Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_k98_up.ltx

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2024-03-17 20:18:03 -04:00
[up_sect_firsta_k98]
cost = 2580
value = +10
condition_shot_dec = -0.0005
condition_queue_shot_dec = -0.0005
inv_weight = +0.09
[up_sect_firstc_k98]
cost = 2670
value = +10
fire_dispersion_base = -0.045
inv_weight = +0.06
[up_sect_firstd_k98]
cost = 3160
value = +10
bullet_speed = +55
fire_dispersion_base = -0.01
inv_weight = +0.1
[up_sect_firste_k98]
cost = 5780
value = "7.62x39"
condition_shot_dec = +0.0001
condition_queue_shot_dec = +0.0001
misfire_start_prob = 0.0005
misfire_end_prob = 0.005
ammo_class = ammo_7.62x39_fmj, ammo_7.62x39_fmj_bad, ammo_7.62x39_fmj_verybad, ammo_7.62x39_ap, ammo_7.62x39_ap_bad, ammo_7.62x39_ap_verybad
inv_weight = -0.1
[up_sect_firstf_k98]
cost = 8360
value = "7.62x51"
condition_shot_dec = +0.0002
condition_queue_shot_dec = +0.0002
misfire_start_prob = 0.0005
misfire_end_prob = 0.005
ammo_class = ammo_7.62x51_fmj, ammo_7.62x51_fmj_bad, ammo_7.62x51_fmj_verybad, ammo_7.62x51_ap, ammo_7.62x51_ap_bad, ammo_7.62x51_ap_verybad
silencer_status = 2
silencer_name = wpn_sil_nato
silencer_x = 270
silencer_y = -15
snd_silncer_shot = wpn_k98_sil_upgraded
inv_weight = +0.2
[up_sect_secona_k98]
cost = 2370
value = -0.4
inv_weight = -0.4
crosshair_inertion = -0.2
PDM_disp_vel_factor = -0.04
PDM_disp_accel_factor = -0.04
[up_sect_seconc_k98]
cost = 3350
value = +25
crosshair_inertion = -1.5
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
inv_weight = -0.03
[up_sect_secone_k98]
cost = 3680
value = -20
cam_dispersion = -0.144
cam_dispersion_inc = 0.0 ;-0.144
cam_step_angle_horz = -0.235
zoom_cam_dispersion = -0.134
zoom_cam_dispersion_inc = 0.0 ; -0.134
zoom_cam_step_angle_horz = -0.215
inv_weight = +0.06
[up_sect_seconf_k98]
cost = 3960
value = +20
bullet_speed = +60
fire_dispersion_base = -0.016
inv_weight = +0.08
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_k98]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_k98
section = up_sect_firsta_k98
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b3_name
description = st_up_auts_b3_descr
icon = ui_inGame2_upgrade_SVUmk2_2
[up_firstc_k98]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_k98
section = up_sect_firstc_k98
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_prih_a1_name
description = st_up_prih_a1_descr
icon = ui_inGame2_upgrade_RP74_13
[up_firstd_k98]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_k98
section = up_sect_firstd_k98
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_IL86_4
[up_firste_k98]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_k98
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b5_name
description = st_up_add_b5_descr
icon = ui_inGame2_upgrade_AKM_74_2_17
[up_firstf_k98]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_k98
property = prop_calibre, prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b6_name
description = st_up_add_b6_descr
icon = ui_inGame2_upgrade_IL86_17
[up_secona_k98]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_k98
section = up_sect_secona_k98
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_a1_name
description = st_up_stvd_a1_descr
icon = ui_inGame2_upgrade_Obrez_3
[up_seconc_k98]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_k98
section = up_sect_seconc_k98
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auth_c2_name
description = st_up_auth_c2_descr
icon = ui_inGame2_upgrade_RP74_7
[up_secone_k98]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_k98
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_a1_name
description = st_up_pris_a1_descr
icon = ui_inGame2_upgrade_SVUmk2_10
[up_seconf_k98]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_k98
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVDm2_4
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_k98]
elements = up_firsta_k98
[up_gr_firstcd_k98]
elements = up_firstc_k98, up_firstd_k98
[up_gr_firstef_k98]
elements = up_firste_k98, up_firstf_k98
[up_gr_seconab_k98]
elements = up_secona_k98
[up_gr_seconcd_k98]
elements = up_seconc_k98
[up_gr_seconef_k98]
elements = up_secone_k98, up_seconf_k98