307 lines
13 KiB
Plaintext
307 lines
13 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_ak105]:identity_immunities,weapon_probability,default_weapon_params,wpn_ak74m_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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parent_section = wpn_ak105
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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inv_grid_height = 2
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inv_grid_width = 5
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inv_grid_x = 20
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inv_grid_y = 22
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inv_name = st_wpn_ak105
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inv_name_short = st_wpn_ak105
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description = st_wpn_ak105_descr
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kind = w_rifle
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inv_weight = 3.2
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cost = 24480
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_ak105_hud
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visual = dynamics\weapons\wpn_ak105\wpn_ak105.ogf
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position = -0.026, -0.175, 0.0
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orientation = 0, 0, 0
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fire_point = 0, 0.218, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.18, -0.45, 0.2
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strap_orientation = -10, -5, 10
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.02,0.04,0.5
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\545x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_ak105, up_gr_seconab_ak105, up_gr_thirdab_ak105, up_gr_fourtab_ak105, up_gr_fifthab_ak105
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74u
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upgr_icon_x = 0
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upgr_icon_y = 900
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = 1p29, kobra, ps01
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_tgp-a
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silencer_status = 2
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silencer_x = 226
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silencer_y = 7
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 126
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grenade_launcher_y = 21
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.49, 0.49, 0.49, 0.49
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 890
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rpm = 600
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 1.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 4.8
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fire_dispersion_base = 0.5
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.73
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misfire_start_prob = 0.007
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misfire_end_condition = 0.08
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 1.445
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0005
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 3.0
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 1.445
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zoom_cam_dispersion_frac = 0.9
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zoom_cam_dispersion_inc = 0.0002
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 3.0
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PDM_disp_accel_factor = 1.655
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PDM_disp_base = 0.8
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 1.65
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cam_relax_speed_ai = 120.75
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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[wpn_ak105_hud]:hud_base
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item_visual = anomaly_weapons\wpn_ak105\wpn_ak105_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = -0.008889, 0.016527, 0.003094
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item_orientation = 0.1, 0, 0.7
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item_position = 0,0,0
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item_orientation = 0,0,0
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hands_position = 0.06,-0.04,0.1
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hands_position_16x9 = 0.06,-0.04,0.1
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hands_orientation = 1,1,0
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hands_orientation_16x9 = 1,1,0
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aim_hud_offset_pos = -0.0641,0.0292,-0.12
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aim_hud_offset_pos_16x9 = -0.0641,0.0292,-0.12
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aim_hud_offset_rot = 0.024,0.0175,0.001
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aim_hud_offset_rot_16x9 = 0.024,0.0175,0.001
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lowered_hud_offset_pos = 0.19,0.02,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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lowered_hud_offset_pos_16x9 = 0.19,0.02,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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anm_bore = blnd_ak103_inspect, idle
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anm_hide = blnd_ak103_holster, idle, 1.1
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anm_idle = blnd_ak103_idle, idle, 0.75
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anm_idle_aim = blnd_ak103_idle_ads, idle
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anm_idle_aim_moving = blnd_ak103_idle_ads, idle, 0.50
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anm_idle_aim_moving_crouch = blnd_ak103_idle_ads, idle, 0.50
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anm_idle_moving = blnd_ak103_walk, idle, 0.92
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anm_idle_moving_crouch = blnd_ak103_walk, idle, 0.88
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anm_idle_sprint = blnd_ak103_sprint, idle, 1.2
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anm_reload = blnd_ak105_reload, reload, 1.11
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anm_reload_empty = blnd_ak105_reload_empty, reload_empty, 1.11
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anm_shots = blnd_ak105_shoot, shoot
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anm_show = blnd_ak103_draw, idle, 1.1
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anm_switch = blnd_ak103_switch_to_gun, idle
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anm_reload_misfire = blnd_ak103_unjam, idle, 1.2
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anm_switch_mode = blnd_ak103_firemode, idle, 1
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shell_bone = wpn_body
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shell_dir = 0, 1, 0
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shell_point = 0.018, 0.06, 0.188
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fire_bone = wpn_body
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fire_bone2 = wpn_body
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fire_point = 0, 0.048, 0.466
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fire_point2 = 0, -0.011, 0.553
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freelook_z_offset_mul = 0.5
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;------------------------------------------------------------------------------------------------
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[wpn_ak105_1p29]:wpn_ak105
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1icon_layer = 1p29
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1icon_layer_x = 63
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1icon_layer_y = -6
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inv_weight = 4.03
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hud = wpn_ak105_1p29_hud
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visual = dynamics\weapons\wpn_ak105\wpn_ak105_1p29.ogf
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_1p29
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scope_zoom_factor = 15
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[wpn_ak105_1p29_hud]:wpn_ak105_hud
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item_visual = anomaly_weapons\wpn_ak105\wpn_ak105_1p29_hud.ogf
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hands_position = 0.065,-0.05,0.1
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hands_position_16x9 = 0.065,-0.05,0.1
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hands_orientation = 1,1,0
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hands_orientation_16x9 = 1,1,0
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aim_hud_offset_pos = -0.07,0.008,-0.06
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aim_hud_offset_pos_16x9 = -0.07,0.008,-0.06
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aim_hud_offset_rot = 0.0156,0.018,0.001
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aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001
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;------------------------------------------------------------------------------------------------
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[wpn_ak105_kobra]:wpn_ak105
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1icon_layer = kobra
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1icon_layer_x = 75
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1icon_layer_y = -3
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inv_weight = 3.60
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hud = wpn_ak105_kobra_hud
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visual = dynamics\weapons\wpn_ak105\wpn_ak105_kobra.ogf
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[wpn_ak105_kobra_hud]:wpn_ak105_hud
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item_visual = anomaly_weapons\wpn_ak105\wpn_ak105_kobra_hud.ogf
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hands_position = 0.065,-0.05,0.1
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hands_position_16x9 = 0.065,-0.05,0.1
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hands_orientation = 1,1,0
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hands_orientation_16x9 = 1,1,0
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aim_hud_offset_pos = -0.067,0.007,-0.01
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aim_hud_offset_pos_16x9 = -0.067,0.007,-0.01
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aim_hud_offset_rot = 0.0156,0.018,0.001
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aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001
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;------------------------------------------------------------------------------------------------
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[wpn_ak105_ps01]:wpn_ak105
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1icon_layer = ps01
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1icon_layer_x = 39
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1icon_layer_y = -5
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inv_weight = 3.824
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hud = wpn_ak105_pso1_hud
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scope_status = 1
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scope_dynamic_zoom = off
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scope_texture = wpn_crosshair_pso1
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scope_zoom_factor = 15
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[wpn_ak105_pso1_hud]:wpn_ak105_hud
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hands_position = 0.065,-0.05,0.13
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hands_position_16x9 = 0.065,-0.05,0.13
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hands_orientation = 1,1,0
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hands_orientation_16x9 = 1,1,0
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aim_hud_offset_pos = -0.059,0.026,-0.05
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aim_hud_offset_pos_16x9 = -0.059,0.026,-0.05
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aim_hud_offset_rot = 0.0156,0.018,0.001
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aim_hud_offset_rot_16x9 = 0.0156,0.018,0.001
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