265 lines
9.9 KiB
Plaintext
265 lines
9.9 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_toz106]:identity_immunities,weapon_probability,default_weapon_params;wpn_sv98_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\toz-34"
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scheduled = off
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cform = skeleton
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class = WP_ASHTG
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 3
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ef_weapon_type = 11
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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;scopes = none
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;parent_section = wpn_toz106
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 4
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inv_grid_height = 1
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inv_grid_x = 29
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inv_grid_y = 3
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inv_name = st_wpn_toz106
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inv_name_short = st_wpn_toz106
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description = st_wpn_toz106_descr
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kind = w_shotgun
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inv_weight = 2.500
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cost = 5300
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repair_type = shotgun
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weapon_class = shotgun
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hud = wpn_toz106_hud
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visual = dynamics\weapons\wpn_toz106\wpn_toz106_world.ogf
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position = -0.026, -0.077, 0
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orientation = 0, 0, 0
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fire_point = 0, 0.129, 0.942
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fire_point2 = 0, 0.129, 0.942
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.15, -0.15, 0.45
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strap_orientation = -25, -189, 65
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ph_mass = 3
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flame_particles = weapons\generic_weapon06
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;smoke_particles = weapons\generic_shoot_00
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smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
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shell_point = 0,0.129,0.192
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shell_dir = 0,0,0.4
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;shell_particles = weapons\762x54
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 4.0
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_toz34, up_gr_seconab_toz34, up_gr_thirdab_toz34
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_toz34
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upgr_icon_x = 1450
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upgr_icon_y = 550
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upgr_icon_width = 300
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upgr_icon_height = 50
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fire_modes = 1
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ammo_class = ammo_20x70_buck
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ammo_elapsed = 2
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ammo_mag_size = 2
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startup_ammo = 10
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scope_status = 0
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scope_dynamic_zoom = off
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scope_zoom_factor = 0
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silencer_status = 0
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silencer_x = 272
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silencer_y = 22
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_launcher_status = 0
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hit_impulse = 40
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hit_power = 0.8, 0.8, 0.8, 0.8
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hit_type = fire_wound
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fire_distance = 50
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bullet_speed = 370
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rpm = 30
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2.2
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control_inertion_factor = 1.0f
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crosshair_inertion = 9.2
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fire_dispersion_base = 0.08
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.86
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misfire_start_prob = 0.007
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misfire_end_condition = 0.16
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0048
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condition_shot_dec = 0.0048
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cam_return = 0
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cam_relax_speed = 4.5
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cam_dispersion = 2.81
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 2.81
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 0.9
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zoom_cam_relax_speed = 0.75
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zoom_cam_dispersion = 1.0
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_dispersion_inc = 1.87
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.68
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PDM_disp_accel_factor = 3.105
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PDM_disp_base = 1.45
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 3.105
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 120.75
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holder_fov_modifier = 1.0
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holder_range_modifier = 2.15
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 0
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kill_msg_width = 98
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kill_msg_height = 23
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hud_fov = 0.78
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;----------------------------------------------------------------------SND------------------------------------------------------------------------------
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snd_draw = weapons\ak74\ak74_draw
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snd_holster = weapons\ak74\ak74_draw
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snd_shoot = weapons\toz106\shoot_1, 2.0
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snd_shoot1 = weapons\toz106\shoot_2, 2.0
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snd_bore = weapons\toz106\inspect
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snd_empty = weapons\toz106\empty_click_rifle
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snd_reload = weapons\toz106\reload
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snd_reload_empty = weapons\toz106\reload_empty
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snd_close = weapons\toz106\sil
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snd_reload_misfire = weapons\toz106\reload_empty
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;----------------------------------------------------------------------HUD------------------------------------------------------------------------------
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[wpn_toz106_hud]:hud_base
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item_visual = dynamics\weapons\wpn_toz106\wpn_toz106_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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;--------
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item_position = 0, 0, 0
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item_orientation = 0, 0, 0
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hands_position_16x9 = -0.030900,0.007000,-0.189001
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hands_orientation_16x9 = 2.999998,1.300000,-2.649999
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aim_hud_offset_pos_16x9 = -0.049650,0.024100,-0.048800
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aim_hud_offset_rot_16x9 = 0.024500,0.053290,-0.046500
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;--------
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hands_position = -0.06, -0.165, 0.1
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hands_orientation = 0, 0, 0
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aim_hud_offset_pos = -0.091, 0.0495, -0.115
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aim_hud_offset_rot = 0.004, -0.0012, 0
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gl_hud_offset_pos = 0, 0, 0
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gl_hud_offset_rot = 0, 0, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_show = toz106_draw, draw
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anm_show_empty = toz106_draw, draw_empty
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anm_hide = toz106_hide, hide
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anm_hide_empty = toz106_hide, hide_empty
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anm_idle = toz106_idle, idle
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anm_idle_empty = toz106_idle, idle_empty
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anm_shots = toz106_shoot_1, shoot_1
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anm_shots1 = toz106_shoot_2, shoot_2
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anm_shots2 = toz106_shoot_3, shoot_3
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anm_shot_l = toz106_shoot_1, shoot_last_new ;shoot_1
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;anm_shots_aim = toz106_shoot_aim, shoot_1
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;anm_shots_aim1 = toz106_shoot_aim, shoot_2
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;anm_shots_aim2 = toz106_shoot_aim, shoot_3
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;anm_shot_l_aim = toz106_shoot_aim, shoot_1
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anm_idle_aim = toz106_idle_aim, idle_aim
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anm_idle_aim_empty = toz106_idle_aim, idle_aim_empty
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anm_reload = toz106_reload_2rnd, reload
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anm_reload_empty = toz106_reload_empty_2rnd, reload_empty_old
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anm_idle_moving = toz106_idle_moving, idle
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anm_idle_moving_empty = toz106_idle_moving, idle_empty
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anm_idle_moving_crouch = toz106_idle_moving, idle
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anm_idle_moving_empty_crouch = toz106_idle_moving, idle_empty
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anm_idle_sprint = toz106_idle_sprint, idle
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anm_idle_sprint_empty = toz106_idle_sprint, idle_empty
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anm_bore = toz106_inspect, inspect
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anm_bore_empty = toz106_inspect, inspect_empty
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anm_reload_misfire = toz106_reload_empty_2rnd, reload_empty_old
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;--------
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shell_dir = 0, 1, 0
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shell_point = 0,0,0 ;0.013,0.046,0.463
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shell_bone = shell
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fire_point = 0,0,0 ;0,0.045,0.142
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fire_bone = muzzle
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fire_point2 = 0.0,0.0,0.0
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freelook_z_offset_mul = 0.4
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fire_bone2 = wpn_body
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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