Divergent/mods/MP5 Reanimation/gamedata/configs/items/weapons/w_mp5.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_mp5]:identity_immunities,weapon_probability,default_weapon_params,wpn_mp5_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
parent_section = wpn_mp5
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 40
inv_grid_y = 10
inv_name = st_wpn_mp5a2
inv_name_short = st_wpn_mp5a2
description = st_wpn_mp5_descr_new
kind = w_smg ;w_pistol
inv_weight = 3.1
cost = 20380
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_mp5_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5.ogf
position = -0.026, -0.125, -0.03
orientation = 0, -10, 0
fire_point = 0.0, 0.188, 0.392
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\9x19
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_mp5, up_gr_seconab_mp5, up_gr_thirdab_mp5, up_gr_fourtab_mp5, up_gr_fifthab_mp5, up_gr_fifthcd_mp5
installed_upgrades =
upgrade_scheme = upgrade_scheme_mp5
upgr_icon_x = 900
upgr_icon_y = 500
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x19_fmj, ammo_9x19_fmj_bad, ammo_9x19_fmj_verybad, ammo_9x19_pbp, ammo_9x19_pbp_bad, ammo_9x19_pbp_verybad, ammo_9x19_ap, ammo_9x19_ap_bad, ammo_9x19_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = ac10632, acog, eot
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 0
silencer_x = 185
silencer_y = 13
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 24
hit_power = 0.47, 0.47, 0.47, 0.47
hit_type = fire_wound
fire_distance = 400
bullet_speed = 402
rpm = 800
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.25
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 3.8
fire_dispersion_base = 0.57
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.86
misfire_start_prob = 0.007
misfire_end_condition = 0.16
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 12
cam_dispersion = 0.44
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0475
cam_max_angle = 39.0
cam_max_angle_horz = 39.0
cam_step_angle_horz = 1.22
zoom_cam_relax_speed = 12
zoom_cam_dispersion = 0.37
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0375
zoom_cam_max_angle = 39.0
zoom_cam_max_angle_horz = 39.0
zoom_cam_step_angle_horz = 1.17
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
snd_reload = weapons\librarian_mplimo\reload
snd_reload_empty = weapons\librarian_mplimo\reload_empty
snd_reload_misfire = weapons\librarian_mplimo\unjam
snd_switch_mode = weapons\librarian_mplimo\bizfiremode
[wpn_mp5_hud]:hud_base
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.083093, 0.025457, 0
aim_hud_offset_pos_16x9 = -0.083093, 0.025457, 0
aim_hud_offset_rot = -0.002485, 0.000642, 0
aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0
hands_orientation = -0.0006, -0.001065, 0
hands_orientation_16x9 = -0.0006, -0.001065, 0
hands_position = 0.004426, -0.018769, 0.034134
hands_position_16x9 = 0.004426, -0.018769, 0.034134
lowered_hud_offset_pos = 0.104398, -0.026166, -0.000571
lowered_hud_offset_pos_16x9 = 0.104398, -0.026166, -0.000571
lowered_hud_offset_rot = 0.10085, -0.799199, 0.099148
lowered_hud_offset_rot_16x9 = 0.10085, -0.799199, 0.099148
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = mp5_hand_holster, mp5_idle
anm_idle = mp5_hand_idle, mp5_idle
anm_idle_aim = mp5_hand_idle_aim, mp5_idle
anm_idle_moving = mp5_hand_moving, mp5_idle
anm_idle_sprint = mp5_hand_sprint, mp5_idle
anm_show = mp5_hand_draw, mp5_idle
anm_reload = mp5_hand_reload, mp5_reload
anm_reload_empty = mp5_hand_reload_empty, mp5_reload_empty
anm_reload_misfire = mp5_hand_unjam, mp5_unjam
anm_shots = mp5_hand_shoot, mp5_shoot
anm_shots_aim = mp5_hand_shoot_aim, mp5_shoot
anm_idle_aim_moving = mp5_hand_moving, mp5_idle, 0.75
anm_idle_aim_moving_crouch = mp5_hand_moving, mp5_idle, 0.7
anm_idle_moving_crouch = mp5_hand_moving, mp5_idle, 0.7
anm_switch_mode = mp5_hand_switch, mp5_idle
shell_bone = gilza
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.3
;------------------------------------------------------------------------------------------------
[wpn_mp5_eot]:wpn_mp5
1icon_layer = eot
1icon_layer_x = 88
1icon_layer_y = -4
inv_weight = 3.41
hud = wpn_mp5_eot_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_eot.ogf
[wpn_mp5_eot_hud]:wpn_mp5_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_eot_hud.ogf
aim_hud_offset_pos = -0.083305, 0.007956, -0.096862
aim_hud_offset_pos_16x9 = -0.083305, 0.007956, -0.096862
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aim_hud_offset_rot = 0.010731, 0.000589, 0
aim_hud_offset_rot_16x9 = 0.010731, 0.000589, 0
anm_reload_empty = mp5_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5_ac10632]:wpn_mp5
1icon_layer = ac10632
1icon_layer_x = 88
1icon_layer_y = -10
inv_weight = 3.215
hud = wpn_mp5_ac10632_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_ac10632.ogf
[wpn_mp5_ac10632_hud]:wpn_mp5_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_ac10632_hud.ogf
aim_hud_offset_pos = -0.083093, 0.007822, -0.094982
aim_hud_offset_pos_16x9 = -0.083093, 0.007822, -0.094982
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aim_hud_offset_rot = -0.002485, 0.000642, 0
aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0
anm_reload_empty = mp5_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5_acog]:wpn_mp5
1icon_layer = acog
1icon_layer_x = 87
1icon_layer_y = -8
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.20
inv_weight = 3.5
hud = wpn_mp5_acog_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_acog.ogf
scope_status = 0
scope_zoom_factor = 20
zoom_rotate_time = 0.25
[wpn_mp5_acog_hud]:wpn_mp5_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_acog_hud.ogf
aim_hud_offset_pos = -0.083093, 0.008674, -0.136209
aim_hud_offset_pos_16x9 = -0.083093, 0.008674, -0.136209
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aim_hud_offset_rot = -0.002485, 0.000642, 0
aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0
anm_reload_empty = mp5_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
;-- MP5A4
;------------------------------------------------------------------------------------------------
[wpn_mp5_alt]:wpn_mp5
parent_section = wpn_mp5_alt
inv_grid_y = 14
inv_name = st_wpn_mp5a4
inv_name_short = st_wpn_mp5a4
cost = 22350
hud = wpn_mp5_sk2_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_sk2.ogf
installed_upgrades =
fire_modes = 1, 3, -1
fire_dispersion_base = 0.45
misfire_start_condition = 0.7 ; 0.83
misfire_start_prob = 0.006
misfire_end_condition = 0.11
misfire_end_prob = 0.08
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
[wpn_mp5_sk2_hud]:wpn_mp5_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_mp5_alt_ac10632]:wpn_mp5_alt
1icon_layer = ac10632
1icon_layer_x = 88
1icon_layer_y = -10
inv_weight = 3.215
hud = wpn_mp5_ac10632_sk2_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_ac10632_sk2.ogf
[wpn_mp5_ac10632_sk2_hud]:wpn_mp5_ac10632_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_ac10632_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_mp5_alt_acog]:wpn_mp5_alt
1icon_layer = acog
1icon_layer_x = 87
1icon_layer_y = -8
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.20
inv_weight = 3.5
hud = wpn_mp5_acog_sk2_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_acog_sk2.ogf
[wpn_mp5_acog_sk2_hud]:wpn_mp5_acog_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_acog_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_mp5_alt_eot]:wpn_mp5_alt
1icon_layer = eot
1icon_layer_x = 88
1icon_layer_y = -4
inv_weight = 3.41
hud = wpn_mp5_eot_sk2_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_eot_sk2.ogf
[wpn_mp5_eot_sk2_hud]:wpn_mp5_eot_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_eot_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
;-- MP5A3
;------------------------------------------------------------------------------------------------
[wpn_mp5_custom]:wpn_mp5
parent_section = wpn_mp5_custom
inv_grid_y = 12
inv_name = st_wpn_mp5a3
inv_name_short = st_wpn_mp5a3
cost = 23680
hud = wpn_mp5_sk1_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_sk1.ogf
installed_upgrades =
inv_weight = 2.9
fire_dispersion_base = 0.43
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.006
misfire_end_condition = 0.1
misfire_end_prob = 0.08
condition_queue_shot_dec = 0.00073
condition_shot_dec = 0.00073
[wpn_mp5_sk1_hud]:wpn_mp5_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_mp5_custom_ac10632]:wpn_mp5_custom
1icon_layer = ac10632
1icon_layer_x = 88
1icon_layer_y = -10
inv_weight = 3.215
hud = wpn_mp5_ac10632_sk1_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_ac10632_sk1.ogf
[wpn_mp5_ac10632_sk1_hud]:wpn_mp5_ac10632_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_ac10632_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_mp5_custom_acog]:wpn_mp5_custom
1icon_layer = acog
1icon_layer_x = 87
1icon_layer_y = -8
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.20
inv_weight = 3.5
hud = wpn_mp5_acog_sk1_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_acog_sk1.ogf
[wpn_mp5_acog_sk1_hud]:wpn_mp5_acog_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_acog_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_mp5_custom_eot]:wpn_mp5_custom
1icon_layer = eot
1icon_layer_x = 88
1icon_layer_y = -4
inv_weight = 3.41
hud = wpn_mp5_eot_sk1_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_eot_sk1.ogf
[wpn_mp5_eot_sk1_hud]:wpn_mp5_eot_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_eot_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- MP5A2 Proto
;------------------------------------------------------------------------------------------------
[wpn_mp5_nimble]:wpn_mp5
$spawn = "weapons\wpn_mp5_nimble"
parent_section = wpn_mp5_nimble
inv_grid_x = 40
inv_grid_y = 18
inv_name = st_wpn_mp5_nimble
inv_name_short = st_wpn_mp5_nimble
description = st_wpn_mp5_nimble_descr_new
inv_weight = 3.0
cost = 28950
hud = wpn_mp5_nimble_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_nimble.ogf
upgrades = up_gr_firstab_mp5_nimble, up_gr_seconab_mp5_nimble, up_gr_thirdab_mp5_nimble, up_gr_fourtab_mp5_nimble, up_gr_fifthab_mp5_nimble, up_gr_fifthcd_mp5_nimble
ammo_class = ammo_11.43x23_fmj, ammo_11.43x23_fmj_bad, ammo_11.43x23_fmj_verybad, ammo_11.43x23_hydro, ammo_11.43x23_hydro_bad, ammo_11.43x23_hydro_verybad
hit_impulse = 35
hit_power = 0.56, 0.56, 0.56, 0.56
bullet_speed = 284
rpm = 730
fire_dispersion_base = 0.44
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.006
misfire_end_condition = 0.1
misfire_end_prob = 0.08
condition_queue_shot_dec = 0.00083
condition_shot_dec = 0.00083
cam_relax_speed = 12
cam_dispersion = 0.5
cam_dispersion_frac = 1.15
cam_dispersion_inc = 0.0475
cam_max_angle = 4.0
cam_max_angle_horz = 4.0
cam_step_angle_horz = 1.3
zoom_cam_relax_speed = 12
zoom_cam_dispersion = 0.45
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0375
zoom_cam_max_angle = 4.0
zoom_cam_max_angle_horz = 4.0
zoom_cam_step_angle_horz = 1.27
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
[wpn_mp5_nimble_hud]:wpn_mp5_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_nimble_hud.ogf
anm_hide = mp5s_hand_holster, mp5_idle
anm_idle = mp5s_hand_idle, mp5_idle
anm_idle_aim = mp5s_hand_idle_aim, mp5_idle
anm_idle_moving = mp5s_hand_moving, mp5_idle
anm_idle_sprint = mp5_hand_sprint, mp5_idle
anm_show = mp5s_hand_draw, mp5_idle
anm_reload = mp5s_hand_reload, mp5_reload
anm_reload_empty = mp5s_hand_reload_empty, mp5_reload_empty
anm_reload_misfire = mp5s_hand_unjam, mp5_unjam
anm_shots = mp5s_hand_shoot, mp5_shoot
anm_shots_aim = mp5s_hand_shoot_aim, mp5_shoot
anm_idle_aim_moving = mp5s_hand_moving, mp5_idle, 0.75
anm_idle_aim_moving_crouch = mp5s_hand_moving, mp5_idle, 0.7
anm_idle_moving_crouch = mp5s_hand_moving, mp5_idle, 0.7
anm_switch_mode = mp5s_hand_switch, mp5_idle
;------------------------------------------------------------------------------------------------
[wpn_mp5_nimble_ac10632]:wpn_mp5_nimble
1icon_layer = ac10632
1icon_layer_x = 88
1icon_layer_y = -10
inv_weight = 3.215
hud = wpn_mp5_ac10632_nimble_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_ac10632_nimble.ogf
[wpn_mp5_ac10632_nimble_hud]:wpn_mp5_nimble_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_ac10632_nimble_hud.ogf
aim_hud_offset_pos = -0.083093, 0.007822, -0.094982
aim_hud_offset_pos_16x9 = -0.083093, 0.007822, -0.094982
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aim_hud_offset_rot = -0.002485, 0.000642, 0
aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0
anm_reload_empty = mp5s_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5_nimble_acog]:wpn_mp5_nimble
1icon_layer = acog
1icon_layer_x = 87
1icon_layer_y = -8
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.20
inv_weight = 3.35
hud = wpn_mp5_acog_nimble_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_acog_nimble.ogf
[wpn_mp5_acog_nimble_hud]:wpn_mp5_nimble_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_acog_nimble_hud.ogf
aim_hud_offset_pos = -0.083093, 0.008674, -0.136209
aim_hud_offset_pos_16x9 = -0.083093, 0.008674, -0.136209
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aim_hud_offset_rot = -0.002485, 0.000642, 0
aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0
anm_reload_empty = mp5s_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5_nimble_eot]:wpn_mp5_nimble
1icon_layer = eot
1icon_layer_x = 88
1icon_layer_y = -4
inv_weight = 3.3
hud = wpn_mp5_eot_nimble_hud
visual = dynamics\weapons\wpn_mp5\wpn_mp5_eot_nimble.ogf
[wpn_mp5_eot_nimble_hud]:wpn_mp5_nimble_hud
item_visual = anomaly_weapons\wpn_mp5\wpn_mp5_eot_nimble_hud.ogf
aim_hud_offset_pos = -0.083305, 0.007956, -0.096862
aim_hud_offset_pos_16x9 = -0.083305, 0.007956, -0.096862
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aim_hud_offset_rot = 0.010731, 0.000589, 0
aim_hud_offset_rot_16x9 = 0.010731, 0.000589, 0
anm_reload_empty = mp5s_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
;-- MP5SD2
;------------------------------------------------------------------------------------------------
[wpn_mp5sd]:wpn_mp5,wpn_mp5sd_sounds
parent_section = wpn_mp5sd
inv_grid_x = 40
inv_grid_y = 20
inv_name = st_wpn_mp5sd2
inv_name_short = st_wpn_mp5sd2
description = st_wpn_mp5sd_descr
inv_weight = 2.97
cost = 21880
hud = wpn_mp5sd_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd.ogf
upgrades = up_gr_firstab_mp5sd, up_gr_seconab_mp5sd, up_gr_thirdab_mp5sd, up_gr_fourtab_mp5sd, up_gr_fifthab_mp5sd, up_gr_fifthcd_mp5sd
silencer_status = 1
control_inertion_factor = 1.0f
crosshair_inertion = 3.7
fire_dispersion_base = 0.5
cam_return = 0
cam_relax_speed = 12
cam_dispersion = 0.39
cam_dispersion_frac = 1.02
cam_dispersion_inc = 0.04
cam_max_angle = 39.0
cam_max_angle_horz = 39.0
cam_step_angle_horz = 1.02
zoom_cam_dispersion_inc = 0.03
cam_relax_speed_ai = 120.75
snd_reload = weapons\librarian_mplimo\reload
snd_reload_empty = weapons\librarian_mplimo\reload_empty
snd_reload_misfire = weapons\librarian_mplimo\unjam
snd_switch_mode = weapons\librarian_mplimo\bizfiremode
[wpn_mp5sd_hud]:hud_base
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
aim_hud_offset_pos = -0.083093, 0.025457, 0
aim_hud_offset_pos_16x9 = -0.083093, 0.025457, 0
aim_hud_offset_rot = -0.002485, 0.000642, 0
aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0
hands_orientation = -0.0006, -0.001065, 0
hands_orientation_16x9 = -0.0006, -0.001065, 0
hands_position = 0.004426, -0.018769, 0.034134
hands_position_16x9 = 0.004426, -0.018769, 0.034134
lowered_hud_offset_pos = 0.104398, -0.026166, -0.000571
lowered_hud_offset_pos_16x9 = 0.104398, -0.026166, -0.000571
lowered_hud_offset_rot = 0.10085, -0.799199, 0.099148
lowered_hud_offset_rot_16x9 = 0.10085, -0.799199, 0.099148
anm_hide = mp5sd_hand_holster, mp5_idle
anm_idle = mp5sd_hand_idle, mp5_idle
anm_idle_aim = mp5sd_hand_idle_aim, mp5_idle
anm_idle_moving = mp5sd_hand_moving, mp5_idle
anm_idle_sprint = mp5_hand_sprint, mp5_idle
anm_show = mp5sd_hand_draw, mp5_idle
anm_reload = mp5sd_hand_reload, mp5_reload
anm_reload_empty = mp5sd_hand_reload_empty, mp5_reload_empty
anm_reload_misfire = mp5sd_hand_unjam, mp5_unjam
anm_shots = mp5sd_hand_shoot, mp5_shoot
anm_shots_aim = mp5sd_hand_shoot_aim, mp5_shoot
anm_idle_aim_moving = mp5sd_hand_moving, mp5_idle, 0.75
anm_idle_aim_moving_crouch = mp5sd_hand_moving, mp5_idle, 0.7
anm_idle_moving_crouch = mp5sd_hand_moving, mp5_idle, 0.7
anm_switch_mode = mp5sd_hand_switch, mp5_idle
shell_bone = gilza
shell_dir = 0, 0, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = muzzle
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
freelook_z_offset_mul = 0.5
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_eot]:wpn_mp5sd
1icon_layer = eot
1icon_layer_x = 81
1icon_layer_y = 1
inv_weight = 3.28
hud = wpn_mp5sd_eot_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_eot.ogf
[wpn_mp5sd_eot_hud]:wpn_mp5sd_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_eot_hud.ogf
aim_hud_offset_pos = -0.083305, 0.007956, -0.096862
aim_hud_offset_pos_16x9 = -0.083305, 0.007956, -0.096862
2024-03-17 20:18:03 -04:00
aim_hud_offset_rot = 0.010731, 0.000589, 0
aim_hud_offset_rot_16x9 = 0.010731, 0.000589, 0
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_ac10632]:wpn_mp5sd
1icon_layer = ac10632
1icon_layer_x = 74
1icon_layer_y = -5
inv_weight = 3.085
hud = wpn_mp5sd_ac10632_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac10632.ogf
[wpn_mp5sd_ac10632_hud]:wpn_mp5sd_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_ac10632_hud.ogf
aim_hud_offset_pos = -0.083093, 0.007822, -0.094982
aim_hud_offset_pos_16x9 = -0.083093, 0.007822, -0.094982
2024-03-17 20:18:03 -04:00
aim_hud_offset_rot = -0.002485, 0.000642, 0
aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_acog]:wpn_mp5sd
1icon_layer = acog
1icon_layer_x = 74
1icon_layer_y = -2
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.20
inv_weight = 3.37
hud = wpn_mp5sd_acog_hud
[wpn_mp5sd_acog_hud]:wpn_mp5sd_hud,hud_low_interia
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_acog_hud.ogf
aim_hud_offset_pos = -0.083093, 0.008674, -0.136209
aim_hud_offset_pos_16x9 = -0.083093, 0.008674, -0.136209
2024-03-17 20:18:03 -04:00
aim_hud_offset_rot = -0.002485, 0.000642, 0
aim_hud_offset_rot_16x9 = -0.002485, 0.000642, 0
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
;-- MP5SD3
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_custom]:wpn_mp5sd
parent_section = wpn_mp5sd_custom
inv_grid_y = 22
inv_name = st_wpn_mp5sd3
inv_name_short = st_wpn_mp5sd3
cost = 24560
hud = wpn_mp5sd_sk1_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_sk1.ogf
installed_upgrades = up_fourta_mp5sd
fire_dispersion_base = 0.46
misfire_start_condition = 0.77
misfire_start_prob = 0.006
misfire_end_condition = 0.09
misfire_end_prob = 0.08
condition_queue_shot_dec = 0.00074
condition_shot_dec = 0.00074
[wpn_mp5sd_sk1_hud]:wpn_mp5sd_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_custom_ac10632]:wpn_mp5sd_custom
1icon_layer = ac10632
1icon_layer_x = 74
1icon_layer_y = -5
inv_weight = 3.085
hud = wpn_mp5sd_ac10632_sk1_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac10632_sk1.ogf
[wpn_mp5sd_ac10632_sk1_hud]:wpn_mp5sd_ac10632_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_ac10632_sk1_hud.ogf
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_custom_acog]:wpn_mp5sd_custom
1icon_layer = acog
1icon_layer_x = 74
1icon_layer_y = -2
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.20
inv_weight = 3.37
hud = wpn_mp5sd_acog_sk1_hud
[wpn_mp5sd_acog_sk1_hud]:wpn_mp5sd_acog_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_acog_sk1_hud.ogf
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_custom_eot]:wpn_mp5sd_custom
1icon_layer = eot
1icon_layer_x = 81
1icon_layer_y = 1
inv_weight = 3.28
hud = wpn_mp5sd_eot_sk1_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_eot_sk1.ogf
[wpn_mp5sd_eot_sk1_hud]:wpn_mp5sd_eot_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_eot_sk1_hud.ogf
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
;-- MP5SD6
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_new]:wpn_mp5sd
parent_section = wpn_mp5sd_new
inv_grid_y = 24
inv_name = st_wpn_mp5sd6
inv_name_short = st_wpn_mp5sd6
cost = 22650
installed_upgrades = up_fiftha_mp5sd
hud = wpn_mp5sd_sk2_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_sk2.ogf
fire_modes = 1, 3, -1
fire_dispersion_base = 0.49
misfire_start_condition = 0.7 ; 0.8
misfire_start_prob = 0.006
misfire_end_condition = 0.1
misfire_end_prob = 0.08
condition_queue_shot_dec = 0.0008
condition_shot_dec = 0.0008
[wpn_mp5sd_sk2_hud]:wpn_mp5sd_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_new_ac10632]:wpn_mp5sd_new
1icon_layer = ac10632
1icon_layer_x = 74
1icon_layer_y = -5
inv_weight = 3.085
hud = wpn_mp5sd_ac10632_sk2_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_ac10632_sk2.ogf
[wpn_mp5sd_ac10632_sk2_hud]:wpn_mp5sd_ac10632_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_ac10632_sk2_hud.ogf
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_new_acog]:wpn_mp5sd_new
1icon_layer = acog
1icon_layer_x = 74
1icon_layer_y = -2
scope_status = 1
scope_texture = wpn_crosshair_acog
scope_zoom_factor = 25
zoom_rotate_time = 0.20
inv_weight = 3.37
hud = wpn_mp5sd_acog_sk2_hud
[wpn_mp5sd_acog_sk2_hud]:wpn_mp5sd_acog_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_acog_sk2_hud.ogf
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty
;------------------------------------------------------------------------------------------------
[wpn_mp5sd_new_eot]:wpn_mp5sd_new
1icon_layer = eot
1icon_layer_x = 81
1icon_layer_y = 1
inv_weight = 3.28
hud = wpn_mp5sd_eot_sk2_hud
visual = dynamics\weapons\wpn_mp5sd\wpn_mp5sd_eot_sk2.ogf
[wpn_mp5sd_eot_sk2_hud]:wpn_mp5sd_eot_hud
item_visual = anomaly_weapons\wpn_mp5sd\wpn_mp5sd_eot_sk2_hud.ogf
anm_reload_empty = mp5sd_hand_reload_empty_thumb, mp5_reload_empty