115 lines
3.8 KiB
Plaintext
115 lines
3.8 KiB
Plaintext
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local show_campfires = true
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local show_only_visited = true
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local mcm_id = "campfires_on_map"
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local campfires = {}
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local visited_campfires = {}
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function actor_on_info_callback(_, info_id)
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if info_id ~= "ui_pda" then return end
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update_campfires()
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end
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function get_campfire_binder(dist)
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local pos = db.actor:position()
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for id,binder in pairs(bind_campfire.campfires_all) do
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if (binder and binder.campfire) then
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if (pos:distance_to_sqr(binder.object:position()) <= dist) then
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return binder
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end
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end
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end
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end
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function update_campfires()
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if not show_campfires then return end
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for id,binder in pairs(bind_campfire.campfires_all) do
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if (binder and binder.campfire) then
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local is_lit = binder.campfire:is_on()
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toggle_campfire(id, is_lit)
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end
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end
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end
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function toggle_campfire(id, is_lit)
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local status = is_lit and "lit" or "unlit"
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if campfires[id] and ((not visited_campfires[id]) and show_only_visited) then
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level.map_remove_object_spot(id,"campfire_" .. campfires[id])
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campfires[id] = nil
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return
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end
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local visited = visited_campfires[id] and "_visited" or ""
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if campfires[id] and campfires[id] ~= status then
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level.map_remove_object_spot(id,"campfire_" .. campfires[id])
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level.map_add_object_spot(id, "campfire_" .. status, "st_campfire" .. visited)
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elseif (not campfires[id]) and ((visited_campfires[id]) or (not show_only_visited)) then
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level.map_add_object_spot(id, "campfire_" .. status, "st_campfire" .. visited)
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end
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campfires[id] = status
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end
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function on_mcm_load()
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local options = {
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id = mcm_id, sh = true,
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gr = {
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{ id = mcm_id , type = "slide" , link = "ui_options_slider_player", text = "ui_mcm_menu_" .. mcm_id, size = {512, 50}, spacing = 20},
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{ id = "show_campfires" , type = "check", val = 1, def = true},
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{ id = "show_only_visited" , type = "check", val = 1, def = true}
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}
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}
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return options
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end
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function on_option_change()
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if ui_mcm then
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show_campfires = ui_mcm.get(mcm_id .. "/show_campfires")
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show_only_visited = ui_mcm.get(mcm_id .. "/show_only_visited")
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end
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for id, status in pairs(campfires) do
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level.map_remove_object_spot(id,"campfire_" .. status)
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campfires[id] = nil
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end
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update_campfires()
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end
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function save_state(m_data)
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m_data.visited_campfires = visited_campfires
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end
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function load_state(m_data)
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visited_campfires = m_data.visited_campfires or {}
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end
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function on_before_save_input()
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local campfire_radius = 5
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local nearby_campfire = get_campfire_binder(campfire_radius)
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if nearby_campfire then
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local id = nearby_campfire.object:id()
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visited_campfires[id] = true
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toggle_campfire(id, nearby_campfire.campfire:is_on())
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_info_callback", actor_on_info_callback)
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RegisterScriptCallback("on_option_change", on_option_change)
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RegisterScriptCallback("save_state", save_state)
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RegisterScriptCallback("load_state", load_state)
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RegisterScriptCallback("on_before_save_input", on_before_save_input)
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RegisterScriptCallback("actor_on_first_update", update_campfires)
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local cached_use_campfire = bind_campfire.use_campfire
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bind_campfire.use_campfire = function(actor,zone,p) -- called from game_tutorials.xml
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local pos = db.actor:position()
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for id,binder in pairs(bind_campfire.campfires_all) do
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if (binder and binder.campfire) then
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if (pos:distance_to_sqr(binder.object:position()) <= 2) then
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visited_campfires[id] = true
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end
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end
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end
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cached_use_campfire(actor,zone,p)
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end
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on_option_change()
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end
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