246 lines
13 KiB
XML
246 lines
13 KiB
XML
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<w>
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<!--
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Indicators and boosters elements are controlled by actor_status.script now
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Engine version is diabled (y values have negative numbers to throw the element outside of view)
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To enable them from here simple disable the script HUD and remove the (-) from Y
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-->
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<main x="0" y="0" width="1024" height="768">
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<_auto_static x="512" y="384" width="115" height="115" alignment="c" stretch="1" heading="1" xform_anim="xfrom_rotate_3sec" xform_anim_cyclic="1">
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<texture>ui_icons_newPDA_Crclbig_h</texture>
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</_auto_static>
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</main>
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<speech_menu x="260" y="550" width="300" height="265" always_show_scroll="0">
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<text font="letterica16" r="238" g="224" b="198"/>
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</speech_menu>
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<quick_info x="1" y="670" width="1022" height="50" complex_mode="1" light_anim="ui_btn_hint" la_cyclic="0" la_texture="0" la_text="1" la_alpha="1">
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<text align="c" font="graffiti22" r="225" g="225" b="250" a="255" />
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</quick_info>
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<icons_scroll_view x="900" y="350" width="55" height="270" right_ident="2" always_show_scroll="0" vert_interval="16" inverse_dir="1" flip_vert="0"/>
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<weapon_jammed_static x="9999" y="9999" width="53" height="64" stretch="1">
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<texture>ui_hud_icon_weapon</texture>
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</weapon_jammed_static>
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<indicator_helmet_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
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<indicator_outfit_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
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<indicator_weapon_broken x="9999" y="9999" width="20" height="22" stretch="1"/>
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<indicator_overweight x="9999" y="9999" width="20" height="22" stretch="1"/>
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<indicator_starvation x="9999" y="9999" width="20" height="22" stretch="1"/>
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<indicator_radiation x="9999" y="9999" width="20" height="22" stretch="1"/>
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<indicator_bleeding x="0" y="0" width="1024" height="768" stretch="1"/>
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<indicator_booster_psy x="9999" y="9999" width="19" height="23">
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<texture>ui_inGame2_shield_Psy</texture>
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</indicator_booster_psy>
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<indicator_booster_radia x="9999" y="9999" width="19" height="23">
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<texture>ui_inGame2_shield_Radiation</texture>
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</indicator_booster_radia>
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<indicator_booster_chem x="9999" y="9999" width="19" height="23">
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<texture>ui_inGame2_shield_biological</texture>
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</indicator_booster_chem>
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<indicator_booster_wound x="9999" y="9999" width="19" height="23">
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<texture>ui_inGame2_shield_blood</texture>
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</indicator_booster_wound>
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<indicator_booster_weight x="9999" y="9999" width="19" height="23">
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<texture>ui_inGame2_shield_force</texture>
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</indicator_booster_weight>
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<indicator_booster_health x="9999" y="9999" width="19" height="23">
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<texture>ui_inGame2_shield_health</texture>
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</indicator_booster_health>
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<indicator_booster_power x="9999" y="9999" width="19" height="23">
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<texture>ui_inGame2_shield_stamina</texture>
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</indicator_booster_power>
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<indicator_booster_rad x="9999" y="9999" width="19" height="23">
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<texture>ui_inGame2_shield_radiation_cleanup</texture>
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</indicator_booster_rad>
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<!--
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<radiation_static x="0" y="0" width="53" height="64" stretch="1">
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<texture>ui_hud_icon_radiation</texture>
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</radiation_static>
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<wound_static x="0" y="0" width="53" height="64" stretch="1">
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<texture>ui_hud_icon_drop</texture>
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</wound_static>
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<starvation_static x="0" y="0" width="53" height="64" stretch="1">
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<texture>ui_hud_icon_eat</texture>
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</starvation_static>
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<psy_health_static x="0" y="0" width="53" height="64" stretch="1">
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<texture>ui_hud_icon_psycho</texture>
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</psy_health_static>
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<can_sleep_static x="0" y="0" width="53" height="64" stretch="1">
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<texture>ui_hud_icon_sleep</texture>
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</can_sleep_static>
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<indicator_starvation x="784" y="350" width="26" height="35" stretch="1"/>
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<indicator_helmet_broken x="784" y="390" width="26" height="35" stretch="1"/>
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<indicator_outfit_broken x="784" y="430" width="26" height="35" stretch="1"/>
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<indicator_weapon_broken x="784" y="470" width="26" height="35" stretch="1"/>
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<indicator_overweight x="784" y="510" width="26" height="35" stretch="1"/>
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<indicator_radiation x="784" y="550" width="26" height="35" stretch="1"/>
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<indicator_bleeding x="784" y="590" width="26" height="35" stretch="1"/>
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-->
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<invincible_static x="0" y="0" width="53" height="64" stretch="1">
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<texture>ui_hud_icon_goodmode</texture>
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</invincible_static>
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<artefact_static x="9999" y="9999" width="53" height="64" stretch="1">
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<texture>ui_hud_icon_artefact</texture>
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</artefact_static>
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<disk_io x="760" y="750" width="14" height="16" stretch="1">
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<!-- <texture>ui\ui_disk_io</texture> -->
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</disk_io>
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<flashing_icons>
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<flashing_icon x="13" y="650" width="48" height="29" type="pda" light_anim="ui_slow_blinking_alpha">
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<texture>ui_hud_icon_PDA</texture>
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</flashing_icon>
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</flashing_icons>
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<pick_up_item x="452" y="400" width="120" height="100"/>
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<new_contact_snd>detectors\contact_1</new_contact_snd>
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<quick_slot0 x="94" y="685" width="14" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64">
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<counter x="-2" y="10" width="23" height="16" stretch="1" la_alpha="1" r="100" g="220" b="220" a="64">
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<window_name complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64" >counter</window_name>
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<!-- <texture a="200">ui_item_count_back</texture> -->
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<text complex_mode="0" font="arial_14" align="c" vert_align="c" r="100" g="220" b="220" a="64" />
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</counter>
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<!-- <auto_frameline x="16" y="1110" width="21" height="23">
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<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
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</auto_frameline> -->
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</quick_slot0>
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<quick_slot1 x="108" y="685" width="14" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64" >
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<counter x="-2" y="10" width="23" height="16" stretch="1" la_alpha="1" r="100" g="220" b="220" a="64">
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<window_name complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64" >counter</window_name>
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<!-- <texture a="200">ui_item_count_back</texture> -->
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<text complex_mode="0" font="arial_14" align="c" vert_align="c" r="100" g="220" b="220" a="64" />
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</counter>
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<!-- <auto_frameline x="16" y="34" width="21" height="23">
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<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
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</auto_frameline> -->
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</quick_slot1>
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<quick_slot2 x="122" y="685" width="14" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64" >
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<counter x="-2" y="10" width="23" height="16" stretch="1" la_alpha="1" r="100" g="220" b="220" a="64" >
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<window_name complex_mode="0" la_alpha="1" la_texture="1" r="100" g="220" b="220" a="64" >counter</window_name>
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<!-- <texture a="200">ui_item_count_back</texture> -->
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<text complex_mode="0" font="arial_14" align="c" vert_align="c" r="100" g="220" b="220" a="64" />
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</counter>
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<!-- <auto_frameline x="16" y="34" width="21" height="23">
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<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
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</auto_frameline> -->
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</quick_slot2>
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<quick_slot3 x="136" y="685" width="14" height="18" stretch="1" complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64">
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<counter x="-2" y="10" width="23" height="16" stretch="1" la_alpha="1" r="220" g="220" b="220" a="64" >
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<window_name complex_mode="0" la_alpha="1" la_texture="1" r="220" g="220" b="220" a="64" >counter</window_name>
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<!-- <texture a="200">ui_item_count_back</texture> -->
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<text complex_mode="0" font="arial_14" align="c" vert_align="c" r="220" g="220" b="220" a="64" />
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</counter>
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<!-- <auto_frameline x="16" y="34" width="21" height="23">
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<texture>ui_inGame2_Patroni_HUD_active_items_icon</texture>
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</auto_frameline> -->
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</quick_slot3>
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<quick_slot0_text a="64" x="9999" y="9999" width="17" height="13">
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<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_1</text> -->
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</quick_slot0_text>
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<quick_slot1_text a="64" x="9999" y="9999" width="17" height="13">
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<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_2</text> -->
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</quick_slot1_text>
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<quick_slot2_text a="64" x="9999" y="9999" width="17" height="13" >
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<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_3</text> -->
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</quick_slot2_text>
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<quick_slot3_text a="64" x="9999" y="9999" width="17" height="13" >
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<!-- <text align="c" vert_align="c" font="letterica16">quick_use_str_4</text> -->
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</quick_slot3_text>
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<hud_states x="0" y="0" width="1024" height="768" stretch="1" >
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<!--
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<bleeding_level_1 x="150" y="-42" width="13" height="26" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
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<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_1</texture>
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</bleeding_level_1>
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<bleeding_level_2 x="147" y="-47" width="18" height="34" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
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<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_2</texture>
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</bleeding_level_2>
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<bleeding_level_3 x="144" y="-52" width="24" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
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<texture r="255" g="0" b="0" a="255">ui_inGame2_blood_icon_part_3</texture>
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</bleeding_level_3>
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<radiation_level_1 x="143" y="-93" width="23" height="29" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
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<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_1</texture>
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</radiation_level_1>
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<radiation_level_2 x="141" y="-96" width="27" height="35" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
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<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_2</texture>
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</radiation_level_2>
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<radiation_level_3 x="138" y="-100" width="33" height="43" light_anim="ui_slow_blinking" la_cyclic="1" la_texture="1" la_text="0" la_alpha="1" stretch="1">
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<texture r="255" g="255" b="0" a="255">ui_inGame2_radiation_icon_part_3</texture>
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</radiation_level_3>
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-->
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<indik_rad x="24" y="230" width="29" height="33" stretch="1"/>
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<indik_fire x="60" y="230" width="29" height="33" stretch="1"/>
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<indik_psi x="96" y="230" width="29" height="33" stretch="1"/>
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<indik_acid x="132" y="230" width="29" height="33" stretch="1"/>
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<back x="12" y="728" width="138" height="16" stretch="1">
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<texture>ui_inGame2_Patroni_HUD_main_window</texture>
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</back>
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<progress_bar_health x="9999" y="9999" width="138" height="16" horz="1" min="0" max="100" pos="0">
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<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
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<texture>ui_inGame2_Patroni_HUD_red_bar</texture>
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</progress>
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</progress_bar_health>
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<progress_bar_stamina x="9999" y="9999" width="138" height="11" horz="1" min="0" max="100" pos="0">
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<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
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<texture>ui_inGame2_Patroni_HUD_blue_bar</texture>
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</progress>
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</progress_bar_stamina>
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<progress_bar_psy x="17" y="642" width="71" height="5" horz="1" min="0" max="100" pos="0">
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<progress><!-- light_anim="ui_blinking_1" la_cyclic="0" la_texture="1" la_text="0" la_alpha="1" stretch="1"-->
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<texture>ui_inGame2_Patroni_HUD_gold_bar</texture>
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</progress>
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</progress_bar_psy>
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<!-- parts below if for ammo, put a thousand in part's "x" to get rid of a part -->
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<static_wpn_icon x="122" y="738" width="24" height="30" align="c" alignment="c" a = "100" la_alpha = "1" />
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<static_cur_ammo x="129" y="711" width="24" height="37">
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<text complex_mode="0" font="letterica18" align="c" r="220" g="220" b="220" a="170" >ammo</text>
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</static_cur_ammo>
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<static_fmj_ammo x="9999" y="9999" width="26" height="15">
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<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >fmj</text>
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</static_fmj_ammo>
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<static_ap_ammo x="9999" y="9999" width="26" height="15">
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<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >ap</text>
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</static_ap_ammo>
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<static_third_ammo x="9999" y="9999" width="26" height="15">
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<text align="c" complex_mode="0" font="letterica16" r="220" g="220" b="220" a="170" >third</text>
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</static_third_ammo>
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<static_grenade x="9999" y="9999" width="26" height="15">
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<text align="c" complex_mode="0" font="letterica16" vert_align="c" r="220" g="220" b="220" a="170" >gr</text>
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</static_grenade>
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<!-- <static_wpn_icon x="122" y="743" width="24" height="30" align="c" alignment="c" a = "100" /> -->
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<static_fire_mode x="86" y="711" width="24" height="37" a = "170">
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<text align="c" complex_mode="0" font="letterica18" r="220" g="220" b="220" a="170" />
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</static_fire_mode>
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</hud_states>
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</w>
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