Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_usp_tac.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_usp_tac]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\usp"
scheduled = off
cform = skeleton
parent_section = wpn_usp_tac
scopes = d0cter, aim_low, rmr, deltapoint
class = WP_PM
slot = 1
animation_slot = 1
ef_main_weapon_type = 5
ef_weapon_type = 5
hand_dependence = 1
single_handed = 1
default_to_ruck = false
sprint_allowed = true
icons_texture = ui\ui_icon_bas
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 62
inv_grid_y = 1
inv_name = st_wpn_usp_tac
inv_name_short = st_wpn_usp_tac
description = st_wpn_usp_tac_descr
kind = w_pistol
inv_weight = 0.96
cost = 54600
repair_type = pistol
hud = wpn_usp_tac_hud
visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.161
fire_point2 = 0.0, 0.133, 0.161
ph_mass = 1
flame_particles = weapons\generic_weapon03
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
smoke_particles = ghost_particles\weapons\flame_eft_sks ;particles remade incomp.
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_fn57, up_gr_seconab_fn57, up_gr_thirdab_fn57, up_gr_fourtab_fn57, up_gr_fifthab_fn57
installed_upgrades =
upgrade_scheme = upgrade_scheme_walther
upgr_icon_x = 1150
upgr_icon_y = 1000
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 22
ammo_mag_size = 22
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_black_box
silencer_x = 59
silencer_y = -18
silencer_status = 2
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 40
hit_power = 0.55, 0.55, 0.55, 0.55
hit_type = fire_wound
fire_distance = 300
bullet_speed = 260
rpm = 640
rpm_empty_click = 250
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = -1000, 1.0, 1000
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.0f
crosshair_inertion = 3.8
fire_dispersion_base = 0.40
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.08
condition_queue_shot_dec = 0.0015
condition_shot_dec = 0.0015
cam_return = 0
cam_relax_speed = 8
cam_dispersion = 0.56
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.04
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 0.42
zoom_cam_dispersion = 2.0
PDM_disp_accel_factor = 1.055
PDM_disp_base = 0.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 134
kill_msg_y = 177
kill_msg_width = 31
kill_msg_height = 25
weapon_lower_speed = 0.2
scope_zoom_factor_alt = 0
use_alt_aim_hud = true
hud_fov = 0.78
laser_status = true
;-------------------------------------------------------------------Sounds------------------------------------------------------------------------------
snd_draw = weapons\usp_tac\walther_draw
snd_holster = weapons\usp_tac\pistol_holster
snd_shoot = weapons\usp_tac\ump45_shoot
snd_shoot1 = weapons\usp_tac\ump45_shoot1
snd_shoot2 = weapons\usp_tac\ump45_shoot2
snd_shoot3 = weapons\usp_tac\ump45_shoot3
snd_shoot4 = weapons\usp_tac\ump45_shoot4
snd_empty = weapons\usp_tac\walther_empty
snd_reload = eft_wp\glock17\glock17_reload_speed, 1.5
snd_reload_empty = eft_wp\glock17\glock17_reload_empty_speed, 1.5
snd_silncer_shot = weapons\usp_tac\usp_shot_sil
;---------------------------------------------------------------------HUD-------------------------------------------------------------------------------
[wpn_usp_tac_hud]:hud_base
item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
hands_position = -0.031, -0.17, 0
hands_orientation = -0.5, 1., 1.15
safemode_anm =
safemode_anm2 =
lowered_hud_offset_pos = 0,0.1,0
lowered_hud_offset_rot = 0.3,-0.1,0.1
lowered_hud_offset_pos_16x9 = 0,0.05,0
lowered_hud_offset_rot_16x9 = 0.3,-0.1,0.1
aim_hud_offset_pos = -0.0987, 0.06, -0.05
aim_hud_offset_rot = 0.017, 0.0125, -0.015
;----
hands_position_16x9 = -0.078900,-0.143100,-0.310000
hands_orientation_16x9 = -0.918997,0.543006,0.150000
aim_hud_offset_pos_16x9 = -0.048300,0.029625,-0.060000
aim_hud_offset_rot_16x9 = 0.010375,0.008600,-0.020750
item_position = 0.000789,-0.000199,0.000311
item_orientation = 1.239378,-0.134046,-2.052052
;----
aim_hud_offset_alt_pos_16x9 = -0.061609,-0.064930,-0.058501
aim_hud_offset_alt_rot_16x9 = 0.001400,0.013150,0.758048
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_show = glock_eft_ins_draw, idle
anm_show_empty = glock_eft_ins_draw, idle_empty
anm_hide = glock_eft_ins_hide, idle
anm_hide_empty = glock_eft_ins_hide, idle_empty
anm_idle = glock_eft_ins_idle, idle
anm_idle_empty = glock_eft_ins_idle, idle_empty
anm_shots = glock_eft_ins_shoot, shoot
anm_shot_l = glock_eft_ins_shoot_last, shoot_last
anm_idle_aim = glock_eft_ins_idle_aim, idle
anm_idle_aim_empty = glock_eft_ins_idle_aim, idle_empty
anm_reload = glock_eft_ins_reload, reload ,1.5
anm_reload_empty = glock_eft_ins_reload_empty, reload_empty ,1.4
anm_idle_moving = glock_eft_ins_idle_moving, idle ,0.7
anm_idle_moving_empty = glock_eft_ins_idle_moving, idle_empty ,0.7
anm_idle_moving_crouch = glock_eft_ins_idle_crouch, idle
anm_idle_moving_crouch_empty = glock_eft_ins_idle_crouch, idle_empty
anm_idle_sprint = glock_eft_ins_idle_sprint_v4, idle
anm_idle_sprint_empty = glock_eft_ins_idle_sprint_v4, idle_empty
anm_bore = glock_eft_ins_idle_aim, idle
anm_bore_empty = glock_eft_ins_idle_aim, idle_empty
shell_bone = gilza
shell_point = -0.02, -0.05, 0.03
fire_bone = muzzle
fire_point = 0, 0, 0
;-----------------------------------------------------------------Addons--------------------------------------------------------------------------------
[wpn_usp_tac_d0cter]:wpn_usp_tac
inv_weight = 1.2
hud = wpn_usp_tac_d0cter_hud
1icon_layer = d0cter
1icon_layer_x = 60
1icon_layer_y = 8
visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_usp_tac_d0cter_hud]:wpn_usp_tac_hud
item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_docter_hud.ogf
aim_hud_offset_pos_16x9 = -0.048100,0.002945,-0.050000
aim_hud_offset_rot_16x9 = 0.002375,0.008250,-0.020750
;-------------------------------------------------------------------------------------------------------------------------------------------------------
[wpn_usp_tac_aim_low]:wpn_usp_tac
inv_weight = 1.305
hud = wpn_usp_tac_aim_low_hud
1icon_layer = aim_low
1icon_layer_x = 55
1icon_layer_y = 8
visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_usp_tac_aim_low_hud]:wpn_usp_tac_hud
item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_aim_low_hud.ogf
aim_hud_offset_pos_16x9 = -0.048100,0.004125,-0.050000
aim_hud_offset_rot_16x9 = 0.002625,0.008000,-0.020750
;-------------------------------------------------------------------------------------------------------------------------------------------------------
[wpn_usp_tac_rmr]:wpn_usp_tac
inv_weight = 0.994
hud = wpn_usp_tac_rmr_hud
1icon_layer = rmr
1icon_layer_x = 60
1icon_layer_y = 8
visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_usp_tac_rmr_hud]:wpn_usp_tac_hud
item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_rmr_hud.ogf
aim_hud_offset_pos_16x9 = -0.047600,0.001225,-0.050000
aim_hud_offset_rot_16x9 = 0.002025,0.008200,-0.020750
;---------------------------------------------------------------------------------------------------------------------------------------------------
[wpn_usp_tac_deltapoint]:wpn_usp_tac
inv_weight = 1.001
hud = wpn_usp_tac_deltapoint_hud
1icon_layer = deltapoint
1icon_layer_x = 60
1icon_layer_y = 8
visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_world.ogf
scope_status = 0
scope_dynamic_zoom = off
[wpn_usp_tac_deltapoint_hud]:wpn_usp_tac_hud
item_visual = dynamics\weapons\wpn_usp_tac\wpn_usp_tac_deltapoint_hud.ogf
aim_hud_offset_pos_16x9 = -0.048000,-0.001975,-0.050000
aim_hud_offset_rot_16x9 = 0.001925,0.008300,-0.020750
;---------------------------------------------------------------------------------------------------------------------------------------------------