Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/settings_screenspace_DEBAND.h

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2024-03-17 20:18:03 -04:00
// [ SETTINGS ] [ SKY DEBANDING ]
#define G_DEBANDING_QUALITY 2 // Deband iterations [ 1 = Low, 2 = Normal, 3 = High, 4 = Ultra ]
#define G_DEBANDING_RADIUS 48 // Max pixels to search for banding. Higher values improve smoothness, but also add more noise in some circumstances.