Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_mp5_up.ltx

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2024-03-17 20:18:03 -04:00
[up_sect_firsta_mp5]
cost = 2680
value = -10
cam_dispersion = -0.044
cam_dispersion_inc = 0.0 ;-0.036
cam_step_angle_horz = -0.122
zoom_cam_dispersion = -0.037
zoom_cam_dispersion_inc = 0.0 ; -0.019
zoom_cam_step_angle_horz = -0.117
inv_weight = +0.15
[up_sect_firstc_mp5]
cost = 3200
value = +10
fire_dispersion_base = -0.05
inv_weight = +0.05
[up_sect_firstd_mp5]
cost = 3360
value = +5
rpm = +40
inv_weight = +0.1
[up_sect_firste_mp5]
cost = 3450
value = +5
rpm = +40
inv_weight = +0.1
[up_sect_secona_mp5]
cost = 3240
value = +5
rpm = +40
inv_weight = +0.125
[up_sect_seconc_mp5]
cost = 3150
value = +15
condition_shot_dec = -0.00014
condition_queue_shot_dec = -0.00014
misfire_start_prob = -0.001
misfire_end_prob = -0.016
inv_weight = +0.15
[up_sect_secone_mp5]
cost = 3060
value = +20
fire_dispersion_base = -0.09
inv_weight = +0.1
[up_sect_seconf_mp5]
cost = 2730
value = -10
cam_dispersion = -0.044
cam_dispersion_inc = 0.0 ;-0.036
cam_step_angle_horz = -0.122
zoom_cam_dispersion = -0.037
zoom_cam_dispersion_inc = 0.0 ; -0.019
zoom_cam_step_angle_horz = -0.117
inv_weight = +0.1
[up_sect_thirda_mp5]
cost = 2840
value = -10
cam_dispersion = -0.044
cam_dispersion_inc = 0.0 ;-0.036
cam_step_angle_horz = -0.122
zoom_cam_dispersion = -0.037
zoom_cam_dispersion_inc = 0.0 ; -0.019
zoom_cam_step_angle_horz = -0.117
inv_weight = +0.1
[up_sect_thirdc_mp5]
cost = 2670
value = +15
crosshair_inertion = -0.35
PDM_disp_base = -0.07
PDM_disp_vel_factor = -0.25
PDM_disp_accel_factor = -0.25
inv_weight = -0.15
[up_sect_thirdd_mp5]
cost = 3240
value = +15
condition_shot_dec = -0.00014
condition_queue_shot_dec = -0.00014
misfire_start_prob = -0.001
misfire_end_prob = -0.016
inv_weight = +0.15
[up_sect_thirde_mp5]
cost = 3360
value = +10
rpm = +80
inv_weight = +0.1
[up_sect_fourta_mp5]
cost = 2980
value = +10
condition_shot_dec = -0.00009
condition_queue_shot_dec = -0.00009
misfire_start_prob = -0.0008
misfire_end_prob = -0.008
inv_weight = +0.1
[up_sect_fourtc_mp5]
cost = 3680
value = +5
rpm = +40
inv_weight = +0.1
[up_sect_fourte_mp5]
cost = 2870
value = +25
crosshair_inertion = -0.5
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.25
PDM_disp_accel_factor = -0.25
inv_weight = -0.05
[up_sect_fourtf_mp5]
cost = 3860
value = +20
bullet_speed = +80
fire_distance = +50
fire_dispersion_base = -0.024
inv_weight = +0.1
[up_sect_fiftha_mp5]
cost = 1260
silencer_status = 2
silencer_name = wpn_sil_9mm
silencer_x = 185
silencer_y = 13
snd_silncer_shot = wpn_mp5_sil_upgraded
inv_weight = +0.02
[up_sect_fifthc_mp5]
cost = 4670
value = "9x18"
ammo_class = ammo_9x18_fmj,ammo_9x18_fmj_bad,ammo_9x18_fmj_verybad,ammo_9x18_pmm,ammo_9x18_pmm_bad,ammo_9x18_pmm_verybad,ammo_9x18_ap,ammo_9x18_ap_bad,ammo_9x18_ap_verybad
condition_shot_dec = +0.0001
condition_queue_shot_dec = +0.0001
misfire_start_prob = 0.0005
misfire_end_prob = 0.005
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_mp5]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_mp5
section = up_sect_firsta_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_1
[up_firstc_mp5]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_mp5
section = up_sect_firstc_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_2
[up_firstd_mp5]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_mp5
section = up_sect_firstd_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_3
[up_firste_mp5]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c2_name
description = st_up_ret_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_4
[up_secona_mp5]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_mp5
section = up_sect_secona_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_5
[up_seconc_mp5]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_mp5
section = up_sect_seconc_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_Gadyuka_5_6
[up_secone_mp5]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_Gadyuka_5_7
[up_seconf_mp5]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_8
[up_thirda_mp5]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_mp5
section = up_sect_thirda_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a1_name
description = st_up_usm_a1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_9
[up_thirdc_mp5]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_mp5
section = up_sect_thirdc_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b3_name
description = st_up_usm_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_10
[up_thirdd_mp5]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_mp5
section = up_sect_thirdd_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_11
[up_thirde_mp5]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_c2_name
description = st_up_usm_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_12
[up_fourta_mp5]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_mp5
section = up_sect_fourta_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a2_name
description = st_up_stk_a2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_13
[up_fourtc_mp5]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_mp5
section = up_sect_fourtc_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b1_name
description = st_up_stk_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_14
[up_fourte_mp5]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_15
[up_fourtf_mp5]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourtf_mp5
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_16
[up_fiftha_mp5]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_mp5
section = up_sect_fiftha_mp5
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fifthc_mp5]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_mp5
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_18
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_mp5]
elements = up_firsta_mp5
[up_gr_firstcd_mp5]
elements = up_firstc_mp5, up_firstd_mp5
[up_gr_firstef_mp5]
elements = up_firste_mp5
[up_gr_seconab_mp5]
elements = up_secona_mp5
[up_gr_seconcd_mp5]
elements = up_seconc_mp5
[up_gr_seconef_mp5]
elements = up_secone_mp5, up_seconf_mp5
[up_gr_thirdab_mp5]
elements = up_thirda_mp5
[up_gr_thirdcd_mp5]
elements = up_thirdc_mp5, up_thirdd_mp5
[up_gr_thirdef_mp5]
elements = up_thirde_mp5
[up_gr_fourtab_mp5]
elements = up_fourta_mp5
[up_gr_fourtcd_mp5]
elements = up_fourtc_mp5
[up_gr_fourtef_mp5]
elements = up_fourte_mp5, up_fourtf_mp5
[up_gr_fifthab_mp5]
elements = up_fiftha_mp5
[up_gr_fifthcd_mp5]
elements = up_fifthc_mp5