Divergent/mods/Zone Customization Project/gamedata/scripts/smr_zombies_mcm.script

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local defaults = {
["zombie_spawn"] = false,
["zombie_chance"] = 90,
["seek_enabled"] = false,
["seek_distance"] = 250,
["zombiesp"] = true,
["zombies_amount"] = 5,
["blindp"] = true,
["zombifiedp"] = true,
["fracturep"] = true,
["snorkp"] = true,
["bloodsuckerp"] = false,
["psysuckerp"] = false
}
function get_config(key)
if ui_mcm then return ui_mcm.get("SMR/smr_zombies/"..key) else return defaults[key] end
end
function on_mcm_load()
return { id="smr_zombies", sh=true, gr={
{ id="title_header", type="slide", link="ui_options_slider_night", text="ui_mcm_menu_smr_zombies", size= {512,50}, spacing=20 },
-- zombies
{ id="zombie_spawn", type="check", val=1, def=false},
{ id="zombie_spawn_divider", type="line" },
{ id="zombie_chance", type="track", val=2, min=0, max=100, step=1, def=90 },
{ id="zombies_amount", type="track", val=2, min=1, max=10, step=1, def=5 },
{ id="seek_enabled", type="check", val=1, def=false},
{ id="seek_distance", type="track", val=2, min=1, max=250, step=10, def=250 },
-- zombie types
{ id="zombie_types_divider", type="line" },
{ id="zombie_types_header", type="title", text="ui_mcm_smr_zombies_zombie_types_title", align="c" },
{ id="zombie_types_info", type="desc", clr={200, 125, 125, 125}, text="ui_mcm_SMR_smr_zombies_zombie_types_info", },
{ id="zombiesp", type="check", val=1, def=true},
{ id="blindp", type="check", val=1, def=true},
{ id="zombifiedp", type="check", val=1, def=true},
{ id="fracturep", type="check", val=1, def=true},
{ id="snorkp", type="check", val=1, def=true},
{ id="bloodsuckerp", type="check", val=1, def=false},
{ id="psysuckerp", type="check", val=1, def=false}
}}, "SMR"
end