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<?xml version="1.0" encoding="windows-1251"?>
<string_table >
<string id= "st_ui_mm_barter" >
<text > Barter</text>
</string>
<string id= "st_barter_anyOf" >
<text > Select one type of item to give.</text>
</string>
<string id= "st_barter_allOf" >
<text > You must have all items to complete this trade.</text>
</string>
<string id= "st_barter_goodwill" >
<text > req. goodwill: </text>
</string>
<string id= "st_barter_limit" >
<text > limit</text>
</string>
<string id= "st_barter_info" >
<text > requires previous barter</text>
</string>
<string id= "st_barter_toolkit1" >
<text > technician requires basic tools</text>
</string>
<string id= "st_barter_toolkit2" >
<text > technician requires advanced tools</text>
</string>
<string id= "st_barter_toolkit3" >
<text > technician requires expert tools</text>
</string>
<string id= "st_barter_uses" >
<text > uses: </text>
</string>
<string id= "st_barter_ammo" >
<text > rounds: </text>
</string>
<string id= "st_barter_cond" >
<text > condition: %</text>
</string>
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<string id= "st_barter_init" >
<text > Want to trade for anything? %c[orange][Barter]</text>
</string>
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<string id= "st_barter_restock" >
<text > (refreshed on restock)</text>
</string>
<string id= "st_barter_fixed" >
<text > (does not refresh)</text>
</string>
<string id= "st_ui_itm_barter_base" >
<text > Available Barters</text>
</string>
<string id= "st_ui_itm_barter_support" >
<text > Required Items</text>
</string>
<string id= "st_ui_barter_rules" >
<text > Ground rules for bartering:\n
<20> Condition items must be at %s%.\n
<20> Multi-use items must have all uses.\n
<20> Ammunition must have a full box.
</text>
</string>
<string id= "ui_mcm_menu_barter" >
<text > Barter</text>
</string>
<string id= "ui_mcm_barter_title" >
<text > Anomaly NPC Bartering</text>
</string>
<string id= "ui_mcm_barter_cond" >
<text > Take Weapon Condition Minimum</text>
</string>
<string id= "ui_mcm_barter_cond_desc" >
<text > Minimum required condition for player-provided condition items (weapons, outfits) in a barter.
</text>
</string>
<string id= "ui_mcm_barter_cond_part" >
<text > Part Condition Minimum</text>
</string>
<string id= "ui_mcm_barter_cond_part_desc" >
<text > Minimum required condition for player-provided part items and parts in items (e.g. weapon, outfit parts) both standalone and as part of a larger item.
</text>
</string>
<string id= "ui_mcm_barter_debug" >
<text > Debug Printing</text>
</string>
<string id= "st_dot" >
<text > <EFBFBD> </text>
</string>
</string_table>