61 lines
6.9 KiB
Plaintext
61 lines
6.9 KiB
Plaintext
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[smart_terrain]
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squad_id = 1
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max_population = 1
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respawn_params = respawn@red_smart_terrain_3_1
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respawn_idle = 259200
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[respawn@red_smart_terrain_3_1] ;-- Type: random stalker spawn
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spawn_monolith_squad
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spawn_stalker_squad
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spawn_csky_squad
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spawn_freedom_squad
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spawn_ecolog_squad
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spawn_duty_squad
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spawn_army_squad
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spawn_killer_squad
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spawn_bandit_squad
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spawn_renegade_squad
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[spawn_monolith_squad]
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spawn_squads = monolith_base_red_forest_mlr_squad2
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) -red_monolith_trader_dead} 1, 0
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[spawn_stalker_squad]
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spawn_squads = stalkers_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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[spawn_csky_squad]
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spawn_squads = csky_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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[spawn_freedom_squad]
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spawn_squads = freedom_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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[spawn_ecolog_squad]
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spawn_squads = ecolog_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(3) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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[spawn_duty_squad]
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spawn_squads = duty_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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[spawn_army_squad]
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spawn_squads = army_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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[spawn_killer_squad]
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spawn_squads = killer_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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[spawn_bandit_squad]
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spawn_squads = bandit_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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[spawn_renegade_squad]
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spawn_squads = renegade_base_red_forest_mlr_squad
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spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(4) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
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;[exclusive]
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