173 lines
5.1 KiB
XML
173 lines
5.1 KiB
XML
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<!--
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Anomaly Modconfiguration Menu strings
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-->
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<string_table>
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<string id="ui_mcm_beef_nvg_title">
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<text>Beef's NVG Settings</text>
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</string>
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<string id="ui_mcm_beef_nvg_title_2">
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<text>Compatibility with Shader Based 2d Scopes</text>
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</string>
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<string id="ui_mcm_menu_beef_nvg">
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<text>Beef's NVG</text>
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</string>
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<string id="ui_mcm_beef_nvg_keybind_nv_up">
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<text>Increase NVG brightness</text>
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</string>
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<string id="ui_mcm_beef_nvg_keybind_nv_down">
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<text>Decrease NVG brightness</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gain_max_mcm">
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<text>The max gain that can be applied to NVGs.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gain_max_mcm_desc">
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<text>Higher values allow you more 'brightness', although it will eventually cap out. Recommend to set this based cloudy_dark_2 weather at midnight.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gain_min_mcm">
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<text>The min gain that can be applied to NVGs.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gain_min_mcm_desc">
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<text>Lower values allow you to turn down the NVGs more - very low values will even enable you to use the NVGs during daylight.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gain_offset_mcm">
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<text>An offset applied to world brightness.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gain_offset_mcm_desc">
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<text>1.0 leaves world brightness as-is, larger values multiply world brightness (but not light sources).</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_washout_thresh_mcm">
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<text>The threshold for light source washout.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_washout_thresh_mcm_desc">
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<text>Generally recommended to keep at 0.1, but can be increased to reduce washout on light sources slightly.
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This value scales with the nvg gain so that higher gains have more washout and lower gains have less washout.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_view_through_scope_mcm">
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<text>Can use NVG while Aiming Down Sights:</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_view_through_scope_mcm_desc">
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<text>If this box is checked, you can keep your NVGs on while ADS. If its is unchecked, your character will disable their NVGs while raising their weapon.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_stays_pda_mcm">
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<text>NVGs stay on when viewing PDA:</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_stays_pda_mcm_desc">
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<text>If this box is unchecked, your NVGs automatically disable when looking at your PDA.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen1_tubes_mcm">
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<text>Gen 1 Tube Setup: (Default single tube centered)</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen1_tubes_mcm_desc">
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<text>Choose the number of tubes for Gen 1 NVGs.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen2_tubes_mcm">
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<text>Gen 2 Tube Setup: (Default dual tubes centered)</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen2_tubes_mcm_desc">
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<text>Choose the number of tubes for Gen 2 NVGs.</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen3_tubes_mcm">
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<text>Gen 3 Tube Setup: (Default quad tubes centered)</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen3_tubes_mcm_desc">
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<text>Choose the number of tubes for Gen 3 NVGs.</text>
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</string>
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<string id="ui_mcm_lst_single_centered">
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<text>Single Tube, Centered</text>
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</string>
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<string id="ui_mcm_lst_single_left">
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<text>Single Tube, Left Side</text>
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</string>
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<string id="ui_mcm_lst_single_right">
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<text>Single Tube, Right Side</text>
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</string>
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<string id="ui_mcm_lst_dual_centered">
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<text>Dual Tubes, Centered</text>
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</string>
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<string id="ui_mcm_lst_quad_centered">
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<text>Quad Tubes, Centered</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen1_mode_mcm">
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<text>Gen 1 Overlay Background: (Default is No Overlay)</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen1_mode_mcm_desc">
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<text>Choose what background overlay you want</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen2_mode_mcm">
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<text>Gen 2 Overlay Background: (Default is Blurred Overlay)</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen2_mode_mcm_desc">
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<text>Choose what background overlay you want</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen3_mode_mcm">
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<text>Gen 3 Overlay Background: (Default is Blurred Overlay)</text>
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</string>
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<string id="ui_mcm_beef_nvg_nvg_gen3_mode_mcm_desc">
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<text>Choose what background overlay you want</text>
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</string>
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<string id="ui_mcm_lst_blurred_background">
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<text>Blurred Overlay</text>
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</string>
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<string id="ui_mcm_lst_black_background">
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<text>Black Overlay</text>
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</string>
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<string id="ui_mcm_lst_image_overlay">
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<text>(Not implemented) Image Overlay</text>
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</string>
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<string id="ui_mcm_lst_clear_vision">
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<text>No Overlay (clear vision)</text>
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</string>
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<string id="ui_mcm_beef_nvg_shader_scope_compat">
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<text>If you have Shader Based 2d Scope, check this box</text>
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</string>
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<string id="ui_mcm_beef_nvg_shader_scope_compat_desc">
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<text>Basically, due to shadering magic, if you have Shader Based 2d Scopes, you need to check this box. Otherwise, don't check this box.</text>
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</string>
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</string_table>
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