391 lines
8.0 KiB
Plaintext
391 lines
8.0 KiB
Plaintext
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kind_to_section = {
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["SM_KARLIK"] = "karlik",
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["SM_PSYSUCKER"] = "psysucker",
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["SM_LURKER"] = "lurker",
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-- Dynamic Mutants
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["SM_GERMAN_SHEPHERD"] = "german_shepherd",
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["SM_FOX"] = "fox",
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["SM_PIRANHA"] = "piranha",
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["SM_VOLK"] = "volk",
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["SM_TARK"] = "tark",
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["SM_MEDVED"] = "medved",
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["SM_MONSTER_BOAR"] = "monster_boar",
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["SM_VENDIGO"] = "vendigo",
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["SM_CHICKEN"] = "chicken",
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["SM_POLTER_CORP"] = "poltergeist_corporeal",
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}
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clsid_to_section = {
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[clsid.bloodsucker_s] = "bloodsucker",
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[clsid.boar_s] = "boar",
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[clsid.burer_s] = "burer",
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[clsid.chimera_s] = "chimera",
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[clsid.controller_s] = "controller",
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[clsid.dog_s] = "dog",
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[clsid.flesh_s] = "flesh",
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[clsid.gigant_s] = "gigant",
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[clsid.poltergeist_s] = "poltergeist",
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[clsid.psy_dog_s] = "psy_dog",
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[clsid.psy_dog_phantom_s] = "psy_dog",
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[clsid.pseudodog_s] = "pseudodog",
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[clsid.snork_s] = "snork",
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[clsid.tushkano_s] = "tushkano",
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[clsid.cat_s] = "cat",
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[clsid.fracture_s] = "fracture",
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[clsid.zombie_s] = "zombie",
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[clsid.crow] = "crow",
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[clsid.rat_s] = "rat"
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}
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clsdbg_to_section = {
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["SM_KARLIK"] = "karlik",
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["SM_PSYSUCKER"] = "psysucker",
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["SM_LURKER"] = "lurker",
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-- Dynamic Mutants
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["SM_GERMAN_SHEPHERD"] = "german_shepherd",
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["SM_FOX"] = "fox",
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["SM_PIRANHA"] = "piranha",
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["SM_VOLK"] = "volk",
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["SM_TARK"] = "tark",
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["SM_MEDVED"] = "medved",
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["SM_MONSTER_BOAR"] = "monster_boar",
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["SM_VENDIGO"] = "vendigo",
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["SM_CHICKEN"] = "chicken",
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["SM_POLTER_CORP"] = "poltergeist_corporeal",
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}
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monsterTable = {
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crow = {
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mutant_part_crow_beak = {
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"bip01_head",
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},
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},
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bloodsucker = {
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mutant_part_krovosos_jaw = {
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{"bone10", "bone20", "bone15", "bone02"},
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},
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},
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burer = {
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mutant_part_burer_hand = {
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"left_hand",
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"right_hand",
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},
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mutant_part_brain_burer = {
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"head",
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},
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},
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chimera = {
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mutant_part_chimera_claw = {
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"l_middle_1",
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"l_index_1",
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"l_pinky_1",
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"l_thumb_1",
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"r_middle_1",
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"r_index_1",
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"r_pinky_1",
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"r_thumb_1",
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"l_toe_middle_1",
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"l_toe_index_1",
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"l_toe_pinky_1",
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"r_toe_middle_1",
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"r_toe_index_1",
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"r_toe_pinky_1",
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},
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},
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controller = {
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mutant_part_controller_glass = {
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"bip01_head"
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},
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mutant_part_controller_hand = {
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"bip01_l_hand",
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"bip01_r_hand",
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},
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},
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boar = {
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mutant_part_boar_leg = {
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"bip01_l_horselink",
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"bip01_r_horselink",
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"bip01_l_forearm",
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"bip01_r_forearm",
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},
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mutant_part_tusk_boar = {
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"snout",
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},
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},
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dog = {
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mutant_part_dog_tail = {
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"bip01_tail1"
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},
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},
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flesh = {
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mutant_part_flesh_eye = {
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"bip01_ponytail2",
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},
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},
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gigant = {
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mutant_part_pseudogigant_hand = {
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"righttophand",
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"lefttophand",
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},
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mutant_part_pseudogigant_eye = {
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"lefteye",
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"righteye",
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}
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},
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psy_dog = {
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mutant_part_controller_glass = {
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"bip01_head",
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},
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mutant_part_psevdodog_tail = {
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"bip01_tail1",
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},
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hide_psy_dog = {
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"bone03",
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},
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mutant_part_fang_psevdodog = {
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"bone02",
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}
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},
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pseudodog = {
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mutant_part_psevdodog_tail = {
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"bip01_tail1",
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},
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hide_psy_dog = {
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"bone03",
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},
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mutant_part_fang_psevdodog = {
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"bone02",
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}
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},
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snork = {
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mutant_part_snork_leg = {
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"rightfoot",
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"leftfoot",
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},
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mutant_part_snork_hand = {
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"righthand",
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"lefthand",
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},
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mutant_part_snork_mask = {
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"bip01_head",
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},
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},
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tushkano = {
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mutant_part_tushkano_head = {
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"bip01_head",
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},
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},
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cat = {
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-- mutant_part_cat_thyroid = {
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-- },
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mutant_part_cat_tail = {
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"bip01_tail1",
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},
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mutant_part_cat_claw = {
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"bip01_r_hand",
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"bip01_l_hand",
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"bip01_r_toe0",
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"bip01_l_toe0",
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},
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},
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fracture = {
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mutant_part_fracture_hand = {
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"bip01_l_hand",
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"bip01_r_hand",
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},
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},
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zombie = {
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mutant_part_zombi_hand = {
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"bip01_r_hand",
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"bip01_l_hand",
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},
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},
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lurker = {
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mutant_part_lurker_eye = {
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"eye_l",
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"eye_r",
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},
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},
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psysucker = {
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mutant_part_psysucker_hand = {
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"bip01_r_hand",
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"bip01_l_hand",
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},
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},
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karlik = {
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mutant_part_controller_glass = {
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"bip01_head",
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},
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},
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-- Dynamic Mutants
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german_shepherd = {
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mutant_part_dog_tail = {
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"bip01_tail",
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},
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},
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fox = {
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mutant_part_dog_tail = {
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"bip01_tail",
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},
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},
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volk = {
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mutant_part_chimera_claw = {
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"bip01_r_hand",
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"bip01_l_hand",
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"bip01_r_foot",
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"bip01_l_foot",
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},
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},
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tark = {
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mutant_part_chimera_kogot = {
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"bip01_r_hand",
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"bip01_l_hand",
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"bip01_r_foot",
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"bip01_l_foot",
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},
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},
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medved = {
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mutant_part_chimera_claw = {
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"bip01_r_hand",
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"bip01_l_hand",
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"bip01_r_foot",
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"bip01_l_foot",
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},
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},
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monster_boar = {
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mutant_part_boar_leg = {
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"bip01_l_horselink",
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"bip01_r_horselink",
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"bip01_l_forearm",
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"bip01_r_forearm",
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},
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mutant_part_tusk_boar = {
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"bone02",
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},
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},
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vendigo = {
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mutant_part_chimera_claw = {
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"r_pinky",
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"r_middle",
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"r_index",
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"l_pinky",
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"l_middle",
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"l_index",
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},
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mutant_part_chimera_kogot = {
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"head_boss",
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},
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},
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}
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function getMutantType(obj_mutant)
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return kind_to_section[SYS_GetParam(0, obj_mutant:section(), "kind", "")] or clsid_to_section[obj_mutant:clsid()]
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end
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function getBoneTable(monster)
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monster = monster or ""
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return dup_table(monsterTable[monster] or {})
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end
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function getBoneTableName(obj_mutant, name)
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return "lootBoneTable" .. (name or obj_mutant:name() or "")
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end
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function getSeObjData(id)
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local m_data = alife_storage_manager.get_state()
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return m_data.se_object[id]
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end
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function loadBones(obj_mutant)
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local seData = getSeObjData(obj_mutant:id())
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if seData and seData.name ~= obj_mutant:name() then
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se_save_var(obj_mutant:id(), nil, getBoneTableName(obj_mutant, seData.name), nil)
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se_save_var(obj_mutant:id(), nil, getBoneTableName(obj_mutant), nil)
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end
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local data = se_load_var(obj_mutant:id(), nil, getBoneTableName(obj_mutant)) or getBoneTable(getMutantType(obj_mutant))
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return data
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end
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function saveBones(obj_mutant, data)
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se_save_var(obj_mutant:id(), nil, getBoneTableName(obj_mutant), data)
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end
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function switchBones(obj, bone, visibility)
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local function _hide(b)
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obj:set_bone_visible(b, visibility, true)
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end
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if type(bone) == "table" then
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for i, b in ipairs(bone) do
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_hide(b)
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end
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else
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_hide(bone)
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end
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end
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-- Restore bones on net destroy, otherwise the model is fucked after loading
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function restoreBones()
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for i = 1, 65534 do
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local obj = level.object_by_id(i)
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if obj then
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local boneTableName = getBoneTableName(obj)
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if se_load_var(i, nil, boneTableName) then
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local boneTable = getBoneTable(getMutantType(obj))
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if is_not_empty(boneTable) then
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for sec, t in pairs(boneTable) do
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for i, b in ipairs(t) do
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switchBones(obj, b, true)
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end
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end
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end
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end
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end
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_net_destroy", restoreBones)
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Loot = ui_mutant_loot.UIMutantLoot.Loot
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ui_mutant_loot.UIMutantLoot.Loot = function(self, ...)
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local obj_mutant = level.object_by_id(self.id)
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if (not obj_mutant) then
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Loot(self, ...)
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return
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end
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local loot_table = dup_table(self.loot)
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Loot(self, ...)
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local mutantType = getMutantType(obj_mutant)
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local boneTableName = getBoneTableName(obj_mutant)
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local boneTable = loadBones(obj_mutant)
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-- printf("looting %s, has boneTable %s", mutantType, is_not_empty(boneTable))
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-- print_r(boneTable)
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if is_empty(boneTable) then return end
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for sec, t in pairs(boneTable) do
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if loot_table[sec] then
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local count = loot_table[sec].count - (self.loot[sec] and self.loot[sec].count or 0)
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local maxCount = #t
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for i = 1, math.min(count, maxCount) do
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local pickedBone = table.remove(t, math.random(#t))
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-- printf("picked bone %s, part %s, mutant %s", type(pickedBone) == "table" and table.concat(pickedBone, ",") or pickedBone, sec, mutantType)
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switchBones(obj_mutant, pickedBone, false)
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end
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if is_empty(t) then
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boneTable[sec] = nil
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end
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end
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end
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if is_not_empty(boneTable) then
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saveBones(obj_mutant, boneTable)
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else
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saveBones(obj_mutant, nil)
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end
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end
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end
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