103 lines
2.6 KiB
Plaintext
103 lines
2.6 KiB
Plaintext
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-- Get object sections
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local object_sections = ui_debug_main.get_spawn_table("Physic (Misc.)")
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print_table(object_sections)
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-- GUI Class
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class "UIHFSelectObj" (CUIScriptWnd)
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function UIHFSelectObj:__init() super()
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self:InitControls()
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self:InitCallbacks()
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end
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function UIHFSelectObj:InitControls()
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self:SetWndRect(Frect():set(0, 0, 1024, 768))
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local xml = CScriptXmlInit()
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-- xml:ParseFile("ui_sleep_dialog.xml")
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xml:ParseFile("ui_hf_creativemode_dialog.xml")
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-- List of objects
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self.obj_select = xml:InitComboBox("obj_select", self)
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self:Register(self.obj_select, "obj_select")
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for i=1,#object_sections do
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self.obj_select:AddItem(object_sections[i], i)
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end
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-- Spawn button
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self.btn_spawn = xml:Init3tButton("btn_spawn", self)
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self:Register(self.btn_spawn, "btn_spawn")
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end
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function UIHFSelectObj:OnKeyboard(dik, keyboard_action)
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local res = CUIScriptWnd.OnKeyboard(self,dik,keyboard_action)
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if (res == false) then
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local bind = dik_to_bind(dik)
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if keyboard_action == ui_events.WINDOW_KEY_PRESSED then
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if dik == DIK_keys.DIK_ESCAPE then
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self:Close()
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elseif dik == DIK_keys.DIK_RETURN then
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self:Accept()
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end
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end
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end
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return res
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end
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function UIHFSelectObj:InitCallbacks()
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self:AddCallback("btn_spawn", ui_events.BUTTON_CLICKED, self.Accept, self)
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end
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function UIHFSelectObj:Update()
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CUIScriptWnd.Update(self)
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end
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function UIHFSelectObj:Accept()
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local i = self.obj_select:CurrentID()
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local section = object_sections[i]
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if not section then return end
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placeable_furniture.start_placing_item(section)
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self:Close()
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end
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function UIHFSelectObj:Close()
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self:HideDialog()
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Unregister_UI("UIHFSelectObj")
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end
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-- GUI
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---@type hf_creativemode.UIHFSelectObj
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GUISelect = nil
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function open_select_menu()
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if not DEV_DEBUG then return end
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hide_hud_inventory()
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if (not GUISelect) then
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GUISelect = UIHFSelectObj()
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end
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if (GUISelect) and (not GUISelect:IsShown()) then
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GUISelect:ShowDialog(true)
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Register_UI("UIHFSelectObj","creative_mode")
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end
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end
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--
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local bind_open_menu = DIK_keys.DIK_SEMICOLON
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function on_key_press(dik)
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if dik ~= bind_open_menu then return end
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open_select_menu()
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end
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function on_option_change(mcm)
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if not mcm then return end
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bind_open_menu = ui_mcm.get("aol_hf/debug/bind_creative_mode") or bind_open_menu
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end
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function on_game_start()
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RegisterScriptCallback("on_option_change",on_option_change)
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on_option_change(ui_mcm and ui_mcm.key_hold)
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RegisterScriptCallback("on_key_press", on_key_press)
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end
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