993 lines
17 KiB
Plaintext
993 lines
17 KiB
Plaintext
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;--============= Edited by Tronex ==================
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;--Last Edit: 2018/1/26
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; Starting spawns
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; [smart_section]
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; squad_section = spawn_count
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[aes2_monolith_camp1]
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monolith_sim_squad_advanced = 1
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[aes2_monolith_camp2]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_veteran = 1
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[aes2_monolith_camp3]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_veteran = 1
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[aes2_monolith_camp4]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_veteran = 1
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[aes2_monolith_snipers_1]
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monolith_sim_squad_sniper = 1
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monolith_sim_squad_veteran = 1
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[aes2_monolith_snipers_2]
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monolith_sim_squad_sniper = 1
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monolith_sim_squad_veteran = 1
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[aes2_monolith_snipers_3]
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monolith_sim_squad_sniper = 1
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monolith_sim_squad_veteran = 1
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[aes2_monsters1]
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simulation_chimera = 1
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simulation_poltergeist_tele = 1
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[aes2_monsters2]
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simulation_gigant = 1
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simulation_psy_dog = 1
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[aes_smart_terrain_monolit_blockpost]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_novice = 1
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monolith_sim_squad_veteran = 1
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[aes_smart_terrain_monolit_blockpost2]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_veteran = 1
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[aes_smart_terrain_monolit_blockpost4]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_sniper = 1
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[aes_smart_terrain_monsters1]
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simulation_bloodsucker = 1
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simulation_chimera = 1
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[aes_smart_terrain_monsters2]
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simulation_controller = 1
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simulation_gigant = 1
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[aes_smart_terrain_monsters3]
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simulation_chimera = 1
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simulation_psy_dog = 1
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[aes_smart_terrain_monsters4]
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simulation_gigant = 1
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simulation_snork = 1
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[aes_smart_terran_soldier]
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monolith_sim_squad_veteran = 1
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[aes_smart_terran_soldier2]
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monolith_sim_squad_veteran = 1
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;;----------<< Agroprom >>----------|
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[agr_smart_terrain_1_2]
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[agr_smart_terrain_1_3]
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[agr_smart_terrain_1_6];mlr
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[agr_smart_terrain_1_6_near_1]
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[agr_smart_terrain_1_6_near_2]
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[agr_smart_terrain_2_2]
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[agr_smart_terrain_4_4]
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ecolog_sim_squad_veteran = 1
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stalker_sim_squad_advanced = 1
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[agr_smart_terrain_4_4_near_1]
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stalker_sim_squad_novice = 1
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ecolog_sim_squad_advanced = 1
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[agr_smart_terrain_4_4_near_2]
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csky_sim_squad_advanced = 1
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[agr_u_bandits]
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bandit_sim_squad_advanced = 1
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;;----------<< Rostok/Bar >>----------|
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[bar_dolg_bunker]
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[bar_dolg_general];mlr
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[bar_visitors];mlr
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ecolog_sim_squad_advanced = 1
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stalker_sim_squad_novice = 1
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duty_sim_squad_veteran = 1
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[bar_zastava_dogs_lair_2]
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simulation_mix_dogs = 1
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simulation_pseudodog = 1
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[bun_krovosos_nest]
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;;----------<< Dead City >>----------|
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[cit_bandits]
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[cit_bandits_2]
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[cit_kanaliz1]
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[cit_kanaliz2]
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[cit_killers];mlr
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;merc_sim_squad_advanced = 1
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merc_sim_squad_veteran = 1
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[cit_killers_2]
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merc_sim_squad_advanced = 1
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[cit_killers_vs_bandits]
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merc_sim_squad_novice = 1
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[zombie_smart_ds_mlr_1]
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[zombie_smart_ds_mlr_2]
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;-------------------------------------|
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[mlr_terrain];mlr
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[dar_angar]
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simulation_fracture = 1
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[dar_control_poltergeist]
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;simulation_fracture = 1
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;dar_control_poltergeist_squad
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[dar_poltergeist_tele]
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;simulation_fracture = 1
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[dar_poltergeist_tele_round]
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;simulation_fracture = 1
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;;----------<< Darkscape >>----------|
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[ds2_domik_st]
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stalker_sim_squad_advanced = 1
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stalker_sim_squad_novice = 1
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[ds2_lager_st]
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bandit_sim_squad_advanced = 1
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bandit_sim_squad_novice = 1
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[ds2_st_dogs]
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[ds2_st_hoofs]
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[ds_boars_nest]
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[ds_deb1]
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[ds_grverfer2]
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[ds_kem1]
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[ds_kem2]
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army_sim_squad_advanced = 1
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army_sim_squad_novice = 1
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army_sim_squad_veteran = 1
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[ds_kem3]
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[ds_ptr]
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[ds_ptr2]
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[ds_ptr3]
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[ds_ptr4]
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;;----------<< Escape (Cordon) >>----------|
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[esc_smart_terrain_1_11]
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[esc_smart_terrain_2_12]
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[esc_smart_terrain_2_14]
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[esc_smart_terrain_3_16];mlr
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[esc_smart_terrain_3_7]
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[esc_smart_terrain_4_11]
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[esc_smart_terrain_4_13]
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[esc_smart_terrain_4_9]
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[esc_smart_terrain_5_12]
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[esc_smart_terrain_5_2]
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[esc_smart_terrain_5_4]
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[esc_smart_terrain_5_6]
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[esc_smart_terrain_5_7];mlr
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stalker_sim_squad_novice = 1
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stalker_sim_squad_advanced = 1
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[esc_smart_terrain_5_9]
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;fabr_tushk_esc_smart_terrain_5_9 = 1
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[esc_smart_terrain_6_6]
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[esc_smart_terrain_6_8]
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[esc_smart_terrain_7_11]
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bandit_sim_squad_novice = 1
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[esc_smart_terrain_8_10]
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[esc_smart_terrain_8_9]
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[esc_smart_terrain_9_7]
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;;----------<< Garbage >>----------|
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[gar_smart_terrain_1_5]
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[gar_smart_terrain_1_7]
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[gar_smart_terrain_2_4]
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[gar_smart_terrain_3_5];mlr
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stalker_sim_squad_novice = 2
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[gar_smart_terrain_3_7]
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stalker_sim_squad_advanced = 1
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ecolog_sim_squad_advanced = 1
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[gar_smart_terrain_4_2]
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[gar_smart_terrain_4_5]
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[gar_smart_terrain_5_2]
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[gar_smart_terrain_5_4]
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[gar_smart_terrain_5_5]
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[gar_smart_terrain_5_6]
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[gar_smart_terrain_6_1]
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[gar_smart_terrain_6_3];mlr
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[gar_smart_terrain_6_6]
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[gar_smart_terrain_6_7]
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[gar_smart_terrain_7_4]
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[gar_smart_terrain_8_5]
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;-----------< Generators >------------|
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[gen_smart_terrain_cemetery]
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[gen_smart_terrain_forest]
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[gen_smart_terrain_junk]
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[gen_smart_terrain_lab_entrance]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_sniper = 1
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monolith_sim_squad_veteran = 1
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[gen_smart_terrain_lab_entrance_2]
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simulation_controller_psy = 1
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[gen_smart_terrain_military]
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monolith_sim_squad_veteran = 1
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[gen_smart_terrain_urod]
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;-----------< Jupiter >------------|
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[jup_a12];mlr
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[jup_a6];mlr
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stalker_sim_squad_veteran = 1
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[jup_b19]
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[jup_b200_tushkan_smart_terrain]
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[jup_b203]
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[jup_b204]
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[jup_b205_smart_terrain]
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[jup_b205_smart_terrain_tushkano]
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[jup_b208];mlr
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;monolith_jup_mechanic_squad
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;monolith_jup_trader_mlr_squad
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;monolith_base_jupiter_squad = 1
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[depo_terrain];mlr
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;monolith_base_jupiter2_squad = 1
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[kbo_terrain];mlr
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[jup_b211]
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[jup_b41]
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[jup_b47]
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[jup_a10_smart_terrain]
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simulation_bloodsucker_red = 2
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[jup_b8_smart_terrain]
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[jup_sim_1]
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[jup_sim_10]
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[jup_sim_11]
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[jup_sim_12]
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[jup_sim_13]
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[jup_sim_14]
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[jup_sim_15]
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[jup_sim_16]
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[jup_sim_17]
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[jup_sim_18]
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[jup_sim_19]
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[jup_sim_2]
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[jup_sim_20]
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[jup_sim_21]
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[jup_sim_3]
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[jup_sim_4]
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[jup_sim_5]
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[jup_sim_6]
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[jup_sim_7]
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[jup_sim_8]
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[jup_sim_9]
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;Госпиталь
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[katacomb_smart_terrain]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_novice = 1
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monolith_sim_squad_veteran = 1
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;;----------<< Limansk >>----------|
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[lim_smart_terrain_1]
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[lim_smart_terrain_10]
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monolith_sim_squad_advanced = 1
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monolith_sim_squad_novice = 1
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monolith_sim_squad_veteran = 1
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[lim_smart_terrain_3]
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merc_sim_squad_advanced = 1
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merc_sim_squad_veteran = 1
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[lim_smart_terrain_4]
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merc_sim_squad_advanced = 1
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[lim_smart_terrain_5]
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[lim_smart_terrain_6]
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monolith_sim_squad_advanced = 1
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[lim_smart_terrain_7]
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[lim_smart_terrain_8]
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[lim_smart_terrain_9]
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monolith_sim_squad_novice = 1
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;;-----------< Lab x8 >-----------|
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[lx8_smart_terrain]
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;;-----------< Great Swamps >-----------|
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[mar_smart_terrain_10_10]
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[mar_smart_terrain_10_5]
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army_sim_squad_advanced = 1
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army_sim_squad_sniper = 1
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[mar_smart_terrain_10_7]
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[mar_smart_terrain_11_11]
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renegade_sim_squad_advanced = 1
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renegade_sim_squad_novice = 1
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[mar_smart_terrain_11_3]
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[mar_smart_terrain_12_2]
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csky_sim_squad_advanced = 1
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csky_sim_squad_novice = 1
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stalker_sim_squad_novice = 1
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[mar_smart_terrain_3_10]
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[mar_smart_terrain_3_3]
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renegade_sim_squad_advanced = 1
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renegade_sim_squad_novice = 1
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[mar_smart_terrain_3_7]
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[mar_smart_terrain_4_5]
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[mar_smart_terrain_4_7]
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[mar_smart_terrain_5_12]
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csky_sim_squad_advanced = 1
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csky_sim_squad_novice = 1
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[mar_smart_terrain_5_8]
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csky_sim_squad_novice = 1
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csky_sim_squad_veteran = 1
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[mar_smart_terrain_6_10]
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[mar_smart_terrain_6_11]
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csky_sim_squad_advanced = 1
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csky_sim_squad_novice = 1
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[mar_smart_terrain_6_4]
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[mar_smart_terrain_6_7]
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[mar_smart_terrain_6_8]
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[mar_smart_terrain_7_3]
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[mar_smart_terrain_7_7]
|
||
|
|
||
|
[mar_smart_terrain_8_11]
|
||
|
renegade_sim_squad_advanced = 1
|
||
|
renegade_sim_squad_novice = 1
|
||
|
;renegade_sim_squad_veteran = 1
|
||
|
|
||
|
[mar_smart_terrain_8_4]
|
||
|
|
||
|
[mar_smart_terrain_8_8]
|
||
|
|
||
|
[mar_smart_terrain_8_9]
|
||
|
|
||
|
[mar_smart_terrain_base];mlr
|
||
|
csky_sim_squad_veteran = 1
|
||
|
csky_sim_squad_novice = 1
|
||
|
|
||
|
[mar_smart_terrain_doc]
|
||
|
|
||
|
;;----------<< Army Warehouses >>----------|
|
||
|
|
||
|
[mil_smart_terrain_2_1]
|
||
|
|
||
|
[mil_smart_terrain_2_10]
|
||
|
freedom_sim_squad_novice = 1
|
||
|
|
||
|
[mil_smart_terrain_2_2]
|
||
|
merc_sim_squad_advanced = 1
|
||
|
merc_sim_squad_novice = 1
|
||
|
merc_sim_squad_veteran = 1
|
||
|
|
||
|
[mil_smart_terrain_2_4]
|
||
|
bandit_sim_squad_advanced = 1
|
||
|
|
||
|
[mil_smart_terrain_2_6]
|
||
|
|
||
|
[mil_smart_terrain_3_8]
|
||
|
freedom_sim_squad_novice = 1
|
||
|
|
||
|
[mil_smart_terrain_4_2]
|
||
|
|
||
|
[mil_smart_terrain_4_3]
|
||
|
|
||
|
[mil_smart_terrain_4_5]
|
||
|
stalker_sim_squad_advanced = 1
|
||
|
|
||
|
[mil_smart_terrain_4_7]
|
||
|
|
||
|
[mil_smart_terrain_4_8]
|
||
|
freedom_sim_squad_veteran = 1
|
||
|
|
||
|
[mil_smart_terrain_7_10]
|
||
|
freedom_sim_squad_novice = 1
|
||
|
|
||
|
[mil_smart_terrain_7_12]
|
||
|
freedom_sim_squad_veteran = 1
|
||
|
|
||
|
[mil_smart_terrain_7_4]
|
||
|
duty_sim_squad_novice = 1
|
||
|
duty_sim_squad_veteran = 1
|
||
|
|
||
|
[mil_smart_terrain_7_7]
|
||
|
;mil_freedom_barman_mlr_squad
|
||
|
;mil_7_7_protect_mlr_squad2
|
||
|
freedom_sim_squad_novice = 1
|
||
|
|
||
|
[mil_smart_terrain_7_8]
|
||
|
;mil_smart_terrain_7_8_squad
|
||
|
freedom_sim_squad_veteran = 1
|
||
|
|
||
|
[mil_smart_terrain_8_3]
|
||
|
|
||
|
;;-------------------------------------------|
|
||
|
|
||
|
[pri_a15];mlr
|
||
|
|
||
|
[pri_a16_mlr_copy];mlr
|
||
|
|
||
|
[pri_a16];mlr
|
||
|
|
||
|
[pri_a17]
|
||
|
|
||
|
[pri_a18_smart_terrain];mlr
|
||
|
|
||
|
[pas_b400_canalisation]
|
||
|
|
||
|
[pas_b400_downstairs]
|
||
|
|
||
|
[pas_b400_elevator]
|
||
|
|
||
|
[pas_b400_hall]
|
||
|
|
||
|
[pas_b400_track]
|
||
|
|
||
|
[pas_b400_tunnel]
|
||
|
|
||
|
[pri_b303]
|
||
|
|
||
|
[pri_b304_monsters_smart_terrain]
|
||
|
|
||
|
[pri_b306]
|
||
|
|
||
|
[pri_b36_smart_terrain]
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
monolith_sim_squad_novice = 1
|
||
|
monolith_sim_squad_veteran = 1
|
||
|
|
||
|
[pri_depot]
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
monolith_sim_squad_novice = 1
|
||
|
monolith_sim_squad_veteran = 1
|
||
|
|
||
|
[pri_monolith]
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
monolith_sim_squad_novice = 1
|
||
|
monolith_sim_squad_veteran = 1
|
||
|
|
||
|
[pri_sim_1]
|
||
|
;monolith_sim_squad_advanced = 1
|
||
|
|
||
|
[pri_sim_10]
|
||
|
|
||
|
[pri_sim_11]
|
||
|
|
||
|
[pri_sim_12]
|
||
|
|
||
|
[pri_sim_2]
|
||
|
|
||
|
[pri_sim_3]
|
||
|
|
||
|
[pri_sim_4]
|
||
|
|
||
|
[pri_sim_5]
|
||
|
|
||
|
[pri_sim_6]
|
||
|
|
||
|
[pri_sim_7]
|
||
|
|
||
|
[pri_sim_8]
|
||
|
|
||
|
[pri_sim_9]
|
||
|
|
||
|
[pri_smart_bloodsucker_lair1]
|
||
|
|
||
|
[pri_smart_controler_lair1]
|
||
|
|
||
|
[pri_smart_controler_lair2]
|
||
|
|
||
|
[pri_smart_giant_lair1]
|
||
|
|
||
|
[pri_smart_monolith_stalker2]
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
|
||
|
[pri_smart_monolith_stalker3]
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
|
||
|
[pri_smart_monolith_stalker4]
|
||
|
monolith_sim_squad_veteran = 1
|
||
|
|
||
|
[pri_smart_monolith_stalker6]
|
||
|
monolith_sim_squad_novice = 1
|
||
|
monolith_sim_squad_sniper = 1
|
||
|
monolith_sim_squad_veteran = 1
|
||
|
|
||
|
[pri_smart_monster_lair1]
|
||
|
|
||
|
[pri_smart_neutral_stalker1]
|
||
|
monolith_sim_squad_veteran = 1
|
||
|
|
||
|
[pri_smart_pseudodog_lair1]
|
||
|
|
||
|
[pri_smart_snork_lair1]
|
||
|
|
||
|
[pri_smart_snork_lair2]
|
||
|
|
||
|
[pri_smart_tushkano_lair1]
|
||
|
|
||
|
;;----------<< Radar >>----------|
|
||
|
|
||
|
[rad2_loner_0000]
|
||
|
|
||
|
[rad2_loner_0001]
|
||
|
|
||
|
[rad2_loner_0002]
|
||
|
|
||
|
[rad2_prip_teleport]
|
||
|
monolith_sim_squad_veteran = 1
|
||
|
|
||
|
[rad_after_valley]
|
||
|
|
||
|
[rad_antenna_camper]
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
|
||
|
[rad_antenna_monolith]
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
monolith_sim_squad_novice = 1
|
||
|
|
||
|
[rad_antenna_patrol]
|
||
|
monolith_sim_squad_veteran = 1
|
||
|
|
||
|
[rad_bloodsucker]
|
||
|
|
||
|
[rad_entrance]
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
monolith_sim_squad_novice = 1
|
||
|
|
||
|
[rad_pseudodogs]
|
||
|
|
||
|
[rad_snork1]
|
||
|
|
||
|
[rad_snork2]
|
||
|
|
||
|
[rad_valley]
|
||
|
|
||
|
[rad_valley_dogs]
|
||
|
|
||
|
[rad_zombied1]
|
||
|
|
||
|
[rad_zombied2]
|
||
|
|
||
|
;;----------<< Red Forest >>----------|
|
||
|
|
||
|
[red_smart_terrain_4_2];mlr
|
||
|
|
||
|
[red_bridge_bandit_smart_skirmish];mlr
|
||
|
;protectors_red_bridge_bandit_smart_skirmish_squad = 1
|
||
|
;monolith_bridge_trader_mlr_squad
|
||
|
monolith_sim_squad_advanced = 1
|
||
|
|
||
|
[red_smart_terrain_3_1]
|
||
|
|
||
|
[red_smart_terrain_3_2]
|
||
|
;simulation_contr_3sn_3gzomb = 1
|
||
|
|
||
|
[red_smart_terrain_3_3]
|
||
|
|
||
|
[red_smart_terrain_4_3]
|
||
|
|
||
|
[red_smart_terrain_4_5]
|
||
|
|
||
|
[red_smart_terrain_5_5]
|
||
|
|
||
|
[red_smart_terrain_5_6]
|
||
|
simulation_chimera = 1
|
||
|
|
||
|
[red_smart_terrain_6_3]
|
||
|
|
||
|
[red_smart_terrain_6_6]
|
||
|
|
||
|
[red_smart_terrain_monsters]
|
||
|
|
||
|
[red_smart_terrain_monsters_2]
|
||
|
|
||
|
[red_smart_terrain_monsters_3]
|
||
|
|
||
|
;;----------<< Wild Territory >>----------|
|
||
|
|
||
|
[ros_smart_killers1]
|
||
|
bandit_sim_squad_advanced = 1
|
||
|
bandit_sim_squad_novice = 1
|
||
|
|
||
|
[ros_smart_monster4]
|
||
|
|
||
|
[ros_smart_monster5]
|
||
|
|
||
|
[ros_smart_monster7]
|
||
|
|
||
|
[ros_smart_poltergeist2]
|
||
|
simulation_poltergeist_tele = 1
|
||
|
simulation_snork = 1
|
||
|
|
||
|
[ros_smart_snork1]
|
||
|
|
||
|
[ros_smart_stalker1]
|
||
|
stalker_sim_squad_advanced = 1
|
||
|
stalker_sim_squad_veteran = 1
|
||
|
|
||
|
[ros_smart_stalker_killers1]
|
||
|
merc_sim_squad_advanced = 1
|
||
|
merc_sim_squad_novice = 1
|
||
|
merc_sim_squad_veteran = 1
|
||
|
|
||
|
[sar_monolith_general]
|
||
|
|
||
|
[sar_monolith_sklad]
|
||
|
|
||
|
;;----------<< Truck Cemetery >>----------|
|
||
|
|
||
|
[trc_sim_1]
|
||
|
bandit_sim_squad_veteran = 1
|
||
|
|
||
|
[trc_sim_10]
|
||
|
duty_sim_squad_veteran = 1
|
||
|
|
||
|
[trc_sim_11]
|
||
|
|
||
|
[trc_sim_12]
|
||
|
bandit_sim_squad_veteran = 1
|
||
|
|
||
|
[trc_sim_13]
|
||
|
|
||
|
[trc_sim_14]
|
||
|
|
||
|
[trc_sim_15]
|
||
|
|
||
|
[trc_sim_16]
|
||
|
|
||
|
[trc_sim_17]
|
||
|
freedom_sim_squad_veteran = 1
|
||
|
|
||
|
[trc_sim_18]
|
||
|
army_sim_squad_advanced = 1
|
||
|
army_sim_squad_veteran = 1
|
||
|
|
||
|
[trc_sim_19]
|
||
|
|
||
|
[trc_sim_2]
|
||
|
bandit_sim_squad_veteran = 1
|
||
|
|
||
|
[trc_sim_20];mlr
|
||
|
bandit_sim_squad_advanced = 1
|
||
|
|
||
|
[trc_sim_21]
|
||
|
|
||
|
[trc_sim_3]
|
||
|
|
||
|
[trc_sim_4]
|
||
|
army_sim_squad_advanced = 1
|
||
|
|
||
|
[trc_sim_5]
|
||
|
|
||
|
[trc_sim_6]
|
||
|
|
||
|
[trc_sim_7]
|
||
|
|
||
|
[trc_sim_8]
|
||
|
|
||
|
[trc_sim_9]
|
||
|
|
||
|
;;----------<< Dark Valley >>----------|
|
||
|
|
||
|
[val_smart_terrain_1_2]
|
||
|
army_sim_squad_advanced = 1
|
||
|
army_sim_squad_sniper = 1
|
||
|
|
||
|
[val_smart_terrain_3_0]
|
||
|
|
||
|
[val_smart_terrain_4_0]
|
||
|
stalker_sim_squad_advanced = 1
|
||
|
stalker_sim_squad_novice = 1
|
||
|
|
||
|
[val_smart_terrain_5_10]
|
||
|
|
||
|
[val_smart_terrain_6_4]
|
||
|
|
||
|
[val_smart_terrain_6_5]
|
||
|
|
||
|
[val_smart_terrain_7_3]
|
||
|
|
||
|
[val_smart_terrain_7_4]
|
||
|
bandit_sim_squad_advanced = 1
|
||
|
|
||
|
[val_smart_terrain_7_5];mlr
|
||
|
bandit_sim_squad_veteran = 1
|
||
|
|
||
|
[val_smart_terrain_8_6]
|
||
|
bandit_sim_squad_novice = 1
|
||
|
|
||
|
[val_smart_terrain_8_7]
|
||
|
|
||
|
[val_smart_terrain_8_9]
|
||
|
|
||
|
[val_smart_terrain_9_10]
|
||
|
|
||
|
[val_smart_terrain_9_2]
|
||
|
|
||
|
[val_smart_terrain_9_4]
|
||
|
bandit_sim_squad_novice = 1
|
||
|
|
||
|
[val_smart_terrain_9_6]
|
||
|
|
||
|
[warlab_common_consciousness_smart_terrain]
|
||
|
|
||
|
;;----------<< Yanter >>----------|
|
||
|
|
||
|
[yan_smart_terrain_2_4]
|
||
|
zombied_sim_squad_advanced = 1
|
||
|
zombied_sim_squad_veteran = 1
|
||
|
|
||
|
[yan_smart_terrain_2_5]
|
||
|
zombied_sim_squad_advanced = 1
|
||
|
|
||
|
[yan_smart_terrain_3_4]
|
||
|
zombied_sim_squad_novice = 1
|
||
|
|
||
|
[yan_smart_terrain_3_6]
|
||
|
ecolog_sim_squad_advanced = 1
|
||
|
|
||
|
[yan_smart_terrain_4_5]
|
||
|
simulation_snork_2_5 = 1
|
||
|
|
||
|
[yan_smart_terrain_5_5]
|
||
|
ecolog_sim_squad_veteran = 1
|
||
|
|
||
|
[yan_smart_terrain_6_2]
|
||
|
|
||
|
[yan_smart_terrain_6_4];mlr
|
||
|
ecolog_sim_squad_novice = 1
|
||
|
ecolog_sim_squad_veteran = 1
|
||
|
|
||
|
[yan_smart_terrain_zombi_spawn]
|
||
|
simulation_contr_3sn_3gzomb = 1
|
||
|
|
||
|
;;----------<< Zaton >>----------|
|
||
|
|
||
|
[zat_b100]
|
||
|
|
||
|
[zat_b104_zombied]
|
||
|
|
||
|
[zat_b18]
|
||
|
|
||
|
[zat_b28]
|
||
|
|
||
|
[zat_b33]
|
||
|
|
||
|
[zat_b38]
|
||
|
|
||
|
[zat_b39]
|
||
|
|
||
|
[zat_b40_smart_terrain];mlr
|
||
|
|
||
|
[zat_b42_smart_terrain]
|
||
|
simulation_mix_boar_flesh = 1
|
||
|
|
||
|
[zat_b7]
|
||
|
|
||
|
[zat_sim_1]
|
||
|
|
||
|
[zat_sim_10]
|
||
|
|
||
|
[zat_sim_11]
|
||
|
|
||
|
[zat_sim_12]
|
||
|
|
||
|
[zat_sim_13]
|
||
|
|
||
|
[zat_sim_14]
|
||
|
|
||
|
[zat_sim_15]
|
||
|
|
||
|
[zat_sim_16]
|
||
|
|
||
|
[zat_sim_17]
|
||
|
|
||
|
[zat_sim_18]
|
||
|
|
||
|
[zat_sim_19]
|
||
|
|
||
|
[zat_sim_2]
|
||
|
|
||
|
[zat_sim_20]
|
||
|
|
||
|
[zat_sim_21]
|
||
|
|
||
|
[zat_sim_22]
|
||
|
|
||
|
[zat_sim_23]
|
||
|
|
||
|
[zat_sim_24]
|
||
|
|
||
|
[zat_sim_25]
|
||
|
|
||
|
[zat_sim_26]
|
||
|
|
||
|
[zat_sim_27]
|
||
|
|
||
|
[zat_sim_28]
|
||
|
|
||
|
[zat_sim_29]
|
||
|
|
||
|
[zat_sim_3]
|
||
|
|
||
|
[zat_sim_30]
|
||
|
|
||
|
[zat_sim_4]
|
||
|
|
||
|
[zat_sim_5]
|
||
|
|
||
|
[zat_sim_6]
|
||
|
|
||
|
[zat_sim_7]
|
||
|
|
||
|
[zat_sim_8]
|
||
|
|
||
|
[zat_sim_9]
|
||
|
|
||
|
[zat_stalker_base_smart];mlr
|
||
|
|
||
|
[pol_smart_terrain_1_1]
|
||
|
|
||
|
[pol_smart_terrain_1_3]
|
||
|
|
||
|
[pol_smart_terrain_2_2]
|
||
|
simulation_burer = 1
|
||
|
|
||
|
[pol_smart_terrain_2_1]
|
||
|
simulation_poltergeist_tele = 1
|