Divergent/mods/Soundscape Overhaul/gamedata/configs/environment/ambients.ltx

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2024-03-17 20:18:03 -04:00
#include "ambients\underground.ltx"
[day]
effects =
max_effect_period = 50.0
min_effect_period = 20.0
sound_channels = default_ambient_wind
[default]
effects =
max_effect_period = 60.0
min_effect_period = 30.0
sound_channels = default_ambient_wind
[evening]
effects =
max_effect_period = 50.0
min_effect_period = 20.0
sound_channels = default_ambient_night
[morning]
effects =
max_effect_period = 50.0
min_effect_period = 20.0
sound_channels = default_ambient_wind
[night]
effects =
max_effect_period = 80.0
min_effect_period = 30.0
sound_channels = default_ambient_night
[rain]
effects =
max_effect_period = 50.0
min_effect_period = 10.0
sound_channels = default_ambient_wind
[rain_night]
effects =
max_effect_period = 60.0
min_effect_period = 30.0
sound_channels = default_ambient_night
[rain_day]
effects =
max_effect_period = 40.0
min_effect_period = 20.0
sound_channels = default_ambient_wind
[pre_storm]
effects =
max_effect_period = 20.0
min_effect_period = 10.0
sound_channels = default_ambient_wind
[storm_night]
effects =
max_effect_period = 30.0
min_effect_period = 15.0
sound_channels = default_ambient_night
[storm_day]
effects =
max_effect_period = 20.0
min_effect_period = 15.0
sound_channels = default_ambient_wind
[tuman]
effects =
max_effect_period = 50.0
min_effect_period = 10.0
sound_channels = default_ambient_wind
[tuman_night]
effects =
max_effect_period = 60.0
min_effect_period = 30.0
sound_channels = default_ambient_night
[tuman_day]
effects =
max_effect_period = 40.0
min_effect_period = 20.0
sound_channels = default_ambient_wind
[pre_blowout]
effects = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
max_effect_period = 10.0
min_effect_period = 5.0
sound_channels = blowout_background, blowout_impacts, blowout_rumble, blowout_wind, out_screams
[blowout]
effects = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
max_effect_period = 3.0
min_effect_period = 1.0
sound_channels = blowout_background, blowout_impacts, blowout_rumble, blowout_ambient, blowout_flare, out_screams
[post_blowout]
effects =
max_effect_period = 160.0
min_effect_period = 130.0
sound_channels = blowout_background, blowout_wind, blowout_rumble, out_screams
[pre_psi_storm]
effects = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
max_effect_period = 5.0
min_effect_period = 3.0
sound_channels = blowout_rumble, blowout_wind, out_screams
[psi_storm]
effects = blowout_effect_01, blowout_effect_02, blowout_effect_03, blowout_effect_04, blowout_effect_05, blowout_effect_06, blowout_effect_07, blowout_effect_08, blowout_effect_09, blowout_effect_10, blowout_effect_11, blowout_effect_12, blowout_effect_13, blowout_effect_14, blowout_effect_15, blowout_effect_16, blowout_effect_17, blowout_effect_18, blowout_effect_19, blowout_effect_20, blowout_effect_21, blowout_effect_22, blowout_effect_23, blowout_effect_24, blowout_effect_25, blowout_effect_26, blowout_effect_27, blowout_effect_28, blowout_effect_29, blowout_effect_30, blowout_effect_31, blowout_effect_32, blowout_effect_33, blowout_effect_34, blowout_effect_35, blowout_effect_36, blowout_effect_37, blowout_effect_38, blowout_effect_39, blowout_effect_40, blowout_effect_41, blowout_effect_42, blowout_effect_43, blowout_effect_44, blowout_effect_45, blowout_effect_46, blowout_effect_47, blowout_effect_48
max_effect_period = 3.0
min_effect_period = 1.0
sound_channels = blowout_rumble, blowout_wind, out_screams
[post_psi_storm]
effects =
max_effect_period = 10.0
min_effect_period = 5.0
sound_channels = blowout_rumble, blowout_wind, out_screams