Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_mp5_nimble_up.ltx

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2024-03-17 20:18:03 -04:00
[up_sect_fiftha_mp5_nimble]
cost = 1480
silencer_status = 2
silencer_name = wpn_sil_gemtech
silencer_x = 185
silencer_y = 13
snd_silncer_shot = wpn_mp5_sil_upgraded
inv_weight = +0.02
[up_sect_fifthc_mp5_nimble]
cost = 4690
fire_modes = 1, 3, -1
cam_dispersion = -0.038
cam_dispersion_inc = 0.0 ;-0.044
cam_step_angle_horz = -0.025
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_mp5_nimble]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_mp5_nimble
section = up_sect_firsta_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_1
[up_firstc_mp5_nimble]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_mp5_nimble
section = up_sect_firstc_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_2
[up_firstd_mp5_nimble]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_mp5_nimble
section = up_sect_firstd_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_3
[up_firste_mp5_nimble]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c2_name
description = st_up_ret_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_4
[up_secona_mp5_nimble]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_mp5_nimble
section = up_sect_secona_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_5
[up_seconc_mp5_nimble]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_mp5_nimble
section = up_sect_seconc_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_Gadyuka_5_6
[up_secone_mp5_nimble]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_mp5
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_Gadyuka_5_7
[up_seconf_mp5_nimble]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_8
[up_thirda_mp5_nimble]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_mp5_nimble
section = up_sect_thirda_mp5
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a1_name
description = st_up_usm_a1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_9
[up_thirdc_mp5_nimble]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_mp5_nimble
section = up_sect_thirdc_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b3_name
description = st_up_usm_b3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_10
[up_thirdd_mp5_nimble]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_mp5_nimble
section = up_sect_thirdd_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_11
[up_thirde_mp5_nimble]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_c2_name
description = st_up_usm_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_12
[up_fourta_mp5_nimble]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_mp5_nimble
section = up_sect_fourta_mp5
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_a2_name
description = st_up_stk_a2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_13
[up_fourtc_mp5_nimble]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_mp5_nimble
section = up_sect_fourtc_mp5
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_b1_name
description = st_up_stk_b1_descr
icon = ui_inGame2_upgrade_Gadyuka_5_14
[up_fourte_mp5_nimble]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_mp5
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_15
[up_fourtf_mp5_nimble]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourtf_mp5
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_16
[up_fiftha_mp5_nimble]
scheme_index = 0, 4
known = 1
effects = up_gr_fifthcd_mp5_nimble
section = up_sect_fiftha_mp5_nimble
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
[up_fifthc_mp5_nimble]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_mp5_nimble
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_mp5_nimble]
elements = up_firsta_mp5_nimble
[up_gr_firstcd_mp5_nimble]
elements = up_firstc_mp5_nimble, up_firstd_mp5_nimble
[up_gr_firstef_mp5_nimble]
elements = up_firste_mp5_nimble
[up_gr_seconab_mp5_nimble]
elements = up_secona_mp5_nimble
[up_gr_seconcd_mp5_nimble]
elements = up_seconc_mp5_nimble
[up_gr_seconef_mp5_nimble]
elements = up_secone_mp5_nimble, up_seconf_mp5_nimble
[up_gr_thirdab_mp5_nimble]
elements = up_thirda_mp5_nimble
[up_gr_thirdcd_mp5_nimble]
elements = up_thirdc_mp5_nimble, up_thirdd_mp5_nimble
[up_gr_thirdef_mp5_nimble]
elements = up_thirde_mp5_nimble
[up_gr_fourtab_mp5_nimble]
elements = up_fourta_mp5_nimble
[up_gr_fourtcd_mp5_nimble]
elements = up_fourtc_mp5_nimble
[up_gr_fourtef_mp5_nimble]
elements = up_fourte_mp5_nimble, up_fourtf_mp5_nimble
[up_gr_fifthab_mp5_nimble]
elements = up_fiftha_mp5_nimble
[up_gr_fifthcd_mp5_nimble]
elements = up_fifthc_mp5_nimble