Divergent/mods/Boomsticks and Sharpsticks .../gamedata/configs/items/weapons/w_pm_bas.ltx

390 lines
13 KiB
Plaintext
Raw Normal View History

2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_pm_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_pm_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\pm"
scheduled = off
cform = skeleton
class = WP_PM
slot = 1
animation_slot = 1
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 62
inv_grid_y = 5
inv_name = st_wpn_pm_bas
inv_name_short = st_wpn_pm_bas
description = st_wpn_pm_bas_descr
kind = w_pistol
inv_weight = 0.73
cost = 4890
repair_type = pistol
hud = wpn_pm_bas_hud
visual = dynamics\weapons\wpn_pm_bas\wpn_pm_world.ogf
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
;smoke_particles = weapons\generic_shoot_00
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x18
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
installed_upgrades =
upgrade_scheme = upgrade_scheme_pm
upgr_icon_x = 1300
upgr_icon_y = 0
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 8
ammo_mag_size = 8
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 0
silencer_x = 39
silencer_y = -16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_launcher_status = 0
hit_impulse = 20
hit_power = 0.45, 0.45, 0.45, 0.45
hit_type = fire_wound
fire_distance = 300
bullet_speed = 290
rpm = 315
rpm_empty_click = 120
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 2.3
fire_dispersion_base = 0.62
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0016
condition_shot_dec = 0.0016
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 2.0
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.52
zoom_cam_dispersion = 1.5
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 227
kill_msg_y = 82
kill_msg_width = 27
kill_msg_height = 23
weapon_lower_speed = 0.2
shell_point = 0.010500,0.093250,-0.030006
;shell_point = 0.013000,0.046000,-0.034364
shell_dir = 0,0,0.4
shell_particles = weapons\9x18
hud_fov = 0.78
;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
snd_draw = eft_wp\shared\draw_pistol
snd_holster = eft_wp\shared\hide_pistol
snd_silncer_shot = eft_wp\pm\shoot_silenced, 2.0
snd_empty = eft_wp\shared\empty_click_pistol
snd_reload = weapons\pm_young_prince\pm_reload
snd_reload_empty = weapons\pm_young_prince\pm_reload_empty
snd_shoot = weapons\pm_young_prince\pm_shot_1
snd_shoot1 = weapons\pm_young_prince\pm_shot_2
snd_shoot2 = weapons\pm_young_prince\pm_shot_3
snd_shoot3 = weapons\pm_young_prince\pm_shot_4
snd_shoot4 = weapons\pm_young_prince\pm_shot_5
snd_bore = eft_wp\sil
;--------------------------------------------------------------------HUD--------------------------------------------------------------------------------
[wpn_pm_bas_hud]:hud_base
item_visual = dynamics\weapons\wpn_pm_bas\wpn_pm_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;----------------
item_position = 0,0,0
item_orientation = 0,0,0
aim_hud_offset_pos_16x9 = -0.059060,0.039400,-0.013995
aim_hud_offset_rot_16x9 = 0.078027,0.077594,0.021062
hands_position_16x9 = -0.007600,-0.166500,-0.300000
hands_orientation_16x9 = 4.469942,4.346008,3.605055
;----------------
hands_position = -0.031, -0.17, 0
hands_orientation = -0.5, 1., 1.15
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.1022, 0.0562, -0.2
aim_hud_offset_rot = 0.0088, 0.0145, -0.015
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = pm_new_eft_ins_draw, idle
anm_show_empty = pm_new_eft_ins_draw, idle_empty
anm_hide = pm_new_eft_ins_hide, idle
anm_hide_empty = pm_new_eft_ins_hide, idle_empty
anm_idle = pm_new_eft_ins_idle, idle
anm_idle_empty = pm_new_eft_ins_idle, idle_empty
anm_shots = pm_new_eft_ins_shoot, shoot
anm_shot_l = pm_new_eft_ins_shoot, shoot_last
anm_idle_aim = pm_new_eft_ins_idle_aim, idle
anm_idle_aim_empty = pm_new_eft_ins_idle_aim, idle_empty
anm_reload = pm_new_eft_ins_reload, reload
anm_reload_empty = pm_new_eft_ins_reload_empty, reload_empty
anm_idle_moving = pm_new_eft_ins_idle_moving, idle ,0.7
anm_idle_moving_empty = pm_new_eft_ins_idle_moving, idle_empty ,0.7
anm_idle_sprint = pm_new_eft_ins_idle_sprint, idle
anm_idle_sprint_empty = pm_new_eft_ins_idle_sprint, idle_empty
anm_bore = pm_new_eft_ins_idle_aim, idle
anm_bore_empty = pm_new_eft_ins_idle_aim, idle
anm_reload_misfire = pm_new_eft_ins_reload_empty, reload_empty
shell_dir = 0,0,0.4
;----
shell_point = 0,0,0.25
shell_bone = wpn_body
fire_point = 0,0,0
fire_bone = muzzle
lowered_hud_offset_pos_16x9 = 0,0,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
;-----------------------------------------------------------------------ACTOR---------------------------------------------------------------------------
[wpn_pm_bas_actor]:wpn_pm_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 62
inv_grid_y = 5
inv_name = st_wpn_pm_bas_actor
inv_name_short = st_wpn_pm_bas_actor
description = st_wpn_pm_bas_actor_descr
cost = 7130
hud = wpn_pm_bas_actor_hud
visual = dynamics\weapons\wpn_pm_bas\wpn_pm_actor_world.ogf
rpm = 405
fire_dispersion_base = 0.57
misfire_start_condition = 0.7 ; 0.77
misfire_start_prob = 0.004
misfire_end_condition = 0.08
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
silencer_name = wpn_sil_9mm
silencer_status = 2
silencer_x = 76
silencer_y = -20
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
[wpn_pm_bas_actor_hud]:wpn_pm_bas_hud
item_visual = dynamics\weapons\wpn_pm_bas\wpn_pm_actor_hud.ogf
aim_hud_offset_pos_16x9 = -0.058900,0.038950,-0.013995
aim_hud_offset_rot_16x9 = 0.078027,0.078044,0.021062
;----------------------------------------------------------------------CUSTOM---------------------------------------------------------------------------
[wpn_pm_bas_custom]:wpn_pm_bas;wpn_pm_bas_sounds
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 62
inv_grid_y = 4
inv_name = st_wpn_pm_bas_custom
inv_name_short = st_wpn_pm_bas_custom
description = st_wpn_pm_bas_custom_descr
cost = 6890
hud = wpn_pm_bas_custom_hud
visual = dynamics\weapons\wpn_pm_bas\wpn_pm_custom_world.ogf
rpm = 340
fire_dispersion_base = 0.59
misfire_start_condition = 0.7 ; 0.79
misfire_start_prob = 0.004
misfire_end_condition = 0.09
misfire_end_prob = 0.03
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
silencer_name = wpn_sil_pmm
silencer_status = 2
silencer_x = 80
silencer_y = -22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
;-----------------------------------------------------------------------HUD-----------------------------------------------------------------------------
[wpn_pm_bas_custom_hud]:wpn_pm_bas_hud
item_visual = dynamics\weapons\wpn_pm_bas\wpn_pm_custom_hud.ogf
aim_hud_offset_pos_16x9 = -0.059690,0.036760,-0.013995
aim_hud_offset_rot_16x9 = 0.070427,0.078294,0.021062
;-----------------------------------------------------------------------PMM-----------------------------------------------------------------------------
[wpn_pmm_bas]:wpn_pm_bas;wpn_pm_sounds
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 62
inv_grid_y = 3
inv_name = st_wpn_pmm_bas
inv_name_short = st_wpn_pmm_bas
description = st_wpn_pmm_bas_descr
inv_weight = 0.76
cost = 7580
hud = wpn_pmm_bas_hud
visual = dynamics\weapons\wpn_pm_bas\wpn_pmm_world.ogf
ammo_elapsed = 12
ammo_mag_size = 12
rpm = 245
control_inertion_factor = 1.0f
fire_dispersion_base = 0.56
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.007
misfire_end_condition = 0.11
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
silencer_name = wpn_sil_pmm
silencer_status = 2
silencer_x = 80
silencer_y = -22
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
position = -0.10, -0.067, -0.58
orientation = 0, 0, 0
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_pmm_bas_hud]:wpn_pm_bas_hud
item_visual = dynamics\weapons\wpn_pm_bas\wpn_pmm_hud.ogf
aim_hud_offset_pos_16x9 = -0.059250,0.038600,-0.013995
aim_hud_offset_rot_16x9 = 0.070177,0.078094,0.021062