Divergent/mods/Redone Collection/gamedata/configs/scripts/agroprom_underground/smart/agr_u_soldiers.ltx

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2024-03-17 20:18:03 -04:00
[smart_terrain]
squad_id = 5
max_population = 1
respawn_params = respawn@agr_u_soldiers
respawn_idle = 172800
respawn_radius = 100
[respawn@agr_u_soldiers]
spawn_army_special
[spawn_army_special]
spawn_squads = agr_u_soldiers_squad
spawn_num = {!squad_name_exist(agr_u_soldiers_squad) -agr_military_colonel_kovalski_dead} 1, 0
[exclusive]
;agr_u_soldiers_controller = agroprom_underground\agr_u_soldiers_controller.ltx
agr_u_soldiers_squad_1 = agroprom_underground\agr_u_soldiers_logic.ltx
agr_u_soldiers_squad_2 = agroprom_underground\agr_u_soldiers_logic.ltx
agr_u_soldiers_squad_3 = agroprom_underground\agr_u_soldiers_logic.ltx
agr_u_soldiers_squad_4 = agroprom_underground\agr_u_soldiers_logic.ltx
agr_u_soldiers_squad_5 = agroprom_underground\agr_u_soldiers_logic.ltx
agr_u_soldiers_squad_6 = agroprom_underground\agr_u_soldiers_logic.ltx
agr_u_soldiers_squad_7 = agroprom_underground\agr_u_soldiers_logic.ltx
agr_u_soldiers_squad_8 = agroprom_underground\agr_u_soldiers_logic.ltx
;agru_end_poltergeist_squad_1 = agroprom_underground\agru_end_poltergeist_1.ltx
;agru_end_poltergeist_squad_2 = agroprom_underground\agru_end_poltergeist_2.ltx
;agru_end_poltergeist_squad_3 = agroprom_underground\agru_end_poltergeist_3.ltx
;agru_end_poltergeist_squad_4 = agroprom_underground\agru_end_poltergeist_4.ltx