276 lines
13 KiB
Plaintext
276 lines
13 KiB
Plaintext
|
;------------------------------------------------------------------------------------------------
|
||
|
[wpn_pkm_siber]:identity_immunities,weapon_probability,default_weapon_params;wpn_pkm_sounds
|
||
|
GroupControlSection = spawn_group
|
||
|
$npc = on
|
||
|
$prefetch = 8
|
||
|
$spawn = "weapons\pkm"
|
||
|
scheduled = off
|
||
|
cform = skeleton
|
||
|
|
||
|
class = WP_PM
|
||
|
slot = 2
|
||
|
animation_slot = 2
|
||
|
ef_main_weapon_type = 2
|
||
|
ef_weapon_type = 10
|
||
|
hand_dependence = 1
|
||
|
single_handed = 0
|
||
|
|
||
|
default_to_ruck = false
|
||
|
sprint_allowed = true
|
||
|
|
||
|
bullet_bones = bullet_1,bullet_2,bullet_3,bullet_4,bullet_5,bullet_6,bullet_7,bullet_8,bullet_9,bullet_10,bullet_11,bullet_12
|
||
|
|
||
|
inv_grid_width = 6
|
||
|
inv_grid_height = 2
|
||
|
inv_grid_x = 3
|
||
|
inv_grid_y = 36
|
||
|
|
||
|
icons_texture = ui\ui_icon_bas
|
||
|
|
||
|
inv_name = st_wpn_pkm_siber
|
||
|
inv_name_short = st_wpn_pkm_siber
|
||
|
description = st_wpn_pkm_siber_descr
|
||
|
|
||
|
kind = w_rifle
|
||
|
inv_weight = 7.5
|
||
|
cost = 53850
|
||
|
repair_type = rifle_7
|
||
|
weapon_class = assault_rifle
|
||
|
|
||
|
hud = wpn_pkm_siber_hud
|
||
|
visual = dynamics\weapons\wpn_pkm_siber\wpn_pkm_siber_world.ogf
|
||
|
position = -0.016, -0.005, -0.020
|
||
|
orientation = 0, 0, 0
|
||
|
fire_point = 0, 0.158, 0.845
|
||
|
fire_point2 = 0, 0.097, 0.722
|
||
|
strap_bone0 = bip01_spine2
|
||
|
strap_bone1 = bip01_spine1
|
||
|
strap_position = -0.26, -0.11, 0.25
|
||
|
strap_orientation = -15, -9, 110
|
||
|
ph_mass = 4
|
||
|
|
||
|
;flame_particles = weapons\generic_weapon05
|
||
|
;smoke_particles = weapons\generic_shoot_00
|
||
|
grenade_flame_particles = weapons\generic_weapon01
|
||
|
|
||
|
shell_point = -0.02,0.167,0.082
|
||
|
shell_dir = 0, 0, 0.4
|
||
|
;shell_particles = weapons\762x54l
|
||
|
|
||
|
light_disabled = false
|
||
|
light_color = 0.6, 0.5, 0.3
|
||
|
light_range = 5
|
||
|
light_time = 0.2
|
||
|
light_var_color = 0.05
|
||
|
light_var_range = 0.5
|
||
|
|
||
|
upgrades = up_gr_firstab_pkm, up_gr_seconab_pkm, up_gr_thirdab_pkm, up_gr_fourtab_pkm, up_gr_fifthab_pkm
|
||
|
installed_upgrades =
|
||
|
upgrade_scheme = upgrade_scheme_pkm
|
||
|
upgr_icon_x = 1450
|
||
|
upgr_icon_y = 700
|
||
|
upgr_icon_width = 300
|
||
|
upgr_icon_height = 100
|
||
|
|
||
|
fire_modes = -1
|
||
|
ammo_class = ammo_pkm_100, ammo_pkm_100_bad, ammo_pkm_100_verybad, ammo_7.62x54_ap, ammo_7.62x54_ap_bad, ammo_7.62x54_ap_verybad
|
||
|
ammo_elapsed = 100
|
||
|
ammo_mag_size = 100
|
||
|
startup_ammo = 90
|
||
|
|
||
|
scope_status = 0
|
||
|
scope_zoom_factor = 0
|
||
|
|
||
|
silencer_status = 0
|
||
|
silencer_light_color = 0.6, 0.5, 0.3
|
||
|
silencer_light_range = 0.01
|
||
|
silencer_light_time = 0.2
|
||
|
silencer_light_var_color = 0.05
|
||
|
silencer_light_var_range = 0.5
|
||
|
;silencer_smoke_particles = weapons\generic_shoot_00
|
||
|
|
||
|
grenade_class = ammo_m209, ammo_m209_bad, ammo_m209_verybad
|
||
|
grenade_launcher_status = 0
|
||
|
launch_speed = 0
|
||
|
|
||
|
hit_impulse = 40
|
||
|
hit_power = 0.77, 0.77, 0.77, 0.77
|
||
|
hit_type = fire_wound
|
||
|
fire_distance = 1000
|
||
|
bullet_speed = 825
|
||
|
rpm = 650
|
||
|
rpm_empty_click = 200
|
||
|
|
||
|
use_aim_bullet = false
|
||
|
time_to_aim = 0.0
|
||
|
zoom_dof = 0, 0, 0
|
||
|
zoom_enabled = true
|
||
|
zoom_rotate_time = 0.6
|
||
|
reload_dof = 0, 0, 0, 0
|
||
|
control_inertion_factor = 1.0f
|
||
|
crosshair_inertion = 9.3
|
||
|
fire_dispersion_base = 0.34
|
||
|
fire_dispersion_condition_factor = 0.001
|
||
|
|
||
|
misfire_probability = 0.005
|
||
|
misfire_start_condition = 0.7 ; 0.78
|
||
|
misfire_start_prob = 0.007
|
||
|
misfire_end_condition = 0.16
|
||
|
misfire_end_prob = 0.11
|
||
|
|
||
|
condition_queue_shot_dec = 0.0008
|
||
|
condition_shot_dec = 0.0008
|
||
|
|
||
|
cam_return = 0
|
||
|
cam_relax_speed = 13
|
||
|
cam_dispersion = 0.762
|
||
|
cam_dispersion_frac = 1.10
|
||
|
cam_dispersion_inc = 0.0825
|
||
|
cam_max_angle = 50.0
|
||
|
cam_max_angle_horz = 50.0
|
||
|
cam_step_angle_horz = 2.1
|
||
|
zoom_cam_relax_speed = 10
|
||
|
zoom_cam_dispersion = 0.732
|
||
|
zoom_cam_dispersion_frac = 1.0
|
||
|
zoom_cam_dispersion_inc = 0.0725
|
||
|
zoom_cam_max_angle = 50.0
|
||
|
zoom_cam_max_angle_horz = 50.0
|
||
|
zoom_cam_step_angle_horz = 1.93
|
||
|
|
||
|
PDM_disp_accel_factor = 2.4
|
||
|
PDM_disp_base = 1.25
|
||
|
PDM_disp_crouch = 1.0
|
||
|
PDM_disp_crouch_no_acc = 1.0
|
||
|
PDM_disp_vel_factor = 2.4
|
||
|
|
||
|
cam_relax_speed_ai = 360
|
||
|
zoom_cam_relax_speed_ai = 360
|
||
|
holder_fov_modifier = 1.0
|
||
|
holder_range_modifier = 1.0
|
||
|
min_radius = 0
|
||
|
max_radius = 500
|
||
|
hit_probability_gd_novice = 1.00
|
||
|
hit_probability_gd_stalker = 1.00
|
||
|
hit_probability_gd_veteran = 1.00
|
||
|
hit_probability_gd_master = 1.00
|
||
|
|
||
|
kill_msg_x = 80
|
||
|
kill_msg_y = 59
|
||
|
kill_msg_width = 87
|
||
|
kill_msg_height = 24
|
||
|
|
||
|
|
||
|
hud_fov = 0.78
|
||
|
;-----------------------------------------------------------------Particles----------------------------------------------------------------------------
|
||
|
flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
|
||
|
smoke_particles = ghost_particles\weapons\flame_eft_sks
|
||
|
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
|
||
|
;-----------------------------------------------------------------------------------------------Sounds------------------------------------------------------------------------------------------------------
|
||
|
snd_bore = weapons\pkm_prince\pkm_boring
|
||
|
snd_draw = weapons\kiparis_blindside\kiparis_draw
|
||
|
snd_holster = weapons\kiparis_blindside\kiparis_holster
|
||
|
|
||
|
snd_empty = weapons\sr2m\sr2m_empty
|
||
|
snd_reload = weapons\pkm_prince\pkm_reload
|
||
|
snd_reload_empty = weapons\pkm_prince\pkm_reload_empty
|
||
|
|
||
|
snd_reload_misfire = weapons\pkm_prince\pkm_unjam
|
||
|
|
||
|
snd_shoot = weapons\pkm_prince\pkm_shotv3_1
|
||
|
snd_shoot1 = weapons\pkm_prince\pkm_shotv3_2
|
||
|
snd_shoot2 = weapons\pkm_prince\pkm_shotv3_3
|
||
|
snd_shoot3 = weapons\pkm_prince\pkm_shotv3_4
|
||
|
;snd_shoot4 = weapons\pkm_prince\pkm_shot_5
|
||
|
|
||
|
snd_silncer_shot = weapons\pkm_prince\pkm_shot_sil_1
|
||
|
snd_silncer_shot1 = weapons\pkm_prince\pkm_shot_sil_2
|
||
|
snd_silncer_shot2 = weapons\pkm_prince\pkm_shot_sil_3
|
||
|
snd_silncer_shot3 = weapons\pkm_prince\pkm_shot_sil_4
|
||
|
snd_silncer_shot4 = weapons\pkm_prince\pkm_shot_sil_5
|
||
|
|
||
|
snd_switch_mode = weapons\generic\switch_mode
|
||
|
;------------------------------------------------------------------------------------------------HUD--------------------------------------------------------------------------------------------------------
|
||
|
[wpn_pkm_siber_hud]:hud_base
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_pkm_siber\wpn_pkm_siber_hud.ogf
|
||
|
|
||
|
attach_place_idx = 0
|
||
|
zoom_hide_crosshair = true
|
||
|
|
||
|
;--------------------------------------------------------------
|
||
|
item_position = 0, 0, 0
|
||
|
item_orientation = 0, 0, 0
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = 0.008500,0.005880,0.045004
|
||
|
aim_hud_offset_rot_16x9 = 0.001760,0.000325,0.009321
|
||
|
|
||
|
hands_position_16x9 = -0.008400,-0.005340,0.025950
|
||
|
hands_orientation_16x9 = 0.000000,0.000000,0.000000
|
||
|
;-------------------------------------------------------------
|
||
|
|
||
|
lowered_hud_offset_pos_16x9 = 0.1,0,0
|
||
|
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
|
||
|
|
||
|
hands_position = -0.064, -0.18, 0.14
|
||
|
hands_orientation = 2, 2, 0
|
||
|
|
||
|
aim_hud_offset_pos = -0.09612, 0.0534, -0.25
|
||
|
aim_hud_offset_rot = 0.039, 0.0349, 0.00095
|
||
|
|
||
|
gl_hud_offset_pos = 0, 0, 0
|
||
|
gl_hud_offset_pos_16x9 = 0, 0, 0
|
||
|
gl_hud_offset_rot = 0, 0, 0
|
||
|
gl_hud_offset_rot_16x9 = 0, 0, 0
|
||
|
|
||
|
lean_hud_offset_pos = 0, 0, 0
|
||
|
lean_hud_offset_rot = 0, 0, 0
|
||
|
|
||
|
;------
|
||
|
anm_hide = wpn_hand_pkm_siber_out, idle
|
||
|
anm_idle = wpn_hand_pkm_siber_idle, idle
|
||
|
anm_idle_aim = wpn_hand_pkm_siber_idle_aim, idle
|
||
|
anm_idle_aim_moving = wpn_hand_pkm_siber_walk, wpn_pkm_siber_walk
|
||
|
anm_idle_aim_moving_crouch = wpn_hand_pkm_siber_walk, wpn_pkm_siber_walk
|
||
|
anm_idle_moving = wpn_hand_pkm_siber_walk, wpn_pkm_siber_walk
|
||
|
anm_idle_moving_crouch = wpn_hand_pkm_siber_walk, wpn_pkm_siber_walk
|
||
|
anm_idle_sprint = wpn_hand_pkm_siber_run, wpn_pkm_siber_run
|
||
|
anm_reload = wpn_hand_pkm_siber_reload, wpn_pkm_siber_reload
|
||
|
anm_reload_misfire = wpn_hand_pkm_siber_misfire, wpn_pkm_siber_misfire
|
||
|
anm_reload_empty = wpn_hand_pkm_siber_reload_empty, wpn_pkm_siber_reload_empty
|
||
|
anm_shots = wpn_hand_pkm_siber_shoot, wpn_pkm_siber_shoot
|
||
|
anm_show = wpn_hand_pkm_siber_in, wpn_pkm_siber_in
|
||
|
anm_bore = wpn_hand_pkm_siber_boring, wpn_pkm_siber_boring
|
||
|
anm_shots_aim = wpn_hand_pkm_siber_shoot_aim, wpn_pkm_siber_shoot
|
||
|
anm_idle_aim_start = wpn_hand_pkm_siber_in_aim, wpn_pkm_siber_in_aim, 1.06
|
||
|
anm_idle_aim_end = wpn_hand_pkm_siber_out_aim, wpn_pkm_siber_out_aim, 1.06
|
||
|
|
||
|
;EMPTY
|
||
|
;--------------------------------------------------------------------
|
||
|
|
||
|
anm_hide_empty = wpn_hand_pkm_siber_out, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_empty = wpn_hand_pkm_siber_idle, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_aim_empty = wpn_hand_pkm_siber_idle_aim, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_aim_moving_empty = wpn_hand_pkm_siber_walk, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_aim_moving_crouch_empty = wpn_hand_pkm_siber_walk, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_moving_empty = wpn_hand_pkm_siber_walk, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_moving_crouch_empty = wpn_hand_pkm_siber_walk, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_sprint_empty = wpn_hand_pkm_siber_run, wpn_pkm_siber_idle_empty
|
||
|
anm_shot_l = wpn_hand_pkm_siber_shoot, wpn_pkm_siber_shoot_empty
|
||
|
anm_show_empty = wpn_hand_pkm_siber_in, wpn_pkm_siber_idle_empty
|
||
|
anm_bore_empty = wpn_hand_pkm_siber_boring, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_aim_start_empty = wpn_hand_pkm_siber_in_aim, wpn_pkm_siber_idle_empty
|
||
|
anm_idle_aim_end_empty = wpn_hand_pkm_siber_out_aim, wpn_pkm_siber_idle_empty
|
||
|
anm_shots_aim_l = wpn_hand_pkm_siber_shoot_aim, wpn_pkm_siber_shoot_empty
|
||
|
|
||
|
;------
|
||
|
|
||
|
shell_bone = gilza
|
||
|
shell_dir = 0, 11, 0
|
||
|
shell_point = 0, 10, 0
|
||
|
|
||
|
fire_bone = muzzle
|
||
|
fire_bone2 = wpn_body
|
||
|
fire_point = 0, 0, 0
|
||
|
fire_point2 = 0, 0, 0
|
||
|
|
||
|
;-----------------------------------------------------------------------------------------------------------------------------------------
|