77 lines
1.5 KiB
Plaintext
77 lines
1.5 KiB
Plaintext
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--[[
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[phrases_bar_veteran_mlr]
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type = npc
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npc_prefix = false
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path = characters_phrases\bar\bar_veteran_
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shuffle = seq
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idle = 3,5,100 --]]
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; Mercenary Radio
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[ds_killer_base_st]
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type = 3d
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path = mlr\mercs\cit_mers_music_mlr_
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shuffle = rnd
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idle = 7,21,100
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[bar_informer_1_mlr]
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type = npc
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path = scenario\bar\bar_informer_1
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shuffle = rnd
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idle = 100,100,100
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play_always = true
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story_ids = bar_informator_mlr
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[jup_night_sound_mlr]
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type = 3d
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path = mlr\marsh_radio_1
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shuffle = loop
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idle = 5,15,100
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[escape_sr_rupor_mlr_sound]
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type = 3d
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path = characters_voice\scenario\escape\megafon_
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shuffle = loop
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idle = 5,15,100
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[escape_sr_rupor_mlr_alarm]
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type = 3d
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path = characters_voice\scenario\escape\megafon_alarm_
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shuffle = rnd
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idle = 0,0,100
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[mil_freebase_mlr]
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type = 3d
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path = mlr\freedom\val_free_meg_music_
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shuffle = rnd
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idle = 5,15,100
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[mil_freebase_mlr_propaganda]
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type = 3d
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path = mlr\freedom\val_freedom_megafon_
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shuffle = rnd
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idle = 5,15,100
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[no_sound_mlr]
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type = 3d
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path = mlr\no_sound
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shuffle = loop
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idle = 5,15,100
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[broken_radio_mlr]
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type = 3d
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path = mlr\broken_radio
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shuffle = loop
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idle = 5,15,100
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;TEST
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[sounds_tech_yan_sci_mlr]
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type = 3d
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path = mlr\freedom\val_free_meg_music_
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shuffle = rnd
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idle = 5,15,100
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[sounds_tech_yan_sci_mlr2]
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type = 3d
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path = mlr\scientists\marsh_beep_
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shuffle = loop
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idle = 5,15,100
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