Divergent/mods/DynaHUD/gamedata/configs/ui/maingame_16.xml

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2024-03-17 20:18:03 -04:00
<w>
<!--
Indicators and boosters elements are controlled by actor_status.script now
Engine version is diabled (y values have negative numbers to throw the element outside of view)
To enable them from here simple disable the script HUD and remove the (-) from Y
-->
<main x="0" y="0" width="1024" height="768">
<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
<texture>ui_icons_newPDA_Crclbig_h</texture>
</_auto_static>
</main>
<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
<text font="letterica16" r="238" g="224" b="198"/>
</speech_menu>
<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
<text align="c" font="graffiti22" r="225" g="225" b="250" a="255" />
</quick_info>
<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
<weapon_jammed_static x="9999" y="9999" width="53" height="64" stretch="1">
<texture>ui_hud_icon_weapon</texture>
</weapon_jammed_static>
<indicator_helmet_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_outfit_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_weapon_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_overweight x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_starvation x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_radiation x="9999" y="9999" width="20" height="22" stretch="1"/>
<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
<indicator_booster_psy x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_Psy</texture>
</indicator_booster_psy>
<indicator_booster_radia x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_Radiation</texture>
</indicator_booster_radia>
<indicator_booster_chem x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_biological</texture>
</indicator_booster_chem>
<indicator_booster_wound x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_blood</texture>
</indicator_booster_wound>
<indicator_booster_weight x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_force</texture>
</indicator_booster_weight>
<indicator_booster_health x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_health</texture>
</indicator_booster_health>
<indicator_booster_power x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_stamina</texture>
</indicator_booster_power>
<indicator_booster_rad x="9999" y="9999" width="19" height="23">
<texture>ui_inGame2_shield_radiation_cleanup</texture>
</indicator_booster_rad>
<!--
<radiation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_radiation</texture>
</radiation_static>
<wound_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_drop</texture>
</wound_static>
<starvation_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_eat</texture>
</starvation_static>
<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_psycho</texture>
</psy_health_static>
<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_sleep</texture>
</can_sleep_static>
<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
-->
<invincible_static x="0" y="0" width="53" height="64" stretch="1">
<texture>ui_hud_icon_goodmode</texture>
</invincible_static>
<artefact_static x="9999" y="9999" width="53" height="64" stretch="1">
<texture>ui_hud_icon_artefact</texture>
</artefact_static>
<disk_io x="760" y="750" width="14" height="16" stretch="1">
<!-- <texture>ui\ui_disk_io</texture> -->
</disk_io>
<flashing_icons>
<flashing_icon x="9999" y="9999" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
<texture>ui_hud_icon_PDA</texture>
</flashing_icon>
</flashing_icons>
<pick_up_item x="452" y="400" width="120" height="100"/>
<!-- <new_contact_snd>detectors\contact_1</new_contact_snd> -->
<quick_slot0 x="9999" y="685" width="14" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64">
<counter x="-2" y="10" width="23" height="16" stretch="1" la_alpha="1" r="100" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64" >counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="c" vert_align="c" r="100" g="220" b="220" a="64" />
</counter>
<!-- <auto_frameline x="16" y="1110" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot0>
<quick_slot1 x="9999" y="685" width="14" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64" >
<counter x="-2" y="10" width="23" height="16" stretch="1" la_alpha="1" r="100" g="220" b="220" a="64">
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64" >counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="c" vert_align="c" r="100" g="220" b="220" a="64" />
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot1>
<quick_slot2 x="9999" y="685" width="14" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64" >
<counter x="-2" y="10" width="23" height="16" stretch="1" la_alpha="1" r="100" g="220" b="220" a="64" >
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64" >counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="c" vert_align="c" r="100" g="220" b="220" a="64" />
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot2>
<quick_slot3 x="9999" y="685" width="14" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
<counter x="-2" y="10" width="23" height="16" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64" >
<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64" >counter</window_name>
<!-- <texture a="200">ui_item_count_back</texture> -->
<text complex_mode="0" font="arial_14" align="c" vert_align="c" r="220" g="220" b="220" a="64" />
</counter>
<!-- <auto_frameline x="16" y="34" width="21" height="23">
<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
</auto_frameline> -->
</quick_slot3>
<quick_slot0_text a="9999" x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_1</text> -->
</quick_slot0_text>
<quick_slot1_text a="9999" x="9999" y="9999" width="17" height="13">
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_2</text> -->
</quick_slot1_text>
<quick_slot2_text a="9999" x="9999" y="9999" width="17" height="13" >
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_3</text> -->
</quick_slot2_text>
<quick_slot3_text a="9999" x="9999" y="9999" width="17" height="13" >
<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_4</text> -->
</quick_slot3_text>
<hud_states x="0" y="0" width="1024" height="768" stretch="1" >
<!--
<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
</bleeding_level_1>
<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
</bleeding_level_2>
<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
</bleeding_level_3>
<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
</radiation_level_1>
<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
</radiation_level_2>
<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
</radiation_level_3>
-->
<indik_rad x="9999" y="9999" width="29" height="33" stretch="1"/>
<indik_fire x="9999" y="9999" width="29" height="33" stretch="1"/>
<indik_psi x="9999" y="9999" width="29" height="33" stretch="1"/>
<indik_acid x="9999" y="9999" width="29" height="33" stretch="1"/>
<back x="0" y="611" width="168" height="154" stretch="1">
<texture>ui_dynahud_mainhud</texture>
</back>
<progress_bar_health x="15" y="759.5" width="71" height="5" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
<texture>ui_dynahud_health</texture>
</progress>
</progress_bar_health>
<progress_bar_stamina x="15" y="749" width="71" height="5" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
<texture>ui_dynahud_stamina</texture>
</progress>
</progress_bar_stamina>
<progress_bar_psy x="17" y="642" width="71" height="5" horz="1" min="0" max="100" pos="0">
<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
</progress>
</progress_bar_psy>
<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
<static_wpn_icon x="9999" y="9999" width="24" height="30" align="c" alignment="c" a = "100" la_alpha = "1" />
<static_cur_ammo x="64" y="725" width="24" height="37">
<text complex_mode="0" font="letterica16" align="c" r="220" g="220" b="220" a="170" >ammo</text>
</static_cur_ammo>
<static_fmj_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >fmj</text>
</static_fmj_ammo>
<static_ap_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >ap</text>
</static_ap_ammo>
<static_third_ammo x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >third</text>
</static_third_ammo>
<static_grenade x="9999" y="9999" width="26" height="15">
<text align="c" complex_mode="0" font="letterica16" vert_align="c" r="220" g="220" b="220" a="170" >gr</text>
</static_grenade>
<!-- <static_wpn_icon x="122" y="743" width="24" height="30" align="c" alignment="c" a = "100" /> -->
<static_fire_mode x="14" y="725" width="24" height="37" a = "170">
<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" />
</static_fire_mode>
</hud_states>
</w>