Divergent/mods/ACE! 52/gamedata/configs/loadouts/npc_loadouts_ace52.ltx

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2024-03-17 20:18:03 -04:00
; section name can be anything as long as it is unique
[anim_ace52]
loadout_sec = monolith_novice_primary
; this is the section of weapons in wep_importer we want to add
weapons_sec = ace52
; !!!! This will override vanilla loadouts in npc_loadouts.ltx. Use if you want to completely redefine what an NPC class can use.
; If ANY of these sections passes this as true, it will apply for this loadout section.
ignore_vanilla = false
[anim_ace52_monolith]:anim_ace52
loadout_sec = monolith_veteran_primary, monolith_master_primary
;-----------------------------------------------------------------------
[anim_ace52_csky]:anim_ace52_monolith
loadout_sec = csky_master_primary
;-----------------------------------------------------------------------
[anim_ace52_freedom]:anim_ace52_monolith
loadout_sec = freedom_veteran_primary, freedom_master_primary
;-----------------------------------------------------------------------
[anim_ace52_stalker]:anim_ace52_monolith
loadout_sec = master_primary, stalker_expert_primary
;-----------------------------------------------------------------------
[anim_ace52_ecolog]:anim_ace52_monolith
loadout_sec = ecolog_merc_primary
;-----------------------------------------------------------------------
[anim_ace52_killer]:anim_ace52_monolith
loadout_sec = killer_veteran_primary, killer_master_primary
;-----------------------------------------------------------------------
[anim_ace52_greh]:anim_ace52_monolith
loadout_sec = greh_experienced_primary, greh_veteran_primary, greh_master_primary
;-----------------------------------------------------------------------
[anim_ace52_isg]:anim_ace52_monolith
loadout_sec = isg_master_primary, isg_primary