Divergent/mods/Outfit Animations/gamedata/configs/text/eng/ui_mcm_liz_oa.xml

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2024-03-17 20:18:03 -04:00
<?xml version="1.0" encoding="windows-1251"?>
<string_table>
<string id="ui_mcm_menu_liz_outfit_animations">
<text>Outfit Animations</text>
</string>
<string id="ui_mcm_liz_outfit_animations_keybind">
<text>Perform check outfit animation</text>
</string>
<string id="ui_mcm_liz_outfit_animations_keybind_desc">
<text>This key bind can be configured to require aditional modifier keys to mitigate conflicts.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_update_mcm">
<text>Your version of MCM is outdated. Upgrade to newver version.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory">
<text>Enable outfit memory</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_desc">
<text>When Outfit Memory is turned off, the full inspection animation will play every time you put on an armor.\nWhen the Outfit Memory option is enabled, a long version of the inspection animation will be played only when putting on a previously unknown type of armor; the short version of the animation will be played subsequent times.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_size">
<text>Outfit memory size</text>
</string>
<string id="ui_mcm_liz_outfit_animations_memory_size_desc">
<text>Number of last outfits the character will remember. For example, with a value of 3, the character will only remember the last 3 outfits, and will play a short version of the animation when equiping them again.\nEquiping new armor adds it to the list and if memory is full removes oldest one from the list.\nWith a value of -1, the character will remember all the armor equpped and, as a result, the full version of the animation will only be played the first time for each new armor.</text>
</string>
<string id="ui_mcm_liz_outfit_animations_allow_movement">
<text>Allow movement during equip animation</text>
</string>
</string_table>