Divergent/mods/DynaHUD/gamedata/configs/text/eng/ui_st_dynahud.xml

801 lines
32 KiB
XML
Raw Normal View History

2024-03-17 20:18:03 -04:00
<?xml version="1.0" encoding="windows-1251"?>
<!--
MCM
-->
<string_table>
<string id="ui_mcm_menu_dynahud">
<text>Dynahud</text>
</string>
<!-- General -->
<string id="ui_mcm_dynahud_menu_general">
<text>General</text>
</string>
<string id="ui_mcm_dynahud_general_title">
<text>Dynahud</text>
</string>
<string id="ui_mcm_dynahud_general_help1">
<text>Welcome to the Dynahud mod. With this mod you will be able to enjoy a fully dynamic hud that will react to the player's vitals and actions. Freeing you from managing the HUD and helping you to achieve your preferred level of immersion while playing the game</text>
</string>
<string id="ui_mcm_dynahud_general_help2">
<text>Explore each menu from the left to configure each respective module of Dynahud</text>
</string>
<string id="ui_mcm_dynahud_general_help3">
<text>Some modules require the original hud mod for Dynahud to being able to control it and configuration to be effective</text>
</string>
<string id="ui_mcm_dynahud_general_help4">
<text>Remember, most options have tooltips that display further help</text>
</string>
<string id="ui_mcm_dynahud_general_help5">
<text>Thanks for using Dynahud and once again enjoy. Don't forget to leave feedback</text>
</string>
<!-- Dynahud Notifications -->
<string id="ui_mcm_dynahud_general_notifications_title">
<text>Dynahud Notifications</text>
</string>
<string id="ui_mcm_dynahud_general_notifications_help">
<text>Dynahud will notify of certain events, BHS mode changes and when you disable some of its features here. It's recommended to keep them on at first as they will help you understand how Dynahud is controlling the different hud modules</text>
</string>
<string id="ui_mcm_dynahud_general_notifications_enable">
<text>Enable Notifications</text>
</string>
<string id="ui_mcm_dynahud_general_notifications_enable_desc">
<text>Disable notifications if you don't want to be notified by the Dynahud. Not recommended at first</text>
</string>
<!-- Dynamic Main Hud -->
<string id="ui_mcm_dynahud_menu_main_hud">
<text>Dynamic Main Hud</text>
</string>
<string id="ui_mcm_dynahud_main_hud_title">
<text>Dynamic Main Hud</text>
</string>
<string id="ui_mcm_dynahud_main_hud_help1">
<text>When the Dynamic Main Hud is enabled, parts of the main hud (health bar, psy bar and power bar) will be hidden automatically if their value is above a certain threshold</text>
</string>
<string id="ui_mcm_dynahud_main_hud_autohide">
<text>Enable Dynamic Main Hud</text>
</string>
<string id="ui_mcm_dynahud_main_hud_autohide_desc">
<text>When you enable the Dynamic Main Hud, parts of the main hud will autohide according to certain conditions set below</text>
</string>
<string id="ui_mcm_dynahud_main_hud_hide_health_threshold">
<text>Minimum health value (1 is 100%) for the health bar to never autohide</text>
</string>
<string id="ui_mcm_dynahud_main_hud_hide_health_threshold_desc">
<text>Whenever the player health changes (damage or healing) the health bar will become visible, however below this threshold it will never autohide</text>
</string>
<string id="ui_mcm_dynahud_main_hud_hide_health_autohide_timeout">
<text>Time in seconds for the health bar to autohide</text>
</string>
<string id="ui_mcm_dynahud_main_hud_hide_health_autohide_timeout_desc">
<text>If the health value is stable and is not below the minimum threshold it will autohide after this many seconds </text>
</string>
<string id="ui_mcm_dynahud_main_hud_hide_power_threshold">
<text>Minimum power value (1 is 100%) for the power bar to become visible</text>
</string>
<string id="ui_mcm_dynahud_main_hud_hide_power_threshold_desc">
<text>When the player power drops below this threshold it will become visible, otherwise it will stay hidden</text>
</string>
<string id="ui_mcm_dynahud_main_hud_hide_psy_threshold">
<text>Minimum psy value (1 is 100%) for the psy bar to become visible</text>
</string>
<string id="ui_mcm_dynahud_main_hud_hide_psy_threshold_desc">
<text>When the player psy drops below this threshold it will become visible, otherwise it will stay hidden. Keep this value high (0.9 is recommended) as the psy bar can drop significantly fast</text>
</string>
<string id="ui_mcm_dynahud_main_hud_bg_autohide_timeout">
<text>Time in seconds for the main hud background to autohide</text>
</string>
<string id="ui_mcm_dynahud_main_hud_bg_autohide_timeout_desc">
<text>If all player's vitals bars (health, rad, stamina, psy) are hidden the main hud background will disappear after this timeout. Set it to max to disable the autohide</text>
</string>
<string id="ui_mcm_dynahud_main_hud_bg_preview_on_show">
<text>Enable Preview Vitals</text>
</string>
<string id="ui_mcm_dynahud_main_hud_bg_preview_on_show_desc">
<text>Whenever your main hud background is displayed, all player vitals are also displayed for preview (health, stamina, psy). After the preview time will expire (configurable) the vitals will be autohidden</text>
</string>
<string id="ui_mcm_dynahud_main_hud_bg_preview_time">
<text>Time in seconds for the preview time to end</text>
</string>
<string id="ui_mcm_dynahud_main_hud_bg_preview_time_desc">
<text>After the preview time will expire (configurable) the vitals will be autohidden using the thresholds and rules above</text>
</string>
<!-- Dynamic Status Icons -->
<string id="ui_mcm_dynahud_menu_icons_hud">
<text>Dynamic Status Icons Hud</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_title">
<text>Dynamic Status Icons Hud</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_help1">
<text>When the Dynamic Status Icons Hud is enabled, status icons will autohide after a certain time once the Main Hud is hidden</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_help2">
<text>Whenever an item is used, inventory opened or the Main Hud is displayed the icons hud is shown again. You can also enable a preview timer that will show the status icons hud every once in a while</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_help3">
<text>Additionally, the status icons hud is dynamically moved according to the main hud status. If the main hud is hidden, the status icons hud will take its place, if the main hud is visible then status icons hud will be moved to its right. A Dynahud reskin however does not make use of this automatism</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_autohide">
<text>Enable Dynamic Status Icons Hud</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_autohide_desc">
<text>When the Dynamic Status Icons Hud is enabled the status icons will hide after a while once the main hud is hidden</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_autohide_timeout">
<text>Time in seconds for the Status Icons Hud to autohide</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_autohide_timeout_desc">
<text>Once the main hud is hidden, after this time is passed, the status icons hud will autohide as well</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_preview">
<text>Preview Status Hud</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_preview_desc">
<text>When the preview is enabled, the status icons hud will be shown after a while and then hidden again after the preview time (configurable) expires</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_preview_timer">
<text>Time in seconds for the Preview Status Hud to show up</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_preview_timer_desc">
<text>Once hidden, the status icons hud will be automatically shown after this time has passed. When that happens, the preview activates showing the status icons hud briefly</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_preview_time">
<text>Time in seconds for the Preview Status Hud to last</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_preview_time_desc">
<text>When this time expires the status icons hud will be hidden again thus ending the status icons preview</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_inventory_preview">
<text>Show Preview on Inventory closing</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_inventory_preview_desc">
<text>When the inventory is closed a preview of the status icons is shown</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_enable_timers">
<text>Show Icon's Timers</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_enable_timers_desc">
<text>Show timers on status icons if both [AltIcons] and [Hud Icons Time] mods are available</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_show_only_expiring">
<text>Show timers only on expiring status icons</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_show_only_expiring_desc">
<text>Show timers on status icons only when the timer is lower than this many seconds (set to 0 for always showing the timers). Beware, this value also define the expiring status of an icon. Expiring icons will be always shown</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_position">
<text>Status Icons Position Adjustment</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_help4">
<text>You can adjust the position of the status icons when the main hud is hidden and when
is visible. You can also increase their size or reduce it under the same main hud
conditions</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_xy_multiply_by">
<text>XY Multiply by</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_xy_multiply_by_desc">
<text>Multiplies the values set below. Use these factors if you use hight relosutions, to
help you position the icons more easily</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_on_x">
<text>X position main hud on</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_on_x_desc">
<text>Translates the status icons from this hud default position. Negative value moves it to
the left, positives ones to the right. This only applies when the Main Hud is visible</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_on_y">
<text>Y position main hud on</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_on_y_desc">
<text>Translates the status icons from this hud default position. Negative value moves it
up, positives ones down. This only applies when the Main Hud is visible</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_on_size_mul">
<text>Size main hud on</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_on_size_mul_desc">
<text>Change the size of the status icons. Negative values reduce it, positive increase it.
This only applies when the Main Hud is visible</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_on_spacing">
<text>Icons spacing main hud on</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_on_spacing_desc">
<text>Increase the space between the icons.
This only applies when the Main Hud is visible</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_off_x">
<text>X position main hud off</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_off_x_desc">
<text>Translates the status icons from this hud default position. Negative value moves it to
the left, positives ones to the right. This only applies when the Main Hud is hidden</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_off_y">
<text>Y position main hud off</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_off_y_desc">
<text>Translates the status icons from this hud default position. Negative value moves it
up, positives ones down. This only applies when the Main Hud is hidden</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_off_size_mul">
<text>Size main hud off</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_off_size_mul_desc">
<text>Change the size of the status icons. Negative values reduce it, positive increase it.
This only applies when the Main Hud is hidden</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_off_spacing">
<text>Icons spacing main hud off</text>
</string>
<string id="ui_mcm_dynahud_icons_hud_main_hud_off_spacing_desc">
<text>Increase the space between the icons.
This only applies when the Main Hud is hidden</text>
</string>
<!-- Dynamic Weapon Hud -->
<string id="ui_mcm_dynahud_menu_weapon_hud">
<text>Dynamic Weapon Hud</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_title">
<text>Dynamic Weapon Hud</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_help">
<text>When the Dynamic Weapon Hud is enabled, the ammo counter and ammo icon, when visible, are hidden automatically after a certain time. You can configure this time period</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_help1">
<text>Whenever you fire, aim, reload or ammocheck the Weapon Hud will be displayed again</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_autohide">
<text>Enable Dynamic Weapon Hud</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_autohide_desc">
<text>When you enable the Dynamic Weapon Hud, the ammo counter and ammo icon will hide automatically after a timeout, with becoming visible again after performing certain actions</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_autohide_timeout">
<text>Time in seconds for the Weapon Hud to autohide</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_autohide_timeout_desc">
<text>Time in seconds after which the ammo counter and ammo icon will hide again if not firing. Firing will resets this timeout</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_aim_show">
<text>Show Weapon Hud when aiming with a weapon</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_aim_show_quickhide">
<text>Quick hide the Weapon Hud as soon as you stop aiming</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_aim_show_quickhide_desc">
<text>When you stop aiming the Weapon Hud is quickly hidden instead of waiting for the autohide timeout</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_reload_show">
<text>Show Weapon Hud when reloading a weapon</text>
</string>
<string id="ui_mcm_dynahud_weapon_hud_weaponcheck_show">
<text>Show Weapon Hud when checking a weapon ammo</text>
</string>
<!-- Dynamic Companion Hud -->
<string id="ui_mcm_dynahud_companion_hud">
<text>Dynamic Companion Hud</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_title">
<text>Dynamic Companion Hud</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_help1">
<text>When the Dynamic Companion Hud is enabled, the companion hud will be hidden if all your companions are out of combat and it will be shown if any companion is in combat</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_help2">
<text>However if any of your companion is assigned the Ignore Combat comand, the ui is shown regardless. This to prevent helpless companions getting attacked without you realizing</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_help3">
<text>Additionally, if any of your companion is too far behind (safe distance configurable below), the ui is displayed regardless of their combat state. This is to inform you if some companion might get stucked or immobilized</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_help4">
<text>Be aware that taking certain tasks, like the Search and Reque mission, it will add NPC to your squad of companions even if though he is not visible in the companion hud until he resqued. This means the companion hud might become visible because of this far away NPC</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_help5">
<text>You can eventually disable the safe distance check (see below) to avoid the companion hud to be always visible when taking these missions, but also when you "park" your companions at the base or somewhere else and decide go on your own</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_help6">
<text>Lastly, when companion ui is hidden, holding the Companion Wheel key will show the companion hud briefly (prevew time configurable)</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_enable">
<text>Enable Dynamic Companion Hud</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_enable_desc">
<text>If you disable Dynamic Companion Hud the hud will be always visible once again</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_check_distance">
<text>Check companion distance as danger condition</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_check_distance_desc">
<text>If enabled, the distance of a companion is also used to decide whether show or hide its hud</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_safe_distance">
<text>Companion Safe Distance</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_safe_distance_desc">
<text>If a companion is outside the safe distance (meters) the companion ui is shown</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_preview_time">
<text>Time in seconds for the preview Companion Hud to last</text>
</string>
<string id="ui_mcm_dynahud_companion_hud_preview_time_desc">
<text>When this time expires the Companion Hud will be hidden again, if not companion are in combat, ending the Companion Hud preview</text>
</string>
<!-- Dynamic BHS Hud -->
<string id="ui_mcm_dynahud_menu_bhs_hud">
<text>Dynamic BHS Hud</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_title">
<text>Dynamic BHS Hud</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_help1">
<text>When the Dynamic BHS Hud is enabled, the BHS Hud will stay hidden as long as limbs are fully healed. If any of the limbs sustain damage the BHS Hud will be displayed on screen</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_help2">
<text>When all limbs are again fully healed (white heals) then it will autohide</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_help3">
<text>BHS Hud will always be displayed when opening the inventory regardless of limbs condition</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_help4">
<text>Hold H to temporarily dismiss the BHS Hud when you have suffered an injury to your limbs. The BHS Hud will appear again after a certain time to reminds you of your standing injuries. You can configure this time or set it to MAX and make the dismiss permanent until the next injury</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_help5">
<text>Press H to switch bewteen the Dynamic BHS modes. When the Dynamic BHS is off the BHS Hud will never autohide and it will stay visible. Press H again to let the BHS Hud autohide. This is different from completely disabling the Dynamic BHS with the option below</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_autohide">
<text>Enable Dynamic BHS</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_autohide_desc">
<text>If you disable the Dynamic BHS, the BHS Hud will behave as per Body Health System mod. Pressing H will toggles all its legacy modes</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_update_hide_timeout">
<text>Time in seconds for the BHS to autohide when no limbs are broken</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_update_hide_timeout_desc">
<text>Once the limbs are fully healed, the BHS Hud will autohide after this many seconds </text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_dismiss_timeout">
<text>Time in minutes for the BHS Hud to appear again after being dismissed</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_dismiss_timeout_desc">
<text>When you dismiss an injury, the BHS will become visible after this time to remind you that you have a standing injury that needs to be healed. You cannot dismiss injuries below a certain level. Set it to MAX to make the dismiss permanent until next injury instead</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_dismiss_force">
<text>Force dismiss on serious injuries</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_dismiss_force_desc">
<text>Enable to dismiss the BHS hud event even when you have standing serious injuries</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_help6">
<text>Install Dynahud with the BHS patch option (standalone or GAMMA) and the Body Health System mod installed in Anomaly to configure this module</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_dismiss_on_mapload">
<text>Dismiss BHS Hud on map and game load</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_dismiss_on_mapload_desc">
<text>The BHS Hud will be automatically dismissed when loading into a new map or a game</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_always_hide">
<text>Always hide the BHS Hud</text>
</string>
<string id="ui_mcm_dynahud_bhs_hud_always_hide_desc">
<text>The BHS Hud will stay always hidden and show up only when opening the inventory</text>
</string>
<!-- Dynamic Minimap -->
<string id="ui_mcm_dynahud_menu_minimap">
<text>Dynamic Minimap</text>
</string>
<string id="ui_mcm_dynahud_minimap_title">
<text>Dynamic Minimap</text>
</string>
<string id="ui_mcm_dynahud_minimap_help1">
<text>When you enable the Dynamic Minimap, equipping a weapon will autohide the minimap. Unequipping the weapon, the minimap will be shown again</text>
</string>
<string id="ui_mcm_dynahud_minimap_help2">
<text>Equipping a binocular or both a detector, glowstick with a pistol or any 1-hand weapon will not hide the minimap</text>
</string>
<string id="ui_mcm_dynahud_minimap_help3">
<text>When in equip mode the minimap stays hidden even if you swap weapons. If you use Minimap Toggle mod, you can still toggle temporarily the minimap on when in the equip mode. This can be useful in seldom cases when you need both weapon and minimap available</text>
</string>
<string id="ui_mcm_dynahud_minimap_help4">
<text>You can also control the behaviour of the minimap when lowering a weapon or sprinting with one</text>
</string>
<string id="ui_mcm_dynahud_minimap_autohide">
<text>Enable Dynamic Minimap</text>
</string>
<string id="ui_mcm_dynahud_minimap_autohide_desc">
<text>When the dynamic minimap is enabled, the minimap toggle key still works as normal. When the dynamic minimap is disabled, you can only use the toggle key to hide it</text>
</string>
<string id="ui_mcm_dynahud_minimap_help5">
<text>You can further customize the dynamic minimap with these toggles</text>
</string>
<string id="ui_mcm_dynahud_minimap_hide">
<text>Hide minimap on Equip</text>
</string>
<string id="ui_mcm_dynahud_minimap_hide_desc">
<text>Turn off if you don't want to automatically hide the minimap when you equip a weapon</text>
</string>
<string id="ui_mcm_dynahud_minimap_show">
<text>Show minimap on Unequip</text>
</string>
<string id="ui_mcm_dynahud_minimap_show_desc">
<text>Disable if you don't want to automatically show the minimap when you holster the weapon</text>
</string>
<string id="ui_mcm_dynahud_minimap_autohide_timeout">
<text>Time in seconds for the minimap to be shown after unequipping a weapon</text>
</string>
<string id="ui_mcm_dynahud_minimap_autohide_timeout_desc">
<text>Time in seconds for the minimap to become visible after unequipping the last weapon</text>
</string>
<string id="ui_mcm_dynahud_minimap_show_on_wpn_lowered">
<text>Show minimap when lowering the weapon</text>
</string>
<string id="ui_mcm_dynahud_minimap_show_on_wpn_lowered_desc">
<text>Turn this on if you want to automatically show the minimap when you lower the weapon. The minimap will hide as soon as you raise the weapon. You can configure the timeout by wich the minimap will show</text>
</string>
<string id="ui_mcm_dynahud_minimap_show_on_actor_sprint">
<text>Show minimap when sprinting</text>
</string>
<string id="ui_mcm_dynahud_minimap_show_on_actor_sprint_desc">
<text>Turn this on if you want to automatically show the minimap when you sprint with a weapon in hand. This feature will always hide the minimap at the end of the sprint</text>
</string>
<string id="ui_mcm_dynahud_minimap_show_on_wpn_lowered_timeout">
<text>Time in seconds for the minimap to be shown after initiating a sprint</text>
</string>
<string id="ui_mcm_dynahud_minimap_show_on_wpn_lowered_timeout_desc">
<text>Once you start sprinting the minimap will show up only after this time spent on while sprinting. Set to zero to show the minimap instantaneously</text>
</string>
<string id="ui_mcm_dynahud_minimap_hide_on_end_sprint_timeout">
<text>Time in seconds for the minimap to hide after ending a sprint</text>
</string>
<string id="ui_mcm_dynahud_minimap_hide_on_end_sprint_timeout_desc">
<text>As you end sprinting, the minimap will autohide only after this time pass. Set to zero to hide the minimap instantaneously. BEST: Adjust accordignly to the initiating sprint timeout</text>
</string>
<!-- Dynamic Magazine Hud -->
<string id="ui_mcm_dynahud_menu_mags">
<text>Dynamic Magazine Hud</text>
</string>
<string id="ui_mcm_dynahud_mags_title">
<text>Dynamic Magazine Hud</text>
</string>
<string id="ui_mcm_dynahud_mags_help">
<text>Manage your Magazine Hud, showing only the magazine information when necessary and auto hiding them when not</text>
</string>
<string id="ui_mcm_dynahud_mags_enable">
<text>Enable Dynamic Magazine Hud</text>
</string>
<string id="ui_mcm_dynahud_mags_enable_desc">
<text>When you enable Dynamic Magazine Hud, the Magazine hud will be off unless you reload or use ammo check</text>
</string>
<string id="ui_mcm_dynahud_mags_show_reload">
<text>Show on reload</text>
</string>
<string id="ui_mcm_dynahud_mags_show_ammocheck">
<text>Show on ammo check</text>
</string>
<string id="ui_mcm_dynahud_mags_autohide_timeout">
<text>Time in seconds for the magazine hud to autohide after a reload or ammo check</text>
</string>
<string id="ui_mcm_dynahud_mags_weapon_check">
<text>Enable Dynamic Weapon check Hud</text>
</string>
<string id="ui_mcm_dynahud_mags_weapon_check_desc">
<text>If the FiremodeCheck mod is installed, whenever you do an ammo check you do a firemode check also. You still have to use the Firemode hotkey to switch between firemodes</text>
</string>
<string id="ui_mcm_dynahud_mags_help1">
<text>Install Dynahud with a Magazines hud option and the Anomaly Magazines mod installed in Anomaly to configure this module</text>
</string>
<!-- Notifications Strings -->
<string id="ui_mcm_dynahud_dynamic_main_hud_enabled">
<text>Dynamic Main Hud Enabled</text>
</string>
<string id="ui_mcm_dynahud_dynamic_main_hud_disabled">
<text>Dynamic Main Hud Disabled</text>
</string>
<string id="ui_mcm_dynahud_main_hud_on">
<text>Main Hud is On</text>
</string>
<string id="ui_mcm_dynahud_main_hud_off">
<text>Main Hud is Off</text>
</string>
<string id="ui_mcm_dynahud_dynamic_bhs_hud_on">
<text>Dynamic BHS Hud is On</text>
</string>
<string id="ui_mcm_dynahud_dynamic_bhs_hud_off">
<text>Dynamic BHS Hud is Off</text>
</string>
<string id="ui_mcm_dynahud_dynamic_bhs_hud_enabled">
<text>Dynamic BHS Hud Enabled</text>
</string>
<string id="ui_mcm_dynahud_dynamic_bhs_hud_disabled">
<text>Dynamic BHS Hud Disabled</text>
</string>
<string id="ui_mcm_dynahud_dynamic_minimap_enabled">
<text>Dynamic Minimap Enabled</text>
</string>
<string id="ui_mcm_dynahud_dynamic_minimap_disabled">
<text>Dynamic Minimap Disabled</text>
</string>
<string id="ui_mcm_dynahud_dynamic_minimap_global_visible">
<text>Minimap global preference has been changed to visible</text>
</string>
<string id="ui_mcm_dynahud_dynamic_minimap_global_hidden">
<text>Minimap global preference has been changed to hidden</text>
</string>
<string id="ui_mcm_dynahud_dynamic_minimap_global_auto">
<text>Minimap global preference has been changed to auto</text>
</string>
<string id="ui_mcm_dynahud_bhs_dismissed">
<text>BHS Hud injury dismissed</text>
</string>
<string id="ui_mcm_dynahud_bhs_dismiss_not_allowed">
<text>BHS Hud cannot be dismissed, you are seriously injured</text>
</string>
<string id="ui_mcm_dynahud_dynamic_bhs_off_dismiss_not_allowed">
<text>Dynamic BHS Hud is Off. Dismiss not allowed</text>
</string>
<string id="ui_mcm_dynahud_dynamic_bhs_hud_on_noinjuries">
<text>No standing injuries, the BHS Hud will stay hidden until next new injury</text>
</string>
<string id="ui_mcm_dynahud_dynamic_bhs_hud_on_injuried">
<text>You are injuried! Hold H to dismiss/hide the BHS hud and ignore this injury alert briefly. Heal fully to hide forever</text>
</string>
<string id="ui_mcm_dynahud_dynamic_bhs_hud_off_help1">
<text>The BHS hud will be always visible from now on. Press H to turn the BHS Hud dynamic</text>
</string>
<!-- Cold System Hud -->
<string id="ui_mcm_dynahud_menu_cold_system">
<text>Dynamic Cold System</text>
</string>
<string id="ui_mcm_dynahud_cold_system_title">
<text>Dynamic Cold System</text>
</string>
<string id="ui_mcm_dynahud_cold_system_help">
<text>When the Dynamic Cold System is enabled, the Cold Hud will stay hidden as long as the cold value does not cross the safety threshold</text>
</string>
<string id="ui_mcm_dynahud_cold_system_help1">
<text>Above the safety threshold the Cold Hud will be shown for few seconds and hidden again until the cold cross next breakpoint value. The cold breakpoint value increment can be configured below</text>
</string>
<string id="ui_mcm_dynahud_cold_system_help2">
<text>When your cold level is decreasing the Cold Hud turns in recovery mode and is shown and always on. For instance when near a campfire. When the cold start increasing the Cold Hud turn into dynamic mode again</text>
</string>
<string id="ui_mcm_dynahud_cold_system_enable">
<text>Enable Dynamic Cold System Hud</text>
</string>
<string id="ui_mcm_dynahud_cold_system_enable_desc">
<text>When you enable the Dynamic Cold System, the cold hud will show up according to certain conditions set below</text>
</string>
<string id="ui_mcm_dynahud_cold_system_safe_threshold">
<text>The safe threshold after which the Dynamic Cold Hud becames active</text>
</string>
<string id="ui_mcm_dynahud_cold_system_safe_threshold_desc">
<text>When the cold cross this threshold, the Cold System will start to notify you by showing the Cold Hud periodically. As long as the cold stays below this value the Cold Hud stays hidden. \n
\n 600 is the Cold System default value for the safe threshold after which fever can occur</text>
</string>
<string id="ui_mcm_dynahud_cold_system_critical_threshold">
<text>The critical threshold after which the Cold Hud is always on</text>
</string>
<string id="ui_mcm_dynahud_cold_system_critical_threshold_desc">
<text>When the cold cross this threshold, the Cold Hud is always displayed unless the cold drops again below the critical threshold\n
\n 1800 is the Cold System default value for the critical threshold after which frostbite will occur</text>
</string>
<string id="ui_mcm_dynahud_cold_system_breakpoint">
<text>The cold breakpoint increment value</text>
</string>
<string id="ui_mcm_dynahud_cold_system_breakpoint_desc">
<text>When the cold is above the safe threshold the Cold Hud will periodically showup when the cold reach these step increments (e.g. if safe threshold is 600 and breakpoint is 200, the Cold Hud will showup at each of these cold values: 800, 1000, 1200, etc) </text>
</string>
<string id="ui_mcm_dynahud_cold_system_show_recovery">
<text>Show Cold System Hud when recovering from cold</text>
</string>
<string id="ui_mcm_dynahud_cold_system_show_recovery_desc">
<text>If enabled, whenever the cold level is decreasing the Cold Hud stays always on. For instance when near a campfire</text>
</string>
<string id="ui_mcm_dynahud_cold_system_help_not_installed">
<text>You need to install the Cold System mod in order to configure the Dynamic Cold System Hud</text>
</string>
</string_table>