Divergent/mods/Beefs NVGs - Improved/gamedata/configs/text/eng/beef_nvg_mcm.xml

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2024-03-17 20:18:03 -04:00
<!--
Anomaly Modconfiguration Menu strings
-->
<string_table>
<string id="ui_mcm_beef_nvg_title">
<text>Beef's NVG Settings</text>
</string>
<string id="ui_mcm_beef_nvg_title_2">
<text>Compatibility with Shader Based 2d Scopes</text>
</string>
<string id="ui_mcm_menu_beef_nvg">
<text>Beef's NVG</text>
</string>
<string id="ui_mcm_beef_nvg_keybind_nv_up">
<text>Increase NVG brightness</text>
</string>
<string id="ui_mcm_beef_nvg_keybind_nv_down">
<text>Decrease NVG brightness</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_max_mcm">
<text>The max gain that can be applied to NVGs.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_max_mcm_desc">
<text>Higher values allow you more 'brightness', although it will eventually cap out. Recommend to set this based cloudy_dark_2 weather at midnight.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_min_mcm">
<text>The min gain that can be applied to NVGs.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_min_mcm_desc">
<text>Lower values allow you to turn down the NVGs more - very low values will even enable you to use the NVGs during daylight.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_offset_mcm">
<text>An offset applied to world brightness.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gain_offset_mcm_desc">
<text>1.0 leaves world brightness as-is, larger values multiply world brightness (but not light sources).</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_washout_thresh_mcm">
<text>The threshold for light source washout.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_washout_thresh_mcm_desc">
<text>Generally recommended to keep at 0.1, but can be increased to reduce washout on light sources slightly.
This value scales with the nvg gain so that higher gains have more washout and lower gains have less washout.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_view_through_scope_mcm">
<text>Can use NVG while Aiming Down Sights:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_view_through_scope_mcm_desc">
<text>If this box is checked, you can keep your NVGs on while ADS. If its is unchecked, your character will disable their NVGs while raising their weapon.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_stays_pda_mcm">
<text>NVGs stay on when viewing PDA:</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_stays_pda_mcm_desc">
<text>If this box is unchecked, your NVGs automatically disable when looking at your PDA.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_tubes_mcm">
<text>Gen 1 Tube Setup: (Default single tube centered)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_tubes_mcm_desc">
<text>Choose the number of tubes for Gen 1 NVGs.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_tubes_mcm">
<text>Gen 2 Tube Setup: (Default dual tubes centered)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_tubes_mcm_desc">
<text>Choose the number of tubes for Gen 2 NVGs.</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_tubes_mcm">
<text>Gen 3 Tube Setup: (Default quad tubes centered)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_tubes_mcm_desc">
<text>Choose the number of tubes for Gen 3 NVGs.</text>
</string>
<string id="ui_mcm_lst_single_centered">
<text>Single Tube, Centered</text>
</string>
<string id="ui_mcm_lst_single_left">
<text>Single Tube, Left Side</text>
</string>
<string id="ui_mcm_lst_single_right">
<text>Single Tube, Right Side</text>
</string>
<string id="ui_mcm_lst_dual_centered">
<text>Dual Tubes, Centered</text>
</string>
<string id="ui_mcm_lst_quad_centered">
<text>Quad Tubes, Centered</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_mode_mcm">
<text>Gen 1 Overlay Background: (Default is No Overlay)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen1_mode_mcm_desc">
<text>Choose what background overlay you want</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_mode_mcm">
<text>Gen 2 Overlay Background: (Default is Blurred Overlay)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen2_mode_mcm_desc">
<text>Choose what background overlay you want</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_mode_mcm">
<text>Gen 3 Overlay Background: (Default is Blurred Overlay)</text>
</string>
<string id="ui_mcm_beef_nvg_nvg_gen3_mode_mcm_desc">
<text>Choose what background overlay you want</text>
</string>
<string id="ui_mcm_lst_blurred_background">
<text>Blurred Overlay</text>
</string>
<string id="ui_mcm_lst_black_background">
<text>Black Overlay</text>
</string>
<string id="ui_mcm_lst_image_overlay">
<text>(Not implemented) Image Overlay</text>
</string>
<string id="ui_mcm_lst_clear_vision">
<text>No Overlay (clear vision)</text>
</string>
<string id="ui_mcm_beef_nvg_shader_scope_compat">
<text>If you have Shader Based 2d Scope, check this box</text>
</string>
<string id="ui_mcm_beef_nvg_shader_scope_compat_desc">
<text>Basically, due to shadering magic, if you have Shader Based 2d Scopes, you need to check this box. Otherwise, don't check this box.</text>
</string>
</string_table>