Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_mp133_bas.ltx

241 lines
10 KiB
Plaintext
Raw Normal View History

2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_mp133_bas]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp133_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\winchester1300"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
icons_texture = ui\ui_icon_bas
inv_grid_width = 6
inv_grid_height = 1
inv_grid_x = 29
inv_grid_y = 6
inv_name = st_wpn_mp133_bas
inv_name_short = st_wpn_mp133_bas
description = st_wpn_mp133_bas_descr
kind = w_shotgun
inv_weight = 3.0
cost = 19960
repair_type = shotgun
weapon_class = shotgun
hud = wpn_mp133_bas_hud
visual = dynamics\weapons\wpn_mp133_bas\wpn_mp133_bas_world.ogf
position = -0.024, 0, 0
orientation = 0, -4, 0
fire_point = 0, 0.158, 0.647
fire_point2 = 0, 0.158, 0.647
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 3
;flame_particles = weapons\generic_weapon05
;smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
;smoke_particles = ghost_particles\weapons\flame_eft_shotgun ;particles remade incomp.
shell_point = 0,0.180,0.647
;shell_particles = weapons\12ga
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mp133, up_gr_seconab_mp133, up_gr_thirdab_mp133, up_gr_fourtab_mp133
installed_upgrades =
upgrade_scheme = upgrade_scheme_wincheaster1300
upgr_icon_x = 1450
upgr_icon_y = 1150
upgr_icon_width = 300
upgr_icon_height = 50
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad; ammo_12x70_buck_self
ammo_elapsed = 5
ammo_mag_size = 5
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 35
hit_power = 0.79, 0.79, 0.79, 0.79
hit_type = fire_wound
fire_distance = 300
bullet_speed = 340
rpm = 60
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
control_inertion_factor = 1.0f
crosshair_inertion = 6.5
fire_dispersion_base = 0.454
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.91
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0026
condition_shot_dec = 0.0026
cam_return = 0
cam_relax_speed = 20
cam_dispersion = 6.4
cam_dispersion_frac = 0.9
cam_dispersion_inc = 5.2
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 2.35
zoom_cam_relax_speed = 16
zoom_cam_dispersion = 5.84
zoom_cam_dispersion_frac = 0.63
zoom_cam_dispersion_inc = 4.3
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 2.28
PDM_disp_accel_factor = 1.85
PDM_disp_base = 1.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.8
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 171
kill_msg_y = 104
kill_msg_width = 75
kill_msg_height = 20
hud_fov = 0.78
bas_state_reload = true
;-------------------------------------------------------------------------------------------------------------------------------------------------------
flame_particles = ghost_particles\weapons\flame_eft_shotgun
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
grenade_flame_particles = weapons\generic_weapon01
;-------------------------------------------------------------------------SND---------------------------------------------------------------------------
snd_open_weapon = eft_wp\mp133\mp133_open
snd_add_cartridge = eft_wp\mp133\mp133_insert1, 1.0, 0.1
snd_add_cartridge1 = eft_wp\mp133\mp133_insert2, 1.0, 0.1
snd_add_cartridge2 = eft_wp\mp133\mp133_insert3, 1.0, 0.1
snd_close_weapon = eft_wp\mp133\mp133_close ;mp133_close
snd_close_weapon_empty = eft_wp\mp133\mp133_close_empty
snd_empty = eft_wp\shared\empty_click_rifle
snd_reload = eft_wp\mp133\mp133_close
snd_draw = eft_wp\shared\draw_shotgun
snd_holster = eft_wp\shared\hide_shotgun
snd_shoot = eft_wp\mp133\mp133_shoot1, 3.0 ;mp133_shoot1
snd_shoot1 = eft_wp\mp133\mp133_shoot2, 3.0 ;mp133_shoot2
snd_shoot_last = eft_wp\mp133\mp133_shoot_last1, 3.0
snd_shoot_last1 = eft_wp\mp133\mp133_shoot_last2, 3.0
snd_empty = eft_wp\shared\empty_click_rifle
snd_reload = eft_wp\mp133\mp133_close
snd_shoot_duplet = eft_wp\mp133\mp133_shoot1
snd_open_weapon = eft_wp\mp133\mp133_open
snd_close_weapon = eft_wp\mp133\mp133_close ;mp133_close
snd_close_weapon_empty = eft_wp\mp133\mp133_close_empty
snd_add_cartridge = weapons\mp133_young_prince\mp133_insert1
snd_add_cartridge1 = weapons\mp133_young_prince\mp133_insert2
snd_add_cartridge2 = weapons\mp133_young_prince\mp133_insert3
;-------------------------------------------------------------------------HUD---------------------------------------------------------------------------
[wpn_mp133_bas_hud]:hud_base
item_visual = dynamics\weapons\wpn_mp133_bas\wpn_mp133_bas_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.0815, -0.14, 0.05
hands_orientation = -0.58, 0.76, 0.6
;------
item_position = 0.001528,-0.012408,-0.099066
item_orientation = -0.046126,-1.000036,-0.024950
hands_position_16x9 = 0.003800,-0.001500,-0.003800
hands_orientation_16x9 = 1.600000,2.200000,0.200000
aim_hud_offset_pos_16x9 = -0.055500,0.033500,-0.026100
aim_hud_offset_rot_16x9 = 0.016700,0.028050,-0.001500
;------
aim_hud_offset_pos = -0.06815, 0.06575, -0.1
aim_hud_offset_rot = 0.0098, -0.0099, 0
;-----
anm_show = mp133_eft_draw
anm_hide = mp133_eft_holster
anm_idle = mp133_eft_idle
anm_idle_aim = mp133_eft_idle_aim
anm_idle_moving = mp133_eft_idle_moving
anm_idle_moving_crouch = mp133_eft_idle_moving, idle
anm_idle_moving_empty_crouch = mp133_eft_idle_moving, idle
anm_idle_sprint = mp133_eft_idle_sprint, idle_sprint
anm_bore = mp133_eft_idle_aim
anm_shots = mp133_eft_shoot, shoot
anm_shot_l = mp133_eft_shoot_last, shoot_last
anm_open = mp133_eft_open
anm_add_cartridge = mp133_eft_insert, insert
anm_close_empty = mp133_eft_close_empty, close_empty
anm_close = mp133_eft_close, idle
;---------
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = -50, -50, -50
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0.5
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.3