Divergent/mods/Binocular Renaimation/gamedata/configs/items/weapons/m_binoc.ltx

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2024-03-17 20:18:03 -04:00
; UNUSED -- it works the same as wpn_binoc_inv and all traders sell that one, so this cannot be obtained normally
; since most properties are defined here i'd say in 1.6 to delete the _inv version and keep and use this one instead
[wpn_binoc]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc_sounds
GroupControlSection = spawn_group
discovery_dependency =
$npc = on
$prefetch = 8
$spawn = "weapons\binocular"
scheduled = off
cform = skeleton
class = WP_BINOC
slot = 4
animation_slot = 13
ef_main_weapon_type = 5
ef_weapon_type = 0
hand_dependence = 2
single_handed = 0
default_to_ruck = true
sprint_allowed = true
show_ammo = false
show_condition = false
inv_grid_height = 1
inv_grid_width = 2
inv_grid_x = 14
inv_grid_y = 9
inv_name = st_binocular_name
inv_name_short = st_binocular_name
description = st_binocular_descr
highlight_equipped = true
anim_item = true
kind = w_misc
inv_weight = 1.0
cost = 1580
repair_type = lens
hud = wpn_binoc_hud
visual = dynamics\devices\dev_binoculars\dev_binoculars.ogf
normal = 0, 1, 0
position = -0.08, -0.05, 0.05
orientation = 0, -90, 70
direction = 0, 0, 1
fire_point = 0.0, 0.133, 0.161
ph_mass = 1
attach_bone_name = bip01_r_hand
attach_position_offset = 0.080000, 0.021273, 0.100000
attach_angle_offset = 3.080506, -1.493053, -1.202040
auto_attach = false
catch_snd = none
found_snd = none
vis_frame_color = 0.0, 0.0, 0.0, 0.0
vis_frame_speed = 0
vision_present = true
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
light_color = 0.6, 0.5, 0.3
light_range = 3.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_binoc, up_gr_seconab_binoc, up_gr_thirdab_binoc
installed_upgrades =
upgrade_scheme = upgrade_scheme_binoculars
upgr_icon_x = 300
upgr_icon_y = 1950
upgr_icon_width = 150
upgr_icon_height = 100
upgr_icon_path = ui\ui_actor_weapons
ammo_class = ammo_binoc
ammo_current = 0
ammo_elapsed = 0
ammo_limit = 0
ammo_mag_size = 0
scope_status = 1
scope_texture = wpn_crosshair_bino
scope_zoom_factor = 20
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 0
hit_power = 0
hit_type = fire_wound
fire_distance = 0
bullet_speed = 0
rpm = 0
rpm_empty_click = 0
zoom_enabled = true
reload_dof = 0.0, 0.5, 5, 1.7
control_inertion_factor = 1.1
fire_dispersion_base = 1
fire_dispersion_condition_factor = 0
misfire_start_condition = 0
misfire_start_prob = 0.003
misfire_end_condition = 0
misfire_end_prob = 0.02
condition_queue_shot_dec = 0
condition_shot_dec = 0
cam_return = 0
cam_relax_speed = 7
cam_dispersion = 1.9
cam_dispersion_frac = 1.1
cam_dispersion_inc = 1.9
cam_max_angle = 10.0
cam_max_angle_horz = 10.0
cam_step_angle_horz = 1.2
PDM_disp_accel_factor = 1.1
PDM_disp_base = 0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.1
disp_crouch_factor = 0
disp_jump_factor = 0
disp_vel_factor = 0
cam_relax_speed_ai = 360
min_radius = 0
max_radius = 500
snd_close = weapons\generic_close
snd_on_take = other
can_be_lowered = false
[wpn_binoc_hud]:hud_base
item_visual = dynamics\devices\dev_binoculars\dev_binoculars_hud
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0, 0.008, 0
hands_position_16x9 = 0, 0.008, 0.01
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = 0.00876, -0.127671, -0.10682
aim_hud_offset_pos_16x9 = 0.00876, -0.127671, -0.10682
aim_hud_offset_rot = -0.805134, -0.01936, 0.04008
aim_hud_offset_rot_16x9 = -0.805134, -0.01936, 0.04008
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_hide = binoc_holster, idle
anm_idle = binoc_idle, idle
anm_idle_aim = binoc_idle, idle
anm_idle_moving = binoc_walk, idle
anm_idle_moving_crouch = binoc_walk, idle, 0.75
anm_idle_sprint = binoc_sprint, idle, 1.2
anm_show = binoc_draw, idle
anm_bore = binoc_bore, idle
freelook_z_offset_mul = 0.75
;------------------------------------------------------------------------------------------------
[wpn_binoc_inv]:identity_immunities,weapon_probability,default_weapon_params,wpn_binoc
animation_slot = 2
hand_dependence = 1
hud = wpn_binoculars_hud
ph_mass = 3
scope_dynamic_zoom = off
control_inertion_factor = 1.28
fire_dispersion_base = 1
holder_fov_modifier = 0.7
holder_range_modifier = 2.0
anim_item = false
[wpn_binoculars_hud]:wpn_binoc_hud
attach_place_idx = 0