289 lines
14 KiB
Plaintext
289 lines
14 KiB
Plaintext
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[up_sect_seconc_aps]
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cost = 2130
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value = +15
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bullet_speed = +50
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fire_distance = +30
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fire_dispersion_base = -0.035
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inv_weight = +0.1
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[up_sect_fiftha_aps]
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cost = 1380
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silencer_status = 2
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silencer_name = wpn_sil_aps
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silencer_x = 72
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silencer_y = -17
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snd_silncer_shot = wpn_9_1_sil_upgraded
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inv_weight = +0.04
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;----------------------------------------------------------------------------------------------------------------------
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[up_firsta_aps]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_aps
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section = up_sect_firsta_pm
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_a1_name
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description = st_up_zatp_a1_descr
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icon = ui_inGame2_upgrade_PMm_1
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[up_firstc_aps]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_aps
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section = up_sect_firstc_pm
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_b1_name
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description = st_up_zatp_b1_descr
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icon = ui_inGame2_upgrade_PMm_2
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[up_firstd_aps]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_aps
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section = up_sect_firstd_pm
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_b2_name
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description = st_up_zatp_b2_descr
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icon = ui_inGame2_upgrade_PMm_3
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[up_firste_aps]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firsta_pm
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zatp_c1_name
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description = st_up_zatp_c1_descr
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icon = ui_inGame2_upgrade_PMm_4
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[up_secona_aps]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_aps
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section = up_sect_secona_pm
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_a1_name
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description = st_up_barp_a1_descr
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icon = ui_inGame2_upgrade_PMm_5
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[up_seconc_aps]
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scheme_index = 1, 2
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known = 1
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effects =
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section = up_sect_seconc_aps
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_barp_b4_name
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description = st_up_barp_b4_descr
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icon = ui_inGame2_upgrade_Marta_6
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[up_thirda_aps]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_aps
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section = up_sect_thirda_pm
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property = prop_weight
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b1_name
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description = st_up_stvp_b1_descr
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icon = ui_inGame2_upgrade_PMm_7
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[up_thirdc_aps]
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scheme_index = 1, 3
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known = 1
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effects =
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section = up_sect_thirdc_pm
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b2_name
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description = st_up_stvp_b2_descr
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icon = ui_inGame2_upgrade_PMm_8
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[up_thirdd_aps]
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scheme_index = 1, 4
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known = 1
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effects =
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section = up_sect_thirdd_pm
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvp_b3_name
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description = st_up_stvp_b3_descr
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icon = ui_inGame2_upgrade_PMm_9
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[up_fourta_aps]
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scheme_index = 0, 3
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known = 1
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effects = up_gr_fourtcd_aps
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section = up_sect_fourta_pm
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usmp_b1_name
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description = st_up_usmp_b1_descr
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icon = ui_inGame2_upgrade_PMm_10
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[up_fourtc_aps]
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scheme_index = 1, 5
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known = 1
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effects =
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section = up_sect_fourtc_pm
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_usmp_b2_name
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description = st_up_usmp_b2_descr
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icon = ui_inGame2_upgrade_PMm_11
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[up_fiftha_aps]
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scheme_index = 0, 4
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known = 1
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effects = up_gr_fifthcd_aps
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section = up_sect_fiftha_aps
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property = prop_silencer
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_add_a1_name
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description = st_up_add_a1_descr
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icon = ui_inGame2_upgrade_Marta_14
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[up_fifthc_aps]
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scheme_index = 1, 6
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known = 1
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effects =
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section = up_sect_fifthc_pm
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property = prop_calibre
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_add_b4_name
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description = st_up_add_b4_descr
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icon = ui_inGame2_upgrade_PMm_13
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;----------------------------------------------------------------------------------------------------------------------
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[up_gr_firstab_aps]
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elements = up_firsta_aps
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[up_gr_firstcd_aps]
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elements = up_firstc_aps, up_firstd_aps
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[up_gr_firstef_aps]
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elements = up_firste_aps
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[up_gr_seconab_aps]
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elements = up_secona_aps
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[up_gr_seconcd_aps]
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elements = up_seconc_aps
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[up_gr_thirdab_aps]
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elements = up_thirda_aps
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[up_gr_thirdcd_aps]
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elements = up_thirdc_aps, up_thirdd_aps
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[up_gr_fourtab_aps]
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elements = up_fourta_aps
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[up_gr_fourtcd_aps]
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elements = up_fourtc_aps
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[up_gr_fifthab_aps]
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elements = up_fiftha_aps
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[up_gr_fifthcd_aps]
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elements = up_fifthc_aps
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