30 lines
1.3 KiB
Plaintext
30 lines
1.3 KiB
Plaintext
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[smart_terrain]
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squad_id = 10
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max_population = 3
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respawn_params = respawn@mar_smart_terrain_4_5
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respawn_idle = 172800
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[respawn@mar_smart_terrain_4_5] Type: faction {renegade} = guardpost
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spawn_renegade@novice
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spawn_renegade@advanced
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[spawn_renegade@novice]
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spawn_squads = renegade_sim_squad_novice, renegade_sim_squad_novice
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spawn_num = {=actor_week_in_zone(1)} 2, 1
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[spawn_renegade@advanced]
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spawn_squads = renegade_sim_squad_advanced, renegade_sim_squad_advanced
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spawn_num = {=actor_week_in_zone(1) -mar_renegade_trader_dead -mar_renegade_mechanic_dead} 1, 0
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[exclusive]
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mar_renegade_mechanic_mlr = marsh\mar_renegade_mlr_characters_logic.ltx
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mar_renegade_squad_guard_mlr_1 = marsh\mar_renegade_mlr_characters_logic.ltx
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mar_renegade_squad_guard_mlr_2 = marsh\mar_renegade_mlr_characters_logic.ltx
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mar_renegade_squad_guard_mlr_3 = marsh\mar_renegade_mlr_characters_logic.ltx
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mar_smart_terrain_4_5_camp_work_1 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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mar_smart_terrain_4_5_camp_work_2 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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mar_smart_terrain_4_5_camp_work_3 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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mar_smart_terrain_4_5_camp_work_4 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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mar_smart_terrain_4_5_camp_work_5 = marsh\mar_smart_terrain_4_5_smart_logic.ltx
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