Divergent/mods/Blindsides Reanimation Pack/gamedata/configs/items/weapons/w_toz194.ltx

191 lines
8.4 KiB
Plaintext
Raw Normal View History

2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_wincheaster1300]:identity_immunities,weapon_probability,default_weapon_params,wpn_toz194_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\winchester1300"
scheduled = off
cform = skeleton
class = WP_ASHTG
slot = 2
animation_slot = 9
ef_main_weapon_type = 1
ef_weapon_type = 9
hand_dependence = 1
single_handed = 0
inv_grid_height = 1
inv_grid_width = 4
inv_grid_x = 44
inv_grid_y = 61
inv_name = st_wpn_toz194
inv_name_short = st_wpn_toz194
description = st_wpn_toz194_descr
kind = w_shotgun
inv_weight = 2.9
cost = 19580
repair_type = shotgun
weapon_class = shotgun
hud = wpn_toz194_hud
visual = dynamics\weapons\wpn_winchester1300\wpn_winchester1300.ogf
position = -0.024, -0.097, 0.
orientation = 0, -4, 0
fire_point = 0.0, 0.158, 0.647
fire_point2 = 0.0, 0.158, 0.647
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.26, -0.10, 0.05
strap_orientation = -15, -9, 110
ph_mass = 3
flame_particles = weapons\generic_weapon05
smoke_particles = amik\weapons\smoke_particles\smoke_particles_pump_01
shell_point = 0.0, 0.180, 0.647
light_color = 0.6, 0.5, 0.3
light_range = 6.0
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_wincheaster1300, up_gr_seconab_wincheaster1300, up_gr_thirdab_wincheaster1300
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 900
upgr_icon_y = 1400
upgr_icon_width = 250
upgr_icon_height = 50
tri_state_reload = on
fire_modes = 1
ammo_class = ammo_12x70_buck, ammo_12x70_buck_bad, ammo_12x70_buck_verybad, ammo_12x76_zhekan, ammo_12x76_zhekan_bad, ammo_12x76_zhekan_verybad, ammo_12x76_dart, ammo_12x76_dart_bad, ammo_12x76_dart_verybad, ammo_12x70_buck_self
ammo_elapsed = 7
ammo_mag_size = 7
startup_ammo = 10
scope_status = 0
scope_zoom_factor = 0
silencer_status = 0
grenade_launcher_status = 0
hit_impulse = 40
hit_power = 0.55, 0.55, 0.55, 0.55
hit_type = fire_wound
fire_distance = 300
bullet_speed = 340
rpm = 70
rpm_empty_click = 200
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
control_inertion_factor = 1.0f
crosshair_inertion = 6.3
fire_dispersion_base = 0.85
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.89
misfire_start_prob = 0.007
misfire_end_condition = 0.13
misfire_end_prob = 0.11
condition_queue_shot_dec = 0.0028
condition_shot_dec = 0.0028
cam_return = 0
cam_relax_speed = 10
cam_dispersion = 20.0
cam_dispersion_frac = 0.7
cam_dispersion_inc = 2.0
cam_max_angle = 30.0
cam_max_angle_horz = 25.0
cam_step_angle_horz = 20.0
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 20.0
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 2.5
zoom_cam_max_angle = 30.0
zoom_cam_max_angle_horz = 30.0
zoom_cam_step_angle_horz = 19.0
PDM_disp_accel_factor = 1.655
PDM_disp_base = 1.55
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.65
cam_relax_speed_ai = 360
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 171
kill_msg_y = 104
kill_msg_width = 75
kill_msg_height = 20
;------------------------------------------------------------------------------------------------
[wpn_wincheaster1300_trapper]:wpn_wincheaster1300
$spawn = "weapons\wpn_wincheaster1300_trapper"
[wpn_toz194_hud]:hud_base
item_visual = anomaly_weapons\wpn_winchester1300\wpn_winchester1300_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position = 0.01, -0.06, 0.1
hands_position_16x9 = 0.01, -0.06, 0.1
hands_orientation = 0, 0, 0
hands_orientation_16x9 = 0, 0, 0
aim_hud_offset_pos = -0.0779, 0.057, 0.01
aim_hud_offset_pos_16x9 = -0.0779, 0.057, 0.01
aim_hud_offset_rot = -0, 0.00, 0
aim_hud_offset_rot_16x9 = -0, 0.00, 0
lowered_hud_offset_pos = 0.1, 0, -0.06
lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2
lowered_hud_offset_pos_16x9 = 0.1, 0, -0.06
lowered_hud_offset_rot_16x9 = 0.1,-0.4,0.2
anm_add_cartridge = blnd_toz194_loop_arms, loop, 1.25
anm_close = blnd_toz194_close_arms, close
anm_hide = blnd_toz194_holster_arms, idle, 1.18
anm_idle = blnd_toz194_idle_arms, idle, 0.75
anm_idle_aim = blnd_toz194_idle_ads_arms
anm_idle_aim_moving = blnd_toz194_walk_arms, idle, 0.57
anm_idle_aim_moving_crouch = blnd_toz194_walk_arms, idle, 0.57
anm_idle_moving = blnd_toz194_walk_arms, idle, 0.87
anm_idle_moving_crouch = blnd_toz194_walk_arms, idle, 0.87
anm_idle_sprint = blnd_toz194_sprint_arms, idle, 1.2
anm_open = blnd_toz194_open_arms, open
anm_shots = blnd_toz194_shoot_arms, shoot
anm_show = blnd_toz194_draw_arms, idle, 1.18
anm_bore = blnd_toz194_inspect_arms, inspect
anm_reload_misfire = blnd_toz194_unjam_arms, unjam
shell_bone = wpn_body
shell_dir = 0, 1, 0
shell_point = 0, 0, 0
fire_bone = muzzle
fire_point = 0, 0, 0
freelook_z_offset_mul = 0.3