
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!anm_shots
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![wpn_mp7_eot]
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icons_texture = ui\mp7_icons
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inv_grid_x = 2
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inv_grid_y = 0
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!1icon_layer
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!1icon_layer_x
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!1icon_layer_y
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![wpn_mp7_eot_hud]
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aim_hud_offset_pos = -0.096216, 0.008529, -0.05304
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aim_hud_offset_pos_16x9 = -0.096216, 0.008529, -0.05304
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aim_hud_offset_rot = 0.041611, 0.015379, 0
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aim_hud_offset_rot_16x9 = 0.041611, 0.015379, 0
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!anm_idle_aim
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!anm_shots
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