Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/settings_screenspace_TERRAIN.h

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2024-03-17 20:18:03 -04:00
// [ SETTINGS ] [ Terrain ]
#define TERRAIN_WATER_LEVEL 1.0 // Max water level
#define TERRAIN_POM_STEPS_MAX 12 // More samples generate smoother results. You can lower this value to improve performance.
#define TERRAIN_POM_STEPS_MIN 3 // Minimum quantity of steps
#define TERRAIN_POM_AO 0.125f // Basic ambient occlusion strength
#define TERRAIN_POM_PLANE 0.5 // [ 0.5f ~ 1.0f ]
#define TERRAIN_POM_RANGE 20 // Max distance of the parallax rendering
//#define TERRAIN_GTR_COMPATIBILITY // Read the height from the alpha channel of the color texture.