Divergent/mods/Boomsticks and Sharpsticks .../gamedata/configs/items/weapons/w_ak5c_isg.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_ak5c_isg]:identity_immunities,weapon_probability,default_weapon_params;wpn_m4_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\m4a1"
scheduled = off
cform = skeleton
parent_section = wpn_ak5c_isg
class = WP_AK74
slot = 2
animation_slot = 2
ef_main_weapon_type = 2
ef_weapon_type = 8
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 16
inv_grid_y = 22
icons_texture = ui\ui_icon_bas
inv_name = st_wpn_ak5c_isg
inv_name_short = st_wpn_ak5c_isg
description = st_wpn_ak5c_isg_descr
kind = w_rifle
inv_weight = 4.00
cost = 85560
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak5c_isg_hud
visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_world.ogf
position = -0.07, 0.097, -0.094
orientation = 0.0, 0.0, 0.0
fire_point = 0.05, -0.06, 0.575
fire_point2 = 0.0, 0.199, 0.575
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.15, -0.15, 0.2
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_ak
shell_point = 0.120000, 0.000000, 0.070000
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\556x45
light_disabled = falce
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.1
light_trace_bone = muzzle
upgrades = up_gr_firstab_g36, up_gr_seconab_g36, up_gr_thirdab_g36, up_gr_fourtab_g36, up_gr_fourtcd_g36, up_gr_fourtef_g36
installed_upgrades =
upgrade_scheme = upgrade_scheme_g36
upgr_icon_x = 600
upgr_icon_y = 200
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = acog, eot, specter, c-more, 0kp2, ac10632, d0cter, leupold, aimpoint, aim_low, point_aimpro, e0t2, pn23, gauss_sight, rmr, deltapoint, compm4s, rakurs, marchf, kemper, mepro, ekp8_18
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_spec_isg
silencer_x = 220
silencer_y = 8
silencer_status = 2
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
;silencer_smoke_particles = weapons\generic_shoot_00
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
grenade_launcher_name = wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
grenade_launcher_x = 131
grenade_launcher_y = 29
grenade_vel = 76
launch_speed = 0
hit_impulse = 29
hit_power = 0.5, 0.5, 0.5, 0.5
hit_type = fire_wound
fire_distance = 800
bullet_speed = 900
rpm = 800
rpm_empty_click = 200
use_aim_bullet = false
use_first_bullet = false
time_to_aim = 0.0 ; 2.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.0, 0,0
control_inertion_factor = 1.0f
crosshair_inertion = 4.8
fire_dispersion_base = 0.28
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.004
misfire_start_condition = 0.7 ; 0.85
misfire_start_prob = 0.007
misfire_end_condition = 0.12
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.556
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0675
cam_max_angle = 54.0
cam_max_angle_horz = 54.0
cam_step_angle_horz = 1.62
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.466
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0525
zoom_cam_max_angle = 54.0
zoom_cam_max_angle_horz = 54.0
zoom_cam_step_angle_horz = 1.57
PDM_disp_accel_factor = 1.745
PDM_disp_base = 0.84
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.745
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 175
kill_msg_y = 0
kill_msg_width = 82
kill_msg_height = 28
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
laser_status = true
;-----------------------------------------------------------------------------------------SND----------------------------------------------------------------------------------------------------------------
snd_bore = $no_sound
snd_draw = weapons\scar_yang_prince\scar_inspect
snd_holster = weapons\generic\rifle_holster
snd_reload = weapons\ak5c_young_prince\ak5_reload
snd_reload_empty = weapons\ak5c_young_prince\ak5_reload_empty
snd_shoot = weapons\ak5c_young_prince\ak5_shot_1
snd_shoot1 = weapons\ak5c_young_prince\ak5_shot_2
snd_shoot2 = weapons\ak5c_young_prince\ak5_shot_3
snd_shoot3 = weapons\ak5c_young_prince\ak5_shot_4
snd_shoot4 = weapons\ak5c_young_prince\ak5_shot_5
snd_silncer_shot = weapons\ak5c_young_prince\ak5_shot_sil_1
snd_silncer_shot1 = weapons\ak5c_young_prince\ak5_shot_sil_2
snd_silncer_shot2 = weapons\ak5c_young_prince\ak5_shot_sil_3
snd_silncer_shot3 = weapons\ak5c_young_prince\ak5_shot_sil_4
snd_silncer_shot4 = weapons\ak5c_young_prince\ak5_shot_sil_5
snd_empty = weapons\generic\ar_empty, 0.7
snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire
snd_switch_mode = weapons\ru556\ru556_firemode
;-----------------------------------------------------------------------------------------HUD----------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_hud]:hud_base
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;---------------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position_16x9 = 0.018100,-0.025800,0.068400
hands_orientation_16x9 = 0.506000,0.680000,0.000000
aim_hud_offset_pos_16x9 = -0.059160,0.034990,-0.028800
aim_hud_offset_rot_16x9 = 0.014700,0.012150,0.000000
aim_hud_offset_alt_pos_16x9 = 0.015340,0.015490,-0.025700
aim_hud_offset_alt_rot_16x9 = 0.002950,0.000150,-0.799999
;---------------
hands_position = 0.01, -0.01, 0.01
hands_orientation = -0.014, 0, 0
aim_hud_offset_pos = -0.0505, 0.008, -0.035
aim_hud_offset_rot = 0, 0, 0
gl_hud_offset_pos = -0.0625, 0.00, -0.11
gl_hud_offset_pos_16x9 = -0.0625, 0.00, -0.11
gl_hud_offset_rot = 0.07, 0.025, 0.25
gl_hud_offset_rot_16x9 = 0.07, 0.025, 0.25
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
;---------
anm_hide = ras_m4a1_hand_out, idle
anm_idle = ras_m4a1_hand_idle, idle
anm_idle_aim = ras_m4a1_hand_idle_aim, idle
anm_idle_aim_moving = ras_m4a1_hand_idle_walk,idle
anm_idle_moving_crouch = ras_m4a1_hand_crouch, idle
anm_idle_aim_moving_crouch = ras_m4a1_hand_crouch, idle
anm_idle_moving = ras_m4a1_hand_walk, idle
anm_idle_sprint = ras_m4a1_hand_run, idle
anm_reload = ras_m4a1_hand_reload, ras_m4a1_reload
anm_reload_empty = ras_m4a1_hand_reload_empty, ras_m4a1_reload_empty
anm_shots = ras_m4a1_hand_shot, ras_m4a1_shot
anm_show = ras_m4a1_hand_in, idle
anm_reload_misfire = ak5c_hand_misfire, ak5c_misfire ,0.7
anm_bore = ras_ak5c_hand_inspecttest, idle ,0.5
;EMPTY
anm_hide_empty = ras_m4a1_hand_out, ras_m4a1_idle_w_gl_empty
anm_idle_empty = ras_m4a1_hand_idle, ras_m4a1_idle_w_gl_empty
anm_idle_aim_empty = ras_m4a1_hand_idle_aim, ras_m4a1_idle_w_gl_empty
anm_idle_aim_moving_empty = ras_m4a1_hand_idle_walk, ras_m4a1_idle_w_gl_empty
anm_idle_moving_crouch_empty = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty
anm_idle_aim_moving_crouch_empty = ras_m4a1_hand_crouch, ras_m4a1_idle_w_gl_empty
anm_idle_moving_empty = ras_m4a1_hand_walk, ras_m4a1_idle_w_gl_empty
anm_idle_sprint_empty = ras_m4a1_hand_run, ras_m4a1_idle_w_gl_empty
anm_shots_empty = ras_m4a1_hand_shot, ras_m4a1_idle_w_gl_empty
anm_show_empty = ras_m4a1_hand_in, ras_m4a1_idle_w_gl_empty
anm_bore_empty = ras_ak5c_hand_inspecttest, ras_m4a1_idle_w_gl_empty
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle_gl
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.15
;---------------------------------------------------------------------------Addons----------------------------------------------------------------------
[wpn_ak5c_isg_ac10632]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
1icon_layer = ac10632
1icon_layer_x = 130
1icon_layer_y = -10
inv_weight = 4.115
hud = wpn_ak5c_isg_ac10632_hud
[wpn_ak5c_isg_ac10632_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_ac10632_hud.ogf
aim_hud_offset_pos_16x9 = -0.058560,0.006690,-0.034800
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------
[wpn_ak5c_isg_acog]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
1icon_layer = acog
1icon_layer_x = 92
1icon_layer_y = -8
inv_weight = 4.350
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.25
hud = wpn_ak5c_isg_acog_hud
[wpn_ak5c_isg_acog_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_acog_hud.ogf
aim_hud_offset_pos_16x9 = -0.059260,0.007190,-0.066801
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------
[wpn_ak5c_isg_eot]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
1icon_layer = eot
1icon_layer_x = 130
1icon_layer_y = -8
inv_weight = 4.300
hud = wpn_ak5c_isg_eot_hud
[wpn_ak5c_isg_eot_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_eot_hud.ogf
aim_hud_offset_pos_16x9 = -0.058560,0.000590,-0.034800
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
;-----------------------------------------------------------------------------
[wpn_ak5c_isg_c-more]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_c-more_hud
1icon_layer = c-more
1icon_layer_x = 130
1icon_layer_y = -10
inv_weight = 4.300
[wpn_ak5c_isg_c-more_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_c-more_hud.ogf
aim_hud_offset_pos_16x9 = -0.058660,0.008890,-0.034800
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
;--------------------------------------------------------------------------------
[wpn_ak5c_isg_specter]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_specter_hud
1icon_layer = specter
1icon_layer_x = 76
1icon_layer_y = -8
inv_weight = 4.670
scope_status = 1
scope_texture = wpn_crosshair_specter
scope_zoom_factor = 25
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_ak5c_isg_specter_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_specter_hud.ogf
aim_hud_offset_pos_16x9 = -0.059060,0.009290,-0.062800
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
;--------------------------------------------------------------------------------
[wpn_ak5c_isg_0kp2]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_0kp2_hud
inv_weight = 4.200
1icon_layer = 0kp2
1icon_layer_x = 120
1icon_layer_y = -6
[wpn_ak5c_isg_0kp2_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_0kp2_hud.ogf
aim_hud_offset_pos_16x9 = -0.056160,0.012090,-0.045700
aim_hud_offset_rot_16x9 = 0.001700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_d0cter]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_d0cter_hud
inv_weight = 4.030
1icon_layer = d0cter
1icon_layer_x = 130
1icon_layer_y = -8
[wpn_ak5c_isg_d0cter_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_docter_hud.ogf
aim_hud_offset_pos_16x9 = -0.058360,0.019090,-0.045800
aim_hud_offset_rot_16x9 = 0.002700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_mepro]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_mepro_hud
inv_weight = 4.372
1icon_layer = mepro
1icon_layer_x = 130
1icon_layer_y = -8
[wpn_ak5c_isg_mepro_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_mepro_hud.ogf
aim_hud_offset_pos_16x9 = -0.059360,-0.000510,-0.049100
aim_hud_offset_rot_16x9 = 0.000200,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_leupold]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_leupold_hud
1icon_layer = leupold
1icon_layer_x = 92
1icon_layer_y = -8
inv_weight = 4.680
scope_status = 1
scope_texture = wpn_crosshair_leupold
scope_zoom_factor = 7
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_ak5c_isg_leupold_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_leupold_hud.ogf
aim_hud_offset_pos_16x9 = -0.059160,0.011490,-0.059200
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
hands_position_16x9 = 0.018100,-0.031400,0.068400
hands_orientation_16x9 = 0.506000,0.680000,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_aimpoint]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_aimpoint_hud
inv_weight = 4.130
1icon_layer = aimpoint
1icon_layer_x = 120
1icon_layer_y = -12
[wpn_ak5c_isg_aimpoint_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_aimpoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.058760,0.004090,-0.034800
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_aim_low]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_aim_low_hud
inv_weight = 4.105
1icon_layer = aim_low
1icon_layer_x = 130
1icon_layer_y = -4
[wpn_ak5c_isg_aim_low_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_aim_low_hud.ogf
aim_hud_offset_pos_16x9 = -0.058960,0.019790,-0.034800
aim_hud_offset_rot_16x9 = 0.003200,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_point_aimpro]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_point_aimpro_hud
inv_weight = 4.330
1icon_layer = point_aimpro
1icon_layer_x = 120
1icon_layer_y = -12
[wpn_ak5c_isg_point_aimpro_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_aimpoint_pro_hud.ogf
aim_hud_offset_pos_16x9 = -0.058760,0.001790,-0.034800
aim_hud_offset_rot_16x9 = 0.010200,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_ekp8_18]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_ekp8_18_hud
inv_weight = 4.273
1icon_layer = ekp8_18
1icon_layer_x = 120
1icon_layer_y = -4
[wpn_ak5c_isg_ekp8_18_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_ekp8_18_hud.ogf
aim_hud_offset_pos_16x9 = -0.058660,-0.000410,-0.034800
aim_hud_offset_rot_16x9 = 0.000700,0.009150,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_e0t2]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_e0t2_hud
inv_weight = 4.227
1icon_layer = e0t2
1icon_layer_x = 130
1icon_layer_y = -8
[wpn_ak5c_isg_e0t2_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_e0t2_hud.ogf
aim_hud_offset_pos_16x9 = -0.058960,0.004890,-0.034800
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_pn23]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_pn23_hud
1icon_layer = pn23
1icon_layer_x = 86
1icon_layer_y = -12
nv_scope_status = 1
;;installed_upgrades = up_fourte_svd_nimble
;scope_nightvision = scope_nightvision_3gen
inv_weight = 4.650
scope_status = 1
scope_texture = wpn_crosshair_pn23
scope_zoom_factor = 25
zoom_rotate_time = 0.25
[wpn_ak5c_isg_pn23_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_pn23_hud.ogf
aim_hud_offset_pos_16x9 = -0.065460,0.006690,-0.036600
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
hands_position_16x9 = 0.025000,-0.038200,0.068400
hands_orientation_16x9 = 0.606000,0.820000,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_gauss_sight]:wpn_ak5c_isg
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
hud = wpn_ak5c_isg_gauss_sight_hud
1icon_layer = gauss_sight
1icon_layer_x = 80
1icon_layer_y = -4
inv_weight = 4.400
scope_status = 1
scope_texture = wpn_crosshair_gauss
scope_zoom_factor = 12
zoom_rotate_time = 0.25
scope_dynamic_zoom = off
[wpn_ak5c_isg_gauss_sight_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_gauss_hud.ogf
aim_hud_offset_pos_16x9 = -0.058760,0.015290,-0.066801
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
;-------------------------------------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_deltapoint]:wpn_ak5c_isg
inv_weight = 4.041
hud = wpn_ak5c_isg_deltapoint_hud
1icon_layer = deltapoint
1icon_layer_x = 130
1icon_layer_y = -8
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_ak5c_isg_deltapoint_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_deltapoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.059060,0.013490,-0.030000
aim_hud_offset_rot_16x9 = 0.002200,0.009650,0.000000
;----------------------------------------------------------------------------------------
[wpn_ak5c_isg_rmr]:wpn_ak5c_isg
inv_weight = 4.034
hud = wpn_ak5c_isg_rmr_hud
1icon_layer = rmr
1icon_layer_x = 130
1icon_layer_y = -8
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_ak5c_isg_rmr_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.058460,0.018790,-0.034800
aim_hud_offset_rot_16x9 = 0.002700,0.009650,0.000000
;---------------------------------------------------------------------------------------
[wpn_ak5c_isg_compm4s]:wpn_ak5c_isg
hud = wpn_ak5c_isg_compm4s_hud
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
1icon_layer = compm4s
1icon_layer_x = 130
1icon_layer_y = -12
inv_weight = 4.380
[wpn_ak5c_isg_compm4s_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_compm4s_hud.ogf
aim_hud_offset_pos_16x9 = -0.058760,0.005990,-0.034800
aim_hud_offset_rot_16x9 = 0.006200,0.009650,0.000000
;--------------------------------------------------------------------------------------------
[wpn_ak5c_isg_rakurs]:wpn_ak5c_isg
hud = wpn_ak5c_isg_rakurs_hud
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
1icon_layer = rakurs
1icon_layer_x = 130
1icon_layer_y = -10
inv_weight = 4.500
[wpn_ak5c_isg_rakurs_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_rakurs_hud.ogf
aim_hud_offset_pos_16x9 = -0.058260,0.014590,-0.034800
aim_hud_offset_rot_16x9 = 0.002200,0.009650,0.000000
;-----------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_marchf]:wpn_ak5c_isg
1icon_layer = marchf
1icon_layer_x = 94
1icon_layer_y = -8
inv_weight = 4.640
hud = wpn_ak5c_isg_marchf_hud
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_marchf
scope_zoom_factor = 6
[wpn_ak5c_isg_marchf_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_marchf_hud.ogf
aim_hud_offset_pos_16x9 = -0.059160,0.009890,-0.059000
aim_hud_offset_rot_16x9 = 0.000700,0.009650,0.000000
hands_position_16x9 = 0.018700,-0.030800,0.068400
hands_orientation_16x9 = 0.506000,0.680000,0.000000
;------------------------------------------------------------------------------------------------
[wpn_ak5c_isg_kemper]:wpn_ak5c_isg
inv_weight = 4.266
hud = wpn_ak5c_isg_kemper_hud
1icon_layer = kemper
1icon_layer_x = 120
1icon_layer_y = -12
visual = dynamics\weapons\wpn_ak5c_bas\wpn_ak5c_5c_tik_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_ak5c_isg_kemper_hud]:wpn_ak5c_isg_hud
item_visual = dynamics\weapons\wpn_ak5c_isg\wpn_ak5c_isg_kemper_hud.ogf
aim_hud_offset_pos_16x9 = -0.058760,0.002290,-0.034800
aim_hud_offset_rot_16x9 = 0.000200,0.009650,0.000000
;------------------------------------------------------------------------------------------------