Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/common_brdf.h

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2024-03-17 20:18:03 -04:00
/*
Common functions used by lighting
Material table
/////////////////
Anomaly Team 2020
/////////////////
*/
#include "common.h"
// SSS Settings
#include "settings_screenspace_FLORA.h"
////////////////////////
//Material table
#define MAT_FLORA 0.15f
#define MAT_FLORA_ELIPSON 0.04f
// Simple subsurface scattering
float3 SSS(float3 N, float3 V, float3 L)
{
float S = saturate(dot(V, -(L + N))) * ssfx_florafixes_2.x;
return S * lerp(float3(1.0f, 1.0f, 1.0f), L_sun_color.rgb, ssfx_florafixes_2.y);
}