143 lines
5.0 KiB
XML
143 lines
5.0 KiB
XML
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<?xml version='1.0' encoding="windows-1251"?>
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<xml>
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<!-------------------------- Freedom - Trader ------------------------>
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<specific_character id="freedom_poselok_ug_trader" team_default="1">
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<name>st_freedom_poselok_ug_trader</name>
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<icon>ui_inGame2_Freedom_2_mask</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>freedom_poselok_ug_trader</class>
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<community>freedom</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\freedom_1\</snd_config>
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<rank>7500</rank>
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<money min="100000" max="100000" infinitive="1"/>
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<reputation>1500</reputation>
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<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
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<supplies>
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[spawn] \n
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wpn_fort \n
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ammo_9x18_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-------------------------- Freedom - Medic ------------------------>
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<specific_character id="freedom_poselok_ug_medic" team_default="1">
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<name>st_freedom_poselok_ug_medic</name>
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<icon>ui_inGame2_Freedom_2_mask</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>freedom_poselok_ug_medic</class>
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<community>freedom</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\freedom_1\</snd_config>
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<rank>2500</rank>
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<money min="100000" max="100000" infinitive="1"/>
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<reputation>1000</reputation>
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<visual>actors\stalker_freedom\stalker_freedom_2_mas4</visual>
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<supplies>
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[spawn] \n
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wpn_fort \n
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ammo_9x18_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<start_dialog>zat_b22_stalker_medic_start</start_dialog>
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<actor_dialog>dm_init_medic</actor_dialog>
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<actor_dialog>dm_medic_general</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-------------------------- Bandit - Trader ------------------------>
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<specific_character id="bandit_poselok_ug_trader" team_default="1">
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<name>st_bandit_poselok_ug_trader</name>
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<icon>ui_inGame2_bandit_5</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>bandit_poselok_ug_trader</class>
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<community>bandit</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\bandit_1\</snd_config>
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<rank>7500</rank>
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<money min="100000" max="100000" infinitive="1"/>
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<reputation>-1000</reputation>
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<visual>actors\stalker_bandit\stalker_bandit5a</visual>
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<supplies>
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[spawn] \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 1 \n
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wpn_hpsa \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>dm_init_trader</actor_dialog>
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<actor_dialog>dm_ordered_task_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_completed_dialog</actor_dialog>
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<actor_dialog>dm_ordered_task_cancel_dialog</actor_dialog>
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<actor_dialog>buy_route</actor_dialog>
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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<!-------------------------- Bandit - Bodyguard ------------------------>
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<specific_character id="bandit_poselok_ug_bodyguard" team_default="1">
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<name>st_bandit_poselok_ug_bodyguard</name>
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<icon>ui_inGame2_stalker_bandit_skat</icon>
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<map_icon x="1" y="0"></map_icon>
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<bio>An experienced stalker. No detailed information is available.</bio>
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<class>bandit_poselok_ug_bodyguard</class>
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<community>bandit</community>
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<terrain_sect>stalker_terrain</terrain_sect>
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<snd_config>characters_voice\human\bandit_1\</snd_config>
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<rank>12500</rank>
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<money min="100000" max="100000" infinitive="1"/>
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<reputation>-500</reputation>
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<visual>actors\stalker_bandit\stalker_soldier_b</visual>
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<supplies>
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[spawn] \n
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wpn_ak74u \n
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ammo_5.45x39_fmj = 1 \n
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wpn_hpsa \n
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ammo_9x19_fmj = 1 \n
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#include "gameplay\supplies\character_items.xml"
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#include "gameplay\supplies\character_food.xml"
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#include "gameplay\supplies\character_drugs.xml"
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</supplies>
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#include "gameplay\character_criticals.xml"
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<actor_dialog>actor_break_dialog</actor_dialog>
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</specific_character>
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</xml>
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