Divergent/mods/Lootboxes/gamedata/scripts/callback_stash.script

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AddScriptCallback("stash_on_loot")
SpawnTreasure = treasure_manager.try_spawn_treasure
function treasure_manager.try_spawn_treasure(box)
local id = box:id()
if not (treasure_manager.caches[id]) then
return
end
SendScriptCallback("stash_on_loot", box)
SpawnTreasure(box)
end