323 lines
12 KiB
XML
323 lines
12 KiB
XML
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<?xml version='1.0' encoding="windows-1251"?>
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<!-- CoC 1.4.10 - DoctorX Questlines 1.6 -->
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<xml>
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<!-- Sidorovich (Loner Trader at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_trader" no_random = "1">
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<name>escape_trader_name</name>
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<icon>ui_inGame2_sid</icon>
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<bio>escape_trader_bio</bio>
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<class>trader</class>
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<community>trader</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<visual>actors\stalker_trader\stalker_trader_1</visual>
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<rank>18846</rank>
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<reputation>2302</reputation>
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<money min="1000000" max="1000000" infinitive="1"/>
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<supplies>
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[spawn] \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>esc_2_12_stalker_trader_start_dialog</start_dialog>
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>sidorovich_questlines_about_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_m_trader_game_start_dialog_1</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>sidorovich_living_legend</actor_dialog>
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<actor_dialog>sidorovich_living_legend_finish</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_envoy</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_report</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_ambush</actor_dialog>
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<actor_dialog>sidorovich_mortal_sin_zone_hero</actor_dialog>
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<actor_dialog>sidorovich_operation_afterglow</actor_dialog>
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<actor_dialog>sidorovich_operation_afterglow_transmission_report</actor_dialog>
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<!-- LTTZ -->
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<actor_dialog>dm_important_documents</actor_dialog>
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<actor_dialog>drx_sl_cf_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_m_trader_meet_dialog</actor_dialog>
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<actor_dialog>dm_broker_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_lifestyle</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>dm_bribe</actor_dialog>
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<actor_dialog>drx_sl_change_faction_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<actor_dialog>devushka_3_quest</actor_dialog>
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</specific_character>
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<!-- Wolf (Loner Honcho at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_wolf" team_default = "1">
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<name>esc_wolf_name</name>
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<icon>ui_inGame2_wolf</icon>
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<bio>esc_wolf_bio</bio>
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<class>esc_2_12_stalker_wolf</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>17568</rank>
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<reputation>2453</reputation>
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<money min="600" max="2000" infinitive="0"/>
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<snd_config>characters_voice\human\stalker_1\</snd_config>
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<crouch_type>-1</crouch_type>
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<visual>actors\stalker_neutral\stalker_neytral_balon_1</visual>
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<supplies>
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[spawn] \n
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wpn_pm \n
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ammo_9x18_fmj = 2 \n
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wpn_pkm \n
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ammo_pkm_100 = 3 \n
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device_torch \n
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hand_radio \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>esc_2_12_stalker_wolf_start_dialog</start_dialog>
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<actor_dialog>wolf_st</actor_dialog> <!-- LTTZ -->
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Fanatic (Loner Guard at the Rookie Village) -->
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<specific_character id="esc_2_12_stalker_fanat" team_default = "1">
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<name>esc_fanat_name</name>
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<icon>ui_inGame2_fanatic</icon>
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<bio>esc_fanat_bio</bio>
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<class>esc_2_12_stalker_fanat</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<rank>12103</rank>
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<reputation>1725</reputation>
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<money min="600" max="2000" infinitive="0"/>
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<snd_config>characters_voice\human\stalker_1\</snd_config>
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<crouch_type>-1</crouch_type>
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<panic_treshold>0</panic_treshold>
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<visual>actors\stalker_neutral\stalker_neytral_rukzak_3</visual>
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<supplies>
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[spawn] \n
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wpn_binoc \n
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wpn_pm \n
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ammo_9x18_fmj = 3 \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 3 \n
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</supplies>
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#include "gameplay\character_criticals.xml"
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<!-- Traning -->
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<start_dialog>fanat_training_start</start_dialog>
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<actor_dialog>fanat_training_boars_death</actor_dialog>
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<actor_dialog>fanat_training_anomaly_reached</actor_dialog>
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<actor_dialog>fanat_training_artefact_taken</actor_dialog>
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<actor_dialog>fanat_training_back_to_village</actor_dialog>
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<actor_dialog>fanat_training_stash_search</actor_dialog>
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<actor_dialog>fanat_training_stash_found</actor_dialog>
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<actor_dialog>fanat_training_bandit_raid_start</actor_dialog>
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<actor_dialog>fanat_training_bandit_raid_end</actor_dialog>
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<actor_dialog>fanat_training_end</actor_dialog>
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<!-- Traning -->
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
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<actor_dialog>fanatic_st</actor_dialog> <!-- LTTZ -->
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- Hip (The Rookie Village's whiny bitch) -->
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<specific_character id="devushka" team_default = "1">
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<name>devushka</name>
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<icon>ui_inGame2_Hip</icon>
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<map_icon x="1" y="0"/>
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<bio>Hip</bio>
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<class>devushka</class>
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<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\woman\</snd_config>
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<rank>160</rank>
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<reputation>900</reputation>
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<visual>actors\mnp_npc_remeik\girl</visual>
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<supplies>
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[spawn] \n
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wpn_binoc \n
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wpn_pm \n
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ammo_9x18_fmj = 3 \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>devushka_1_start</start_dialog>
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<actor_dialog>devushka_2_start</actor_dialog>
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<actor_dialog>devushka_0_dialog</actor_dialog>
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<actor_dialog>devushka_1_dialog</actor_dialog>
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<actor_dialog>devushka_2_dialog</actor_dialog>
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<actor_dialog>devushka_3_quest_money</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<actor_dialog>dm_is_actor_companion_dialog</actor_dialog>
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<actor_dialog>dm_companion_patrol</actor_dialog>
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<actor_dialog>devushka_heal</actor_dialog>
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<actor_dialog>devushka_3_dialog</actor_dialog>
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<actor_dialog>devushka_4_dialog</actor_dialog>
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<actor_dialog>devushka_4_quest</actor_dialog>
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<actor_dialog>devushka_about_artefact</actor_dialog>
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<actor_dialog>devushka_about_semeckiy</actor_dialog>
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<actor_dialog>give_devushka_medved</actor_dialog>
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<actor_dialog>devushka_give_present</actor_dialog>
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<actor_dialog>devushka_go_village</actor_dialog>
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<actor_dialog>adventure_time_with_hip</actor_dialog>
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</specific_character>
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<!-- Xenotech (Loner Mechanic at the Farm) -->
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<specific_character id="esc_smart_terrain_5_7_loner_mechanic_stalker" team_default="1">
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<name>esc_smart_terrain_5_7_loner_mechanic_stalker_name</name>
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<icon>ui_inGame2_loner_tech</icon>
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<bio>??????? ???????. ƒ???????¤ ?????????¤ ???????????.</bio>
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<class>esc_smart_terrain_5_7_loner_mechanic_stalker</class>
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<community>stalker</community>
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<map_icon x="1" y="0"/>
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<terrain_sect>stalker_terrain</terrain_sect>
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<!--mechanic_mode>1</mechanic_mode-->
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<money min="1000000" max="1000000" infinitive="1"/>
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<rank>3139</rank>
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<reputation>784</reputation>
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<visual>actors\stalker_neutral\loner_mechanic_stalker</visual>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<supplies>
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[spawn] \n
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wpn_toz34 \n
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ammo_12x76_zhekan = 1 \n
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wpn_fort \n
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ammo_9x18_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs_2.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>drx_sl_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>drx_sl_esc_smart_terrain_5_7_loner_mechanic_stalker_meet_dialog</actor_dialog>
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<actor_dialog>drx_sl_mechanic_task_dialog</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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</specific_character>
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<!-- Loris (Loner Trader at the Farm) -->
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<specific_character id="esc_main_base_trader_mlr" team_default="1">
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<name>esc_main_base_trader_mlr_name</name>
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<icon>ui_inGame2_kashpirovsky</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>esc_main_base_trader_mlr</class>
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<community>trader</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\stalker_3\</snd_config>
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<rank>1500</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_neutral\stalker_neutral_1e_face_kashpirovsky</visual>
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<supplies>
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[spawn] \n
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wpn_beretta \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- (Military Mechanic - Southern Outpost) -->
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<specific_character id="army_south_mechan_mlr" team_default="1">
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<name>army_south_mechan_mlr_name</name>
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<icon>ui_inGame2_Soldier_3</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>Нет данных.</bio>
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<class>army_south_mechan_mlr</class>
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<community>army</community><terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\military_3\</snd_config>
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<!--mechanic_mode>1</mechanic_mode-->
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<money min="1000000" max="1000000" infinitive="1"/>
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<rank>1100</rank>
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<money min="1000" max="3000" infinitive="0"/>
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<reputation>-600</reputation>
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<visual>actors\stalker_soldier\solder_mechanic</visual>
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<supplies>
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[spawn] \n
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wpn_ak74 \n
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ammo_5.45x39_ap = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_init_mechanic</actor_dialog>
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<actor_dialog>army_south_mechan_mlr_st</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_encrypted_pda</actor_dialog>
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<actor_dialog>dm_tech_repair</actor_dialog>
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<actor_dialog>awr_tech_dialog_drink_1</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-- (Military Trader - Southern Outpost) -->
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<specific_character id="esc_3_16_military_trader" team_default="1">
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<name>esc_3_16_military_trader_name</name>
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<icon>ui_inGame2_Soldier_3</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>Нет данных.</bio>
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<class>esc_3_16_military_trader</class>
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<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\military_3\</snd_config>
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<rank>1900</rank>
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<money min="1000000" max="1000000" infinitive="1"/>
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<reputation>-1500</reputation>
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<visual>actors\stalker_soldier\solder_trader</visual>
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<supplies>
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[spawn] \n
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wpn_ak74 \n
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ammo_5.45x39_ap = 3 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>guid_esc_mlr_military</actor_dialog>
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<actor_dialog>guid_esc_mlr_military_vert</actor_dialog>
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<actor_dialog>guid_esc_mlr_military_list</actor_dialog>
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<actor_dialog>dm_bribe</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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