Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_aps_up.ltx

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2024-03-17 20:18:03 -04:00
[up_sect_seconc_aps]
cost = 2130
value = +15
bullet_speed = +50
fire_distance = +30
fire_dispersion_base = -0.035
inv_weight = +0.1
[up_sect_fiftha_aps]
cost = 1380
silencer_status = 2
silencer_name = wpn_sil_aps
silencer_x = 72
silencer_y = -17
snd_silncer_shot = wpn_9_1_sil_upgraded
inv_weight = +0.04
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_aps]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_aps
section = up_sect_firsta_pm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_PMm_1
[up_firstc_aps]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_aps
section = up_sect_firstc_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b1_name
description = st_up_zatp_b1_descr
icon = ui_inGame2_upgrade_PMm_2
[up_firstd_aps]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_aps
section = up_sect_firstd_pm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_PMm_3
[up_firste_aps]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firsta_pm
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c1_name
description = st_up_zatp_c1_descr
icon = ui_inGame2_upgrade_PMm_4
[up_secona_aps]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_aps
section = up_sect_secona_pm
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_PMm_5
[up_seconc_aps]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_aps
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b4_name
description = st_up_barp_b4_descr
icon = ui_inGame2_upgrade_Marta_6
[up_thirda_aps]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_aps
section = up_sect_thirda_pm
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_PMm_7
[up_thirdc_aps]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_pm
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_PMm_8
[up_thirdd_aps]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_pm
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_PMm_9
[up_fourta_aps]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_aps
section = up_sect_fourta_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b1_name
description = st_up_usmp_b1_descr
icon = ui_inGame2_upgrade_PMm_10
[up_fourtc_aps]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_pm
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b2_name
description = st_up_usmp_b2_descr
icon = ui_inGame2_upgrade_PMm_11
[up_fiftha_aps]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_aps
section = up_sect_fiftha_aps
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_Marta_14
[up_fifthc_aps]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_pm
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b4_name
description = st_up_add_b4_descr
icon = ui_inGame2_upgrade_PMm_13
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_aps]
elements = up_firsta_aps
[up_gr_firstcd_aps]
elements = up_firstc_aps, up_firstd_aps
[up_gr_firstef_aps]
elements = up_firste_aps
[up_gr_seconab_aps]
elements = up_secona_aps
[up_gr_seconcd_aps]
elements = up_seconc_aps
[up_gr_thirdab_aps]
elements = up_thirda_aps
[up_gr_thirdcd_aps]
elements = up_thirdc_aps, up_thirdd_aps
[up_gr_fourtab_aps]
elements = up_fourta_aps
[up_gr_fourtcd_aps]
elements = up_fourtc_aps
[up_gr_fifthab_aps]
elements = up_fiftha_aps
[up_gr_fifthcd_aps]
elements = up_fifthc_aps