Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_kiparis.ltx

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2024-03-17 20:18:03 -04:00
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[wpn_kiparis]:identity_immunities,weapon_probability,default_weapon_params,wpn_kiparis_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\mp5"
scheduled = off
cform = skeleton
kind = w_smg ;w_pistol
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
inv_grid_height = 2
inv_grid_width = 3
inv_grid_x = 44
inv_grid_y = 64
inv_name = st_wpn_kiparis
inv_name_short = st_wpn_kiparis
description = st_wpn_kiparis_descr
inv_weight = 1.6
cost = 16880
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_kiparis_hud
visual = dynamics\weapons\wpn_kiparis\wpn_kiparis.ogf
position = -0.026, -0.125, -0.03
orientation = 0, -10, 0
fire_point = 0.0, 0.188, 0.392
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.16, -0.36, 0.15
strap_orientation = -10, -5, 10
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\9x18
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_kiparis, up_gr_seconab_kiparis, up_gr_thirdab_kiparis, up_gr_fourtab_kiparis, up_gr_fifthab_kiparis, up_gr_fifthcd_kiparis
installed_upgrades =
upgrade_scheme = upgrade_scheme_beretta
upgr_icon_x = 750
upgr_icon_y = 1850
upgr_icon_width = 150
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_9x18_fmj, ammo_9x18_fmj_bad, ammo_9x18_fmj_verybad, ammo_9x18_pmm, ammo_9x18_pmm_bad, ammo_9x18_pmm_verybad, ammo_9x18_ap, ammo_9x18_ap_bad, ammo_9x18_ap_verybad
ammo_elapsed = 30
ammo_mag_size = 30
startup_ammo = 90
scope_status = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 2
silencer_x = 135
silencer_y = 11
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_smoke_particles = weapons\generic_shoot_00
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_status = 0
launch_speed = 0
hit_impulse = 20
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 300
bullet_speed = 330
rpm = 850
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.2
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 2.9
fire_dispersion_base = 0.59
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.81
misfire_start_prob = 0.007
misfire_end_condition = 0.15
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0012
condition_shot_dec = 0.0012
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 0.48
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0425
cam_max_angle = 31.0
cam_max_angle_horz = 31.0
cam_step_angle_horz = 1.44
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.27
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0325
zoom_cam_max_angle = 31.0
zoom_cam_max_angle_horz = 31.0
zoom_cam_step_angle_horz = 1.42
PDM_disp_accel_factor = 1.155
PDM_disp_base = 0.65
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.15
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
[wpn_kiparis_hud]:hud_base
item_visual = anomaly_weapons\wpn_kiparis\wpn_kiparis_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.063, -0.05, 0.08
hands_position_16x9 = 0.063, -0.05, 0.08
hands_orientation = 2, 2, 0
hands_orientation_16x9 = 2, 2, 0
aim_hud_offset_pos = -0.0654, 0.045, -0.1
aim_hud_offset_pos_16x9 = -0.0654, 0.045, -0.1
aim_hud_offset_rot = 0.036, 0.033, -0.004
aim_hud_offset_rot_16x9 = 0.036, 0.033, -0.004
gl_hud_offset_pos = 0, 0, 0
gl_hud_offset_pos_16x9 = 0, 0, 0
gl_hud_offset_rot = 0, 0, 0
gl_hud_offset_rot_16x9 = 0, 0, 0
lowered_hud_offset_pos = 0, -0.01,-0.1
lowered_hud_offset_rot_16x9 = 0.1,-0.2,0.1
lowered_hud_offset_pos_16x9 = 0, -0.01,-0.1
lowered_hud_offset_rot_16x9 = 0.1,-0.2,0.1
lean_hud_offset_pos = 0, 0, 0
lean_hud_offset_rot = 0, 0, 0
anm_bore = blnd_kiparis_afk_arms
anm_bore_empty = blnd_kiparis_afk_arms, idle_empty
anm_hide = blnd_kiparis_holster_arms, holster, 1.1
anm_hide_empty = blnd_kiparis_holster_arms, holster_empty, 1.1
anm_idle = blnd_kiparis_idle_arms, idle, 0.75
anm_idle_empty = blnd_kiparis_idle_arms, idle_empty, 0.75
anm_idle_aim = blnd_kiparis_idleads_arms, idle, 0.80
anm_idle_aim_empty = blnd_kiparis_idleads_arms, idle_empty, 0.80
anm_idle_aim_moving = blnd_kiparis_idle_arms, idle, 0.90
anm_idle_aim_moving_empty = blnd_kiparis_idle_arms, idle, 0.90
anm_idle_aim_moving_crouch = blnd_kiparis_idle_arms, idle, 0.95
anm_idle_aim_moving_crouch_empty = blnd_kiparis_idle_arms, idle, 0.95
anm_idle_moving = blnd_kiparis_walk_arms, idle, 0.87
anm_idle_moving_empty = blnd_kiparis_walk_arms, idle_empty, 0.87
anm_idle_sprint = blnd_kiparis_sprint_arms, idle, 1.2
anm_idle_sprint_empty = blnd_kiparis_sprint_arms, idle_empty, 1.2
anm_reload = blnd_kiparis_reload_arms, reload, 1.1
anm_reload_empty = blnd_kiparis_reloadempty_arms, reload_empty, 1.1
anm_shot_l = blnd_kiparis_shoot_arms, shoot_empty
anm_shots = blnd_kiparis_shoot_arms, shoot
anm_show = blnd_kiparis_draw_arms, draw, 1.1
anm_show_empty = blnd_kiparis_draw_arms, draw_empty, 1.1
anm_reload_misfire = blnd_kiparis_unjam_arms, unjam, 1.12
anm_switch_mode = blnd_kiparis_firemode_arms
shell_bone = gilza
shell_dir = 0.0, 1.0, 0.0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_bone2 = wpn_body
fire_point = 0, 0, 0
fire_point2 = 0, 0, 0
[wpn_kiparis_sk1_hud]:wpn_kiparis_hud
item_visual = anomaly_weapons\wpn_kiparis\wpn_kiparis_sk1_hud.ogf