587 lines
24 KiB
Plaintext
587 lines
24 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_abakan_n]:identity_immunities,weapon_probability,default_weapon_params;wpn_abakan_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\abakan"
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scheduled = off
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cform = skeleton
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parent_section = wpn_abakan_n
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 7
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 3
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inv_grid_y = 10
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inv_name = st_wpn_abakan_n
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inv_name_short = st_wpn_abakan_n
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description = st_wpn_abakan_n_descr
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kind = w_rifle
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inv_weight = 3.85
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cost = 35850
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_abakan_n_hud
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visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
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position = -0.106, 0.145, -0.48
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orientation = 0, 0, 0
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fire_point = 0, -0.07, 1.1
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fire_point2 = 0, 0, 153.608
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.0
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strap_orientation = 0, 0, 0
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.02,0.04,0.5
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shell_dir = 0, 0, 0.4
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shell_particles = weapons\545x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_abakan
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upgr_icon_x = 0
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upgr_icon_y = 0
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, 2, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76
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scope_status = 0
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scope_zoom_factor = 0
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silencer_status = 0
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 2
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grenade_launcher_x = 120
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grenade_launcher_y = 18
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 900
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rpm = 600
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rpm_mode_2 = 1800
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rpm_empty_click = 200
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base_dispersioned_bullets_count = 2
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base_dispersioned_bullets_speed = 900
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use_aim_bullet = false
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time_to_aim = 0.0 ; 0
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zoom_dof = 0.5, 1.0, 150
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 6.8
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fire_dispersion_base = 0.265
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.83
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misfire_start_prob = 0.007
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misfire_end_condition = 0.05
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.545
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0625
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.1
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.515
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 0.0525
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.95
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PDM_disp_accel_factor = 2.75
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PDM_disp_base = 1.2
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.75
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 119
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kill_msg_y = 199
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kill_msg_width = 93
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kill_msg_height = 32
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hud_fov = 0.78
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;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
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;silencer_smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
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;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
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snd_bore = weapons\abakan_n\abakan_bore
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snd_draw = weapons\abakan_n\ak74_draw
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snd_holster = weapons\ak12custom\hide
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snd_empty = weapons\ak12custom\ak12_empty
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snd_reload = weapons\abakan_yuong_prince\an94_reload
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snd_reload_empty = weapons\abakan_yuong_prince\an94_reload_empty
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snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire
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snd_shoot = weapons\abakan_yuong_prince\n_abakan_shot
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snd_shoot1 = weapons\abakan_yuong_prince\n_abakan_shot2
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snd_shoot2 = weapons\abakan_yuong_prince\n_abakan_shot3
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snd_reload_grenade = weapons\abakan_n\abakan_grenload
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snd_shoot_grenade = weapons\generic\gp30_grenshoot
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snd_switch = weapons\ak74\ak74_switch
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snd_switch_mode = weapons\generic\switch_mode
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;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
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[wpn_abakan_n_hud]:hud_base
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item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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hands_position = -0.13, -0.175, 0.085
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hands_orientation = 2, 2, 0
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aim_hud_offset_pos = -0.09295, 0.074, -0.25
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aim_hud_offset_rot = 0.03255, 0.03455, 0
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gl_hud_offset_pos = -0.054, 0.025, -0.25
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gl_hud_offset_rot = -0.076, 0.03275, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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lowered_hud_offset_pos_16x9 = 0.1,-0.03,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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;------
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aim_hud_offset_pos_16x9 = -0.077369,0.047120,-0.058051
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aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
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hands_position_16x9 = 0.068700,0.009520,-0.302434
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hands_orientation_16x9 = 0.533001,0.750999,0.000000
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item_position = 0.000797,-0.000156,-0.000080
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item_orientation = 0.000000,0.000000,0.000000
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gl_hud_offset_pos_16x9 = -0.038568,-0.181152,-0.200000
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gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900
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;------
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anm_show = abakan_guns_draw
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anm_hide = abakan_guns_holster
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anm_idle = abakan_guns_idle
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anm_idle_aim = abakan_guns_idle_aim
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anm_idle_sprint = abakan_guns_sprint
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anm_idle_moving = abakan_guns_move
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anm_idle_moving_slow = abakan_guns_move_slow
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anm_idle_moving_crouch = abakan_guns_move_crouch
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anm_shots_when_aim = abakan_guns_shoot_aim, shoot_aim
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anm_shots = abakan_guns_shoot, shoot
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anm_reload = abakan_guns_reload, reload
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anm_reload_empty = abakan_guns_reload_empty, reload_empty
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anm_reload_misfire = abakan_guns_misfire, misfire
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anm_bore = abakan_guns_idle_aim
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anm_switch = abakan_guns_switch_g_off, switch_off
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anm_switch_g = abakan_guns_switch_g_on, switch_on
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anm_hide_w_gl = abakan_guns_holster_w_gl
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anm_show_w_gl = abakan_guns_draw_w_gl
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anm_idle_w_gl = abakan_guns_idle_w_gl
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anm_shots_w_gl = abakan_guns_shoot_w_gl, shoot
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anm_shots_w_gl_when_aim = abakan_guns_shoot_aim_w_gl, shoot
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anm_reload_w_gl = abakan_guns_reload_w_gl, reload
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anm_reload_empty_w_gl = abakan_guns_reload_empty_w_gl, reload_empty
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anm_reload_w_gl_misfire = abakan_guns_misfire_w_gl, misfire
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anm_idle_w_gl_aim = abakan_guns_idle_aim_w_gl
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anm_idle_sprint_w_gl = abakan_guns_sprint_w_gl
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anm_idle_moving_slow_w_gl = abakan_guns_move_slow_w_gl
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anm_idle_moving_w_gl = abakan_guns_move_w_gl
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anm_idle_moving_crouch_w_gl = abakan_guns_move_crouch_w_gl
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anm_bore_w_gl = abakan_guns_idle_aim_w_gl
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anm_show_g = abakan_guns_draw_g, idle_g
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anm_hide_g = abakan_guns_holster_g, idle_g
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anm_idle_g = abakan_guns_idle_g, idle_g
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anm_reload_g = abakan_guns_reload_g, reload_g
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anm_idle_g_aim = abakan_guns_idle_aim_g, idle_g
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anm_shots_g = abakan_guns_shoot_g, shoot_g
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anm_idle_sprint_g = abakan_guns_sprint_g, idle_g
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anm_idle_moving_g = abakan_guns_move_g, idle_g
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anm_idle_moving_slow_g = abakan_guns_move_slow_g, idle_g
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anm_idle_moving_crouch_g = abakan_guns_move_crouch_g, idle_g
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anm_bore_g = abakan_guns_idle_aim_g, idle_g
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0, 0, 0
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0.002000,-0.003500,0.412998
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fire_point2 = 0, 0, 0
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freelook_z_offset_mul = 0.7
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;------------------------------------------------------------------Addons-------------------------------------------------------------------------------
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[wpn_abakan_n_usp1]:wpn_abakan_n
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1icon_layer = usp1
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1icon_layer_x = 45
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1icon_layer_y = -5
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inv_weight = 4.650
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hud = wpn_abakan_n_usp1_hud
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visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
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scope_status = 0
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_usp1
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scope_zoom_factor = 25
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scope_zoom_factor_alt = 0
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use_alt_aim_hud = true
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[wpn_abakan_n_usp1_hud]:wpn_abakan_n_hud
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item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_usp1_hud.ogf
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aim_hud_offset_pos_16x9 = -0.080169,0.009020,-0.068451
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aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
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hands_position_16x9 = 0.076100,-0.000980,-0.302434
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hands_orientation_16x9 = 0.533001,0.750999,0.000000
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gl_hud_offset_pos_16x9 = -0.047038,-0.172452,-0.200000
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gl_hud_offset_rot_16x9 = -0.442038,0.052803,0.064900
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aim_hud_offset_alt_pos_16x9 = -0.084769,0.057620,-0.058051
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aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
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;-----------------------------------------------------------------------------------------------------
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[wpn_abakan_n_kobra]:wpn_abakan_n
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1icon_layer = kobra
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1icon_layer_x = 60
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1icon_layer_y = 1
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inv_weight = 4.250
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hud = wpn_abakan_n_kobra_hud
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visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
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[wpn_abakan_n_kobra_hud]:wpn_abakan_n_hud
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item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_kobra_hud.ogf
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aim_hud_offset_pos_16x9 = -0.071369,0.008220,-0.060851
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aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
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;------------------------------------------------------------------------------------------------
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[wpn_abakan_n_ekp8_02]:wpn_abakan_n
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1icon_layer = ekp8_02
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1icon_layer_x = 61
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1icon_layer_y = -2
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$spawn = "weapons\wpn_abakan_n_ekp8_02"
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hud = wpn_abakan_n_ekp8_02_hud
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visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
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inv_weight = 4.123
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[wpn_abakan_n_ekp8_02_hud]:wpn_abakan_n_hud
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item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_ekp8_02_hud.ogf
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aim_hud_offset_pos_16x9 = -0.070169,0.002820,-0.058051
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aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
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;---------------------------------------------------------------------------------------------------
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[wpn_abakan_n_okp]:wpn_abakan_n
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1icon_layer = okp
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1icon_layer_x = 63
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1icon_layer_y = -1
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$spawn = "weapons\wpn_abakan_n_okp"
|
||
|
hud = wpn_abakan_n_okp_hud
|
||
|
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
|
||
|
|
||
|
inv_weight = 4.105
|
||
|
|
||
|
[wpn_abakan_n_okp_hud]:wpn_abakan_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_okp_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.065969,0.018420,-0.058051
|
||
|
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
;-----------------------------------------------------------------------------------------------------------------------
|
||
|
[wpn_abakan_n_pso2]:wpn_abakan_n
|
||
|
1icon_layer = pso2
|
||
|
1icon_layer_x = 35
|
||
|
1icon_layer_y = 0
|
||
|
|
||
|
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
|
||
|
|
||
|
inv_weight = 3.450
|
||
|
|
||
|
hud = wpn_abakan_n_pso2_hud
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_texture = wpn_crosshair_pso2_vss
|
||
|
scope_zoom_factor = 25
|
||
|
|
||
|
scope_zoom_factor_alt = 0
|
||
|
|
||
|
use_alt_aim_hud = true
|
||
|
|
||
|
[wpn_abakan_n_pso2_hud]:wpn_abakan_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_pso2_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.059169,0.016820,-0.058051
|
||
|
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
|
||
|
aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051
|
||
|
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
;---------------------------------------------------------------------------------------------------
|
||
|
[wpn_abakan_n_pka]:wpn_abakan_n
|
||
|
1icon_layer = pka
|
||
|
1icon_layer_x = 73
|
||
|
1icon_layer_y = -2
|
||
|
|
||
|
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
|
||
|
|
||
|
inv_weight = 4.500
|
||
|
hud = wpn_abakan_n_pka_hud
|
||
|
|
||
|
zoom_rotate_time = 0.25
|
||
|
scope_lense_fov = 14
|
||
|
|
||
|
[wpn_abakan_n_pka_hud]:wpn_abakan_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_pka_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.063069,0.010920,-0.070151
|
||
|
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
;---------------------------------------------------------------------------------------------------
|
||
|
[wpn_abakan_n_1p78gs]:wpn_abakan_n
|
||
|
1icon_layer = 1p78gs
|
||
|
1icon_layer_x = 50
|
||
|
1icon_layer_y = -5
|
||
|
|
||
|
inv_weight = 4.350
|
||
|
|
||
|
hud = wpn_abakan_n_1p78gs_hud
|
||
|
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_texture = wpn_crosshair_1p78gs
|
||
|
scope_zoom_factor = 41
|
||
|
|
||
|
scope_zoom_factor_alt = 0
|
||
|
|
||
|
use_alt_aim_hud = true
|
||
|
|
||
|
[wpn_abakan_n_1p78gs_hud]:wpn_abakan_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p78gs_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.079969,0.010020,-0.043851
|
||
|
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
|
||
|
hands_position_16x9 = 0.074400,-0.001280,-0.299334
|
||
|
hands_orientation_16x9 = 0.533001,0.750999,0.000000
|
||
|
|
||
|
gl_hud_offset_pos_16x9 = -0.045168,-0.173252,-0.200000
|
||
|
gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900
|
||
|
|
||
|
aim_hud_offset_alt_pos_16x9 = -0.083069,0.058020,-0.058051
|
||
|
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
;-----------------------------------------------------------------------------------------------------
|
||
|
[wpn_abakan_n_1pn93n2_1gs]:wpn_abakan_n
|
||
|
$spawn = "weapons\wpn_abakan_n_1pn93n2_1gs"
|
||
|
hud = wpn_abakan_n_1pn93n2_1gs_hud
|
||
|
|
||
|
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
|
||
|
|
||
|
1icon_layer = 1pn93n2_1gs
|
||
|
1icon_layer_x = 30
|
||
|
1icon_layer_y = -5
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_nightvision = scope_nightvision_2gen
|
||
|
scope_texture = wpn_crosshair_1pn93n2_1gs
|
||
|
scope_zoom_factor = 25
|
||
|
|
||
|
;installed_upgrades = up_fourte_svd_nimble
|
||
|
|
||
|
nv_scope_status = 1
|
||
|
|
||
|
inv_weight = 4.800
|
||
|
|
||
|
scope_zoom_factor_alt = 0
|
||
|
|
||
|
use_alt_aim_hud = true
|
||
|
|
||
|
[wpn_abakan_n_1pn93n2_1gs_hud]:wpn_abakan_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1pn93n2_1gs_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.057369,0.008120,-0.038451
|
||
|
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
|
||
|
aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051
|
||
|
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
;---------------------------------------------------------------------------------------------
|
||
|
[wpn_abakan_n_1pn93]:wpn_abakan_n
|
||
|
|
||
|
inv_weight = 5.100
|
||
|
|
||
|
hud = wpn_abakan_n_1pn93_hud
|
||
|
|
||
|
1icon_layer = 1pn93
|
||
|
1icon_layer_x = 30
|
||
|
1icon_layer_y = -5
|
||
|
|
||
|
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_nightvision = scope_nightvision_1gen
|
||
|
scope_texture = wpn_crosshair_1pn93
|
||
|
scope_zoom_factor = 25
|
||
|
zoom_rotate_time = 0.25
|
||
|
|
||
|
;installed_upgrades = up_fourte_svd_nimble
|
||
|
|
||
|
nv_scope_status = 1
|
||
|
|
||
|
scope_zoom_factor_alt = 0
|
||
|
|
||
|
use_alt_aim_hud = true
|
||
|
|
||
|
[wpn_abakan_n_1pn93_hud]:wpn_abakan_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1pn93_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.061769,0.000520,-0.033951
|
||
|
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
|
||
|
aim_hud_offset_alt_pos_16x9 = -0.077369,0.047120,-0.058051
|
||
|
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
;---------------------------------------------------------------------------------------------------
|
||
|
[wpn_abakan_n_1p29]:wpn_abakan_n
|
||
|
1icon_layer = 1p29
|
||
|
1icon_layer_x = 56
|
||
|
1icon_layer_y = 1
|
||
|
|
||
|
inv_weight = 4.650
|
||
|
|
||
|
hud = wpn_abakan_n_1p29_hud
|
||
|
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_texture = wpn_crosshair_1p29
|
||
|
scope_zoom_factor = 25
|
||
|
|
||
|
scope_zoom_factor_alt = 0
|
||
|
|
||
|
use_alt_aim_hud = true
|
||
|
|
||
|
[wpn_abakan_n_1p29_hud]:wpn_abakan_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p29_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.090169,0.008520,-0.038751
|
||
|
aim_hud_offset_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
|
||
|
hands_position_16x9 = 0.083800,-0.006580,-0.291735
|
||
|
hands_orientation_16x9 = 0.533001,0.750999,0.000000
|
||
|
|
||
|
gl_hud_offset_pos_16x9 = -0.055068,-0.172352,-0.200000
|
||
|
gl_hud_offset_rot_16x9 = -0.441538,0.052303,0.064900
|
||
|
|
||
|
aim_hud_offset_alt_pos_16x9 = -0.092469,0.063320,-0.058051
|
||
|
aim_hud_offset_alt_rot_16x9 = 0.017650,0.009750,0.000300
|
||
|
;-----------------------------------------------------------------------------------------------------
|
||
|
[wpn_abakan_n_1p76]:wpn_abakan_n
|
||
|
|
||
|
inv_weight = 4.430
|
||
|
|
||
|
hud = wpn_abakan_n_1p76_hud
|
||
|
|
||
|
1icon_layer = 1p76
|
||
|
1icon_layer_x = 60
|
||
|
1icon_layer_y = -9
|
||
|
|
||
|
visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_world.ogf
|
||
|
|
||
|
scope_status = 0
|
||
|
|
||
|
[wpn_abakan_n_1p76_hud]:wpn_abakan_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_abakan_n\wpn_abakan_n_1p76_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.071769,-0.006180,-0.058051
|
||
|
aim_hud_offset_rot_16x9 = -0.001850,0.009750,0.000300
|
||
|
;----------------------------------------------------------------------------------------
|