Divergent/mods/Redone Radar and Red Forest/gamedata/configs/scripts/red_forest/smart/red_smart_terrain_3_1.ltx

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2024-03-17 20:18:03 -04:00
[smart_terrain]
squad_id = 1
max_population = 1
respawn_params = respawn@red_smart_terrain_3_1
respawn_idle = 259200
[respawn@red_smart_terrain_3_1] ;-- Type: random stalker spawn
spawn_monolith_squad
spawn_stalker_squad
spawn_csky_squad
spawn_freedom_squad
spawn_ecolog_squad
spawn_duty_squad
spawn_army_squad
spawn_killer_squad
spawn_bandit_squad
spawn_renegade_squad
[spawn_monolith_squad]
spawn_squads = monolith_base_red_forest_mlr_squad2
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) -red_monolith_trader_dead} 1, 0
[spawn_stalker_squad]
spawn_squads = stalkers_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
[spawn_csky_squad]
spawn_squads = csky_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
[spawn_freedom_squad]
spawn_squads = freedom_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
[spawn_ecolog_squad]
spawn_squads = ecolog_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(3) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
[spawn_duty_squad]
spawn_squads = duty_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
[spawn_army_squad]
spawn_squads = army_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
[spawn_killer_squad]
spawn_squads = killer_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
[spawn_bandit_squad]
spawn_squads = bandit_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
[spawn_renegade_squad]
spawn_squads = renegade_base_red_forest_mlr_squad
spawn_num = {!squad_name_exist(stalkers_base_red_forest_mlr_squad) !squad_name_exist(csky_base_red_forest_mlr_squad) !squad_name_exist(freedom_base_red_forest_mlr_squad) !squad_name_exist(ecolog_base_red_forest_mlr_squad) !squad_name_exist(duty_base_red_forest_mlr_squad) !squad_name_exist(army_base_red_forest_mlr_squad) !squad_name_exist(killer_base_red_forest_mlr_squad) !squad_name_exist(bandit_base_red_forest_mlr_squad) !squad_name_exist(renegade_base_red_forest_mlr_squad) !squad_name_exist(monolith_base_red_forest_mlr_squad2) =actor_week_in_zone(4) +red_monolith_trader_dead +bar_deactivate_radar_done} 1, 0
;[exclusive]