Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_aks74u.ltx

637 lines
26 KiB
Plaintext
Raw Normal View History

2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_ak74u]:identity_immunities,weapon_probability,default_weapon_params,wpn_aks74u_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ak-74u"
scheduled = off
cform = skeleton
parent_section = wpn_ak74u
class = WP_AK74
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 4
inv_grid_x = 40
inv_grid_y = 54
inv_name = st_wpn_ak74u
inv_name_short = st_wpn_ak74u
description = st_wpn_ak74u_descr
kind = w_rifle
inv_weight = 2.48
cost = 20870
repair_type = rifle_5
weapon_class = assault_rifle
hud = wpn_ak74u_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
position = -0.026, -0.175, 0.0
orientation = 0, 0, 0
fire_point = 0, 0.218, 0.656
fire_point2 = 0, 0.161, 0.583
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.18, -0.45, 0.2
strap_orientation = -10, -5, 10
ph_mass = 4
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.07,0.2,0.466
shell_dir = 0, 1, 0
shell_bone = wpn_body
shell_particles = weapons\545x39
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
installed_upgrades =
upgrade_scheme = upgrade_scheme_ak74u
upgr_icon_x = 300
upgr_icon_y = 300
upgr_icon_width = 300
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scopes = 1p29, kobra, ps01
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_pbs4
silencer_status = 2
silencer_x = 175
silencer_y = 10
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 24
hit_power = 0.485, 0.485, 0.485, 0.485
hit_type = fire_wound
fire_distance = 900
bullet_speed = 730
rpm = 650
rpm_empty_click = 200
ap_modifier = 0.95
use_aim_bullet = false
time_to_aim = 0.0 ; 1.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.29
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 4.3
fire_dispersion_base = 0.56
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.78
misfire_start_prob = 0.007
misfire_end_condition = 0.1
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0009
condition_shot_dec = 0.0009
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.615
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0005
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.6
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.615
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0002
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.56
PDM_disp_accel_factor = 1.655
PDM_disp_base = 0.7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 360
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 0
kill_msg_y = 123
kill_msg_width = 69
kill_msg_height = 30
[wpn_ak74u_hud]:hud_base
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.07,-0.05,0.1
hands_position_16x9 = 0.07,-0.05,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.0715,0.035,-0.05
aim_hud_offset_pos_16x9 = -0.0715,0.035,-0.05
aim_hud_offset_rot = 0.019,0.018,0
aim_hud_offset_rot_16x9 = 0.019,0.018,0
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
lowered_hud_offset_pos = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
lowered_hud_offset_pos_16x9 = 0.19,0.02,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_bore = blnd_aks74u_inspect_arms, inspect
anm_hide = blnd_aks74u_holster_arms, idle, 1.1
anm_idle = blnd_aks74u_idle_arms, idle, 0.75
anm_idle_aim = blnd_aks74u_idle_ads_arms, idle
anm_idle_aim_moving = blnd_aks74u_walk_arms, idle, 0.50
anm_idle_aim_moving_crouch = blnd_aks74u_walk_arms, idle, 0.50
anm_idle_moving = blnd_aks74u_walk_arms, idle, 0.92
anm_idle_moving_crouch = blnd_aks74u_walk_arms, idle, 0.88
anm_idle_sprint = blnd_aks74u_sprint_arms, idle, 1.2
anm_reload = blnd_aks74u_reload_arms, reload, 1.12
anm_reload_empty = blnd_aks74u_reloadempty_arms, reload_empty, 1.12
anm_shots = blnd_aks74u_shoot_arms, shoot
anm_show = blnd_aks74u_draw_arms, idle, 1.1
anm_reload_misfire = blnd_aks74u_unjam_arms, unjam, 1.2
anm_switch_mode = blnd_aks74u_firemode_arms, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0.028, 0.078, 0.113
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0, 0.441726
fire_point2 = 0, -0.011, 0.553
freelook_z_offset_mul = 0.6
;------------------------------------------------------------------------------------------------
[wpn_ak74u_kobra]:wpn_ak74u
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 2.88
hud = wpn_ak74u_kobra_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_kobra.ogf
[wpn_ak74u_kobra_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_kobra_hud.ogf
hands_position = 0.07,-0.05,0.1
hands_position_16x9 = 0.07,-0.05,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.07,0.016,-0.05
aim_hud_offset_pos_16x9 = -0.07,0.016,-0.05
aim_hud_offset_rot = 0.019,0.018,0
aim_hud_offset_rot_16x9 = 0.019,0.018,0
;------------------------------------------------------------------------------------------------
[wpn_ak74u_1p29]:wpn_ak74u
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 3.28
hud = wpn_ak74u_1p29_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_1p29.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
[wpn_ak74u_1p29_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_1p29_hud.ogf
hands_position = 0.07,-0.05,0.1
hands_position_16x9 = 0.07,-0.05,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.0715,0.035,-0.05
aim_hud_offset_pos_16x9 = -0.0715,0.035,-0.05
aim_hud_offset_rot = 0.019,0.018,0
aim_hud_offset_rot_16x9 = 0.019,0.018,0
;------------------------------------------------------------------------------------------------
[wpn_ak74u_ps01]:wpn_ak74u
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 3.08
hud = wpn_ak74u_pso1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
[wpn_ak74u_pso1_hud]:wpn_ak74u_hud
hands_position = 0.07,-0.05,0.1
hands_position_16x9 = 0.07,-0.05,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.0715,0.035,-0.05
aim_hud_offset_pos_16x9 = -0.0715,0.035,-0.05
aim_hud_offset_rot = 0.019,0.018,0
aim_hud_offset_rot_16x9 = 0.019,0.018,0
;------------------------------------------------------------------------------------------------
;-- Camo
;------------------------------------------------------------------------------------------------
[wpn_ak74u_camo]:wpn_ak74u
parent_section = wpn_ak74u_camo
inv_grid_x = 40
inv_grid_y = 56
inv_name = st_wpn_ak74u_camo
inv_name_short = st_wpn_ak74u_camo
cost = 24550
hud = wpn_ak74u_sk1_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_sk1.ogf
installed_upgrades = up_secona_ak74u, up_fiftha_ak74u
bullet_speed = 730
rpm = 650
fire_dispersion_base = 0.53
zoom_rotate_time = 0.25
misfire_start_condition = 0.7 ; 0.71
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.00082
condition_shot_dec = 0.00082
[wpn_ak74u_sk1_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_camo_1p29]:wpn_ak74u_camo
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 3.28
hud = wpn_ak74u_1p29_sk1_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_1p29_sk1.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak74u_1p29_sk1_hud]:wpn_ak74u_1p29_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_1p29_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_camo_kobra]:wpn_ak74u_camo
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 2.88
hud = wpn_ak74u_kobra_sk1_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_kobra_sk1.ogf
[wpn_ak74u_kobra_sk1_hud]:wpn_ak74u_kobra_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_kobra_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_camo_ps01]:wpn_ak74u_camo
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 3.08
hud = wpn_ak74u_pso1_sk1_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.25
[wpn_ak74u_pso1_sk1_hud]:wpn_ak74u_pso1_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk1_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Custom
;------------------------------------------------------------------------------------------------
[wpn_ak74u_custom]:wpn_ak74u
parent_section = wpn_ak74u_custom
inv_grid_x = 40
inv_grid_y = 58
inv_name = st_wpn_ak74u_custom
inv_name_short = st_wpn_ak74u_custom
cost = 23880
hud = wpn_ak74u_sk2_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_sk2.ogf
installed_upgrades = up_fourta_ak74u
bullet_speed = 700
rpm = 650
zoom_rotate_time = 0.28
fire_dispersion_base = 0.5
misfire_start_condition = 0.7 ; 0.69
misfire_start_prob = 0.005
misfire_end_condition = 0.085
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.001
condition_shot_dec = 0.001
[wpn_ak74u_sk2_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_custom_1p29]:wpn_ak74u_custom
1icon_layer = 1p29
1icon_layer_x = 56
1icon_layer_y = 2
inv_weight = 3.28
hud = wpn_ak74u_1p29_sk2_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_1p29_sk2.ogf
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_1p29
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74u_1p29_sk2_hud]:wpn_ak74u_1p29_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_1p29_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_custom_kobra]:wpn_ak74u_custom
1icon_layer = kobra
1icon_layer_x = 67
1icon_layer_y = 4
inv_weight = 2.88
hud = wpn_ak74u_kobra_sk2_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_kobra_sk2.ogf
[wpn_ak74u_kobra_sk2_hud]:wpn_ak74u_kobra_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_kobra_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
[wpn_ak74u_custom_ps01]:wpn_ak74u_custom
1icon_layer = ps01
1icon_layer_x = 30
1icon_layer_y = 3
inv_weight = 3.08
hud = wpn_ak74u_pso1_sk2_hud
scope_status = 1
scope_dynamic_zoom = off
scope_texture = wpn_crosshair_pso1
scope_zoom_factor = 15
zoom_rotate_time = 0.28
[wpn_ak74u_pso1_sk2_hud]:wpn_ak74u_pso1_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk2_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Old
;------------------------------------------------------------------------------------------------
[wpn_ak74u_old]:wpn_ak74u
parent_section = wpn_ak74u_old
inv_grid_x = 40
inv_grid_y = 64
inv_name = st_wpn_ak74u_old
inv_name_short = st_wpn_ak74u_old
description = st_wpn_ak74u_old_descr
cost = 17860
hud = wpn_ak74u_sk6_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_sk6.ogf
scopes = none
hit_power = 0.39, 0.39, 0.39, 0.39
bullet_speed = 725
rpm = 649
fire_dispersion_base = 0.58
misfire_start_condition = 0.7 ; 0.8
misfire_end_condition = 0.11
condition_queue_shot_dec = 0.00093
condition_shot_dec = 0.00093
[wpn_ak74u_sk6_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_sk6_hud.ogf
;------------------------------------------------------------------------------------------------
;-- Snag
;------------------------------------------------------------------------------------------------
[wpn_ak74u_snag]:wpn_ak74u,wpn_aks74u_snag_sounds
$spawn = "weapons\wpn_ak74u_snag"
parent_section = wpn_ak74u_snag
inv_grid_height = 2
inv_grid_width = 5
inv_grid_x = 25
inv_grid_y = 22
inv_name = st_wpn_ak74u_snag
inv_name_short = st_wpn_ak74u_snag
description = st_wpn_ak74u_snag_descr
inv_weight = 2.98
cost = 28950
hud = wpn_ak74u_snag_hud
visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_snag.ogf
ammo_elapsed = 45
ammo_mag_size = 45
scopes = none
silencer_status = 1
hit_power = 0.4, 0.4, 0.4, 0.4
bullet_speed = 251
rpm = 730
fire_distance = 75
zoom_rotate_time = 0.25
fire_dispersion_base = 0.53
misfire_start_condition = 0.7 ; 0.73
misfire_start_prob = 0.005
misfire_end_condition = 0.09
misfire_end_prob = 0.1
condition_queue_shot_dec = 0.00076
condition_shot_dec = 0.00076
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 1.015
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.0002
cam_max_angle = 50.0
cam_max_angle_horz = 50.0
cam_step_angle_horz = 1.00
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 1.015
zoom_cam_dispersion_frac = 0.9
zoom_cam_dispersion_inc = 0.0001
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.00
[wpn_ak74u_snag_hud]:wpn_ak74u_hud
item_visual = anomaly_weapons\wpn_ak74u\wpn_ak74u_snag_hud.ogf
hands_position = 0.07,-0.05,0.1
hands_position_16x9 = 0.07,-0.05,0.1
hands_orientation = 1,1,0
hands_orientation_16x9 = 1,1,0
aim_hud_offset_pos = -0.072,0.028,-0.05
aim_hud_offset_pos_16x9 = -0.072,0.028,-0.05
aim_hud_offset_rot = 0.019,0.018,0
aim_hud_offset_rot_16x9 = 0.019,0.018,0
anm_bore = snag_inspect, inspect
anm_hide = snag_holster, idle, 1.1
anm_idle = snag_idle, idle, 0.75
anm_idle_aim = snag_idle, idle
anm_idle_aim_moving = snag_idle, idle, 0.50
anm_idle_aim_moving_crouch = snag_idle, idle, 0.50
anm_idle_moving = snag_walk, idle, 0.92
anm_idle_moving_crouch = snag_walk, idle, 0.88
anm_idle_sprint = snag_sprint, idle, 1.2
anm_reload = snag_reload, reload, 1.12
anm_reload_empty = snag_reload_empty, reload_empty, 1.12
anm_shots = snag_shoot, shoot
anm_show = snag_draw, idle, 1.1
anm_reload_misfire = snag_unjam, unjam, 1.2
anm_switch_mode = snag_firemode, idle, 1
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0.064, 0.19
fire_bone = wpn_body
fire_bone2 = wpn_body
fire_point = 0, 0.051841, 0.535482
fire_point2 = 0, -0.011, 0.553
freelook_z_offset_mul = 0.4