56 lines
1.3 KiB
Plaintext
56 lines
1.3 KiB
Plaintext
|
|
||
|
-- supply tables
|
||
|
|
||
|
local trade_table = {
|
||
|
{ -- freedom, sid, skadovsk, freedom jupiter, bandit olivius
|
||
|
[1] = {
|
||
|
["wpn_thompson_m1a1"] = 1,
|
||
|
},
|
||
|
[2] = {
|
||
|
["wpn_thompson_1921"] = 1,
|
||
|
},
|
||
|
},
|
||
|
}
|
||
|
|
||
|
-- spawning guns
|
||
|
|
||
|
local traders = {
|
||
|
["mar_base_owl_stalker_trader"] = { chance = 80, idx = 1 },
|
||
|
["esc_main_base_trader_mlr"] = { chance = 80, idx = 1 },
|
||
|
["jup_a6_freedom_trader_ashot"] = { chance = 80, idx = 1 },
|
||
|
["zat_b30_owl_stalker_trader"] = { chance = 80, idx = 1 },
|
||
|
["val_smart_terrain_7_4_bandit_trader_stalker"] = { chance = 80, idx = 1 },
|
||
|
["dasc_trade_mlr19703"] = { chance = 80, idx = 1 },
|
||
|
["m_trader"] = { chance = 55, idx = 1 }
|
||
|
}
|
||
|
|
||
|
function m1a1_trade_spawn(npc)
|
||
|
local trader = npc:section()
|
||
|
|
||
|
if (not traders[trader]) then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local loot_table = traders[trader].chance >= math.random(100) and trade_table[traders[trader].idx]
|
||
|
|
||
|
if (not loot_table) then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local supply_level = clamp(trader_autoinject.supply_level(npc, true) or 0, 0, 5)
|
||
|
|
||
|
for k,v in pairs(loot_table) do
|
||
|
if supply_level >= k then
|
||
|
trader_autoinject.spawn_items(npc, loot_table[k], true)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
TraderAuto = trader_autoinject.update
|
||
|
function trader_autoinject.update(npc)
|
||
|
TraderAuto(npc)
|
||
|
m1a1_trade_spawn(npc)
|
||
|
end
|
||
|
|