547 lines
23 KiB
Plaintext
547 lines
23 KiB
Plaintext
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;------------------------------------------------------------------------------------------------
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[wpn_ak74_n]:identity_immunities,weapon_probability,default_weapon_params;wpn_ak74_sounds
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GroupControlSection = spawn_group
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$npc = on
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$prefetch = 8
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$spawn = "weapons\ak-74"
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scheduled = off
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cform = skeleton
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parent_section = wpn_ak74_n
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class = WP_AK74
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slot = 2
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animation_slot = 2
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ef_main_weapon_type = 2
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ef_weapon_type = 8
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hand_dependence = 1
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single_handed = 0
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default_to_ruck = false
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sprint_allowed = true
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icons_texture = ui\ui_icon_bas
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inv_grid_width = 5
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inv_grid_height = 2
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inv_grid_x = 12
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inv_grid_y = 16
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inv_name = st_wpn_ak74_n
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inv_name_short = st_wpn_ak74_n
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description = st_wpn_ak74_n_descr
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kind = w_rifle
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inv_weight = 3.3
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cost = 26950
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repair_type = rifle_5
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weapon_class = assault_rifle
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hud = wpn_ak74_n_hud
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visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
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position = -0.026, 0.0, 0.0
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orientation = 0, 0, 0
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fire_point = 0, 0.0, 0.656
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fire_point2 = 0, 0.161, 0.583
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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strap_position = -0.26, -0.11, 0.25
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strap_orientation = -15, -9, 110
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ph_mass = 4
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.07,0.2,0.466
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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shell_particles = weapons\545x39
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light_disabled = false
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light_color = 0.6, 0.5, 0.3
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light_range = 5
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light_time = 0.2
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light_var_color = 0.05
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light_var_range = 0.5
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upgrades = up_gr_firstab_ak74, up_gr_seconab_ak74, up_gr_thirdab_ak74, up_gr_fourtab_ak74, up_gr_fifthab_ak74, up_gr_fifthcd_ak74
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74
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upgr_icon_x = 0
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upgr_icon_y = 400
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upgr_icon_width = 300
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upgr_icon_height = 100
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fire_modes = 1, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_fmj_bad, ammo_5.45x39_fmj_verybad, ammo_5.45x39_ep, ammo_5.45x39_ep_bad, ammo_5.45x39_ep_verybad, ammo_5.45x39_ap, ammo_5.45x39_ap_bad, ammo_5.45x39_ap_verybad
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ammo_elapsed = 30
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ammo_mag_size = 30
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startup_ammo = 90
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scopes = kobra, ekp8_02, okp, pso2, pka, 1p78gs, 1pn93n2_1gs, 1pn93, 1p29, usp1, 1p76
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scope_status = 0
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scope_zoom_factor = 0
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silencer_name = wpn_sil_atg
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silencer_status = 2
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silencer_x = 227
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silencer_y = 6
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silencer_light_color = 0.6, 0.5, 0.3
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silencer_light_range = 0.01
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silencer_light_time = 0.2
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silencer_light_var_color = 0.05
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silencer_light_var_range = 0.5
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silencer_smoke_particles = weapons\generic_shoot_00
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grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
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grenade_launcher_name = wpn_addon_grenade_launcher
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grenade_launcher_status = 0
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grenade_launcher_x = 114
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grenade_launcher_y = 14
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launch_speed = 0
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hit_impulse = 25
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hit_power = 0.5, 0.5, 0.5, 0.5
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 880
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rpm = 650
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rpm_empty_click = 200
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use_aim_bullet = false
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time_to_aim = 0.0 ; 3.0
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zoom_dof = 0.5, 1.0, 180
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zoom_enabled = true
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zoom_rotate_time = 0.25
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reload_dof = 0.0, 0.5, 5, 2
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control_inertion_factor = 1.0f
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crosshair_inertion = 5.8
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fire_dispersion_base = 0.35
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fire_dispersion_condition_factor = 0.001
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misfire_probability = 0.005
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misfire_start_condition = 0.7 ; 0.75
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misfire_start_prob = 0.007
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misfire_end_condition = 0.1
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misfire_end_prob = 0.11
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condition_queue_shot_dec = 0.0008
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condition_shot_dec = 0.0008
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cam_return = 0
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cam_relax_speed = 10
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cam_dispersion = 0.545
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cam_dispersion_frac = 1.1
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cam_dispersion_inc = 0.0625
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cam_max_angle = 50.0
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cam_max_angle_horz = 50.0
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cam_step_angle_horz = 1.15
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zoom_cam_relax_speed = 10
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zoom_cam_dispersion = 0.515
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zoom_cam_dispersion_frac = 0.7
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zoom_cam_dispersion_inc = 0.0525
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 1.05
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PDM_disp_accel_factor = 2.5
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PDM_disp_base = 1.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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PDM_disp_vel_factor = 2.5
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cam_relax_speed_ai = 360
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zoom_cam_relax_speed_ai = 360
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holder_fov_modifier = 1.0
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holder_range_modifier = 1.0
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min_radius = 0
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max_radius = 500
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hit_probability_gd_novice = 1.00
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hit_probability_gd_stalker = 1.00
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hit_probability_gd_veteran = 1.00
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hit_probability_gd_master = 1.00
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kill_msg_x = 0
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kill_msg_y = 28
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kill_msg_width = 84
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kill_msg_height = 28
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hud_fov = 0.78
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;--------------------------------------------------------------------Particles--------------------------------------------------------------------------
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;silencer_smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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smoke_particles = ghost_particles\weapons\flame_eft_ak ;particles remade incomp.
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silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil ;particles remade incomp.
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;---------------------------------------------------------------------SND-------------------------------------------------------------------------------
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snd_bore = $no_sound
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snd_draw = weapons\ak12custom\draw
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snd_holster = weapons\ak12custom\hide
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snd_empty = weapons\ak12custom\ak12_empty
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snd_reload = weapons\ak12custom\ak12_m1_reload
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snd_reload_empty = weapons\ak12custom\ak12_m1_reload_empty
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snd_reload_misfire = weapons\ak12custom\ak12_m1_misfire
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snd_shoot = weapons\ak545_new_young_prince\ak545_shot_1
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snd_shoot1 = weapons\ak545_new_young_prince\ak545_shot_2
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snd_shoot2 = weapons\ak545_new_young_prince\ak545_shot_3
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snd_silncer_shot = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_1, 2.1
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snd_silncer_shot1 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_2, 2.1
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snd_silncer_shot2 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_3, 2.1
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snd_silncer_shot3 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_4, 2.1
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snd_silncer_shot4 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_5, 2.1
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snd_silncer_shot5 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_6, 2.1
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snd_silncer_shot6 = eft_wp\ak74\ak74_shoot_mono\ak74_shoot_sil_7, 2.1
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snd_switch_mode = weapons\generic\switch_mode
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snd_shoot_grenade = weapons\gp30\gp30_grenshoot
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snd_reload_grenade = weapons\gp30\gp30_grenload, 1.0, 0.8
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;------------------------------------------------------------------------HUD----------------------------------------------------------------------------
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[wpn_ak74_n_hud]:hud_base
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item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_hud.ogf
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attach_place_idx = 0
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zoom_hide_crosshair = true
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item_position = -0.003, 0.011, 0.008
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item_orientation = -0.56, 0.7, 0
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hands_position = 0.0195, -0.00672, 0.15
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hands_orientation = 2, 1.3198, -0.3
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aim_hud_offset_pos = -0.0723,0.048025,-0.2
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aim_hud_offset_rot = 0.0315, 0.0242, -0.0035
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gl_hud_offset_pos = -0.0415, 0.01, -0.15
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gl_hud_offset_rot = -0.07, 0.023, 0
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lean_hud_offset_pos = 0, 0, 0
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lean_hud_offset_rot = 0, 0, 0
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lowered_hud_offset_pos_16x9 = 0.1,0,0
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lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
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;------
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aim_hud_offset_pos_16x9 = -0.060820,0.021300,-0.041525
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aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
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hands_position_16x9 = -0.006000,0.006100,-0.219800
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hands_orientation_16x9 = 0.436182,0.194943,0.000000
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item_position = 0.003195,-0.000140,-0.000181
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item_orientation = 0.000000,0.000000,0.000000
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gl_hud_offset_pos_16x9 = -0.092000,-0.152108,-0.212401
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gl_hud_offset_rot_16x9 = -0.305533,0.008603,-0.009700
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;------
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;---
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anm_show = ak74_eft_ins_draw
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anm_hide = ak74_eft_ins_hide
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anm_idle = ak74_eft_ins_idle
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anm_idle_sprint = ak74_eft_ins_idle_sprint
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anm_idle_moving = ak74_eft_ins_idle_moving, idle, 0.9
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anm_idle_moving_crouch = ak74_eft_ins_idle_moving, idle, 0.4; ak74_eft_ins_idle, idle
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anm_shots = ak74_eft_ins_shoot, shoot
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;anm_shots_aim = ak74_eft_ins_shoot_aim, shoot
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anm_reload = ak74_eft_ins_reload, reload ,1.5
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anm_reload_empty = ak74_eft_ins_reload_empty, reload_empty_test ,1.42
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anm_idle_aim = ak74_eft_ins_idle_aim
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anm_bore = ak74_eft_ins_idle_bore
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anm_reload_misfire = ak74_beard_misfire, misfire
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anm_reload_misfire_w_gl = ak12_mono_ins_vgrip_misfire, misfire
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anm_switch = ak74_eft_ins_gl_off
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anm_switch_g = ak74_eft_ins_gl_on
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anm_hide_w_gl = ak74_eft_ins_hide_w_gl
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anm_show_w_gl = ak74_eft_ins_draw_w_gl
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anm_idle_w_gl = ak74_eft_ins_idle_w_gl
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anm_shots_w_gl = ak74_eft_ins_shoot_w_gl, shoot_w_gl
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anm_shots_aim_w_gl = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl
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anm_shots_w_gl_aim = ak74_eft_ins_shoot_aim_w_gl, shoot_w_gl
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anm_reload_w_gl = ak74_eft_ins_reload_w_gl, reload_w_gl ,1.5
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anm_reload_empty_w_gl = ak74_eft_ins_reload_empty_w_gl, reload_empty_w_gl_test2 ,1.42
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anm_idle_w_gl_aim = ak74_eft_ins_idle_aim_w_gl
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anm_idle_sprint_w_gl = ak74_eft_ins_idle_sprint_w_gl
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anm_idle_moving_w_gl = ak74_eft_ins_idle_moving_w_gl
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anm_bore_w_gl = ak74_eft_ins_idle_bore_w_gl
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anm_show_g = ak74_eft_ins_draw_gl
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anm_hide_g = ak74_eft_ins_hide_gl
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anm_idle_g = ak74_eft_ins_idle_gl
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anm_reload_g = ak74_eft_ins_reload_gl, reload_gl
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anm_idle_g_aim = ak74_eft_ins_idle_aim_gl
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anm_shots_g = ak74_eft_ins_shoot_gl, shoot_gl
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anm_idle_sprint_g = ak74_eft_ins_idle_sprint_gl
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anm_idle_moving_g = ak74_eft_ins_idle_moving_gl
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anm_bore_g = ak74_eft_ins_idle_bore_gl
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;---
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shell_point = 0,0,0
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = gilza
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fire_point = 0,0,0
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fire_bone = muzzle
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fire_point2 = 0,0,0
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fire_bone2 = muzzle_gl
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freelook_z_offset_mul = 0.2
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;-----------------------------------------------------------------------Addons--------------------------------------------------------------------------
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[wpn_ak74_n_kobra]:wpn_ak74_n
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1icon_layer = kobra
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1icon_layer_x = 60
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1icon_layer_y = -2
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inv_weight = 3.700
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hud = wpn_ak74_n_kobra_hud
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visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
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[wpn_ak74_n_kobra_hud]:wpn_ak74_n_hud
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item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_kobra_hud.ogf
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aim_hud_offset_pos_16x9 = -0.058720,0.001100,-0.061925
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aim_hud_offset_rot_16x9 = 0.001837,0.007825,0.004500
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;------------------------------------------------------------------------------------------------
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[wpn_ak74_n_ekp8_02]:wpn_ak74_n
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1icon_layer = ekp8_02
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1icon_layer_x = 61
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1icon_layer_y = -2
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hud = wpn_ak74_n_ekp8_02_hud
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visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
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inv_weight = 3.573
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[wpn_ak74_n_ekp8_02_hud]:wpn_ak74_n_hud
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item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_ekp8_02_hud.ogf
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aim_hud_offset_pos_16x9 = -0.056820,0.007000,-0.064625
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aim_hud_offset_rot_16x9 = 0.036837,0.007825,0.004500
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;---------------------------------------------------------------------------------------------------
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[wpn_ak74_n_okp]:wpn_ak74_n
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1icon_layer = okp
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1icon_layer_x = 63
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1icon_layer_y = -1
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hud = wpn_ak74_n_okp_hud
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visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
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inv_weight = 3.555
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[wpn_ak74_n_okp_hud]:wpn_ak74_n_hud
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item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_okp_hud.ogf
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aim_hud_offset_pos_16x9 = -0.052320,0.013900,-0.041525
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aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
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;-----------------------------------------------------------------------------------------------------------------------
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[wpn_ak74_n_pso2]:wpn_ak74_n
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1icon_layer = pso2
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1icon_layer_x = 35
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1icon_layer_y = 0
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visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
|
||
|
|
||
|
inv_weight = 3.900
|
||
|
|
||
|
hud = wpn_ak74_n_pso2_hud
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_texture = wpn_crosshair_pso2_vss
|
||
|
scope_zoom_factor = 25
|
||
|
|
||
|
|
||
|
[wpn_ak74_n_pso2_hud]:wpn_ak74_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_pso2_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.046020,0.015800,-0.049425
|
||
|
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
|
||
|
;---------------------------------------------------------------------------------------------------
|
||
|
[wpn_ak74_n_pka]:wpn_ak74_n
|
||
|
1icon_layer = pka
|
||
|
1icon_layer_x = 73
|
||
|
1icon_layer_y = -2
|
||
|
|
||
|
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
|
||
|
|
||
|
inv_weight = 3.950
|
||
|
hud = wpn_ak74_n_pka_hud
|
||
|
|
||
|
zoom_rotate_time = 0.25
|
||
|
scope_lense_fov = 15
|
||
|
|
||
|
[wpn_ak74_n_pka_hud]:wpn_ak74_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_pka_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.050220,0.005700,-0.070625
|
||
|
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
|
||
|
;---------------------------------------------------------------------------------------------------
|
||
|
[wpn_ak74_n_1p78gs]:wpn_ak74_n
|
||
|
|
||
|
1icon_layer = 1p78gs
|
||
|
1icon_layer_x = 50
|
||
|
1icon_layer_y = -5
|
||
|
|
||
|
inv_weight = 3.800
|
||
|
|
||
|
hud = wpn_ak74_n_1p78gs_hud
|
||
|
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_texture = wpn_crosshair_1p78gs
|
||
|
scope_zoom_factor = 41
|
||
|
|
||
|
[wpn_ak74_n_1p78gs_hud]:wpn_ak74_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1p78gs_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.059320,0.005400,-0.029325
|
||
|
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
|
||
|
;-----------------------------------------------------------------------------------------------------
|
||
|
[wpn_ak74_n_1pn93n2_1gs]:wpn_ak74_n
|
||
|
|
||
|
hud = wpn_ak74_n_1pn93n2_1gs_hud
|
||
|
|
||
|
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
|
||
|
|
||
|
1icon_layer = 1pn93n2_1gs
|
||
|
1icon_layer_x = 30
|
||
|
1icon_layer_y = -5
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_nightvision = scope_nightvision_1gen
|
||
|
scope_texture = wpn_crosshair_1pn93n2_1gs
|
||
|
scope_zoom_factor = 25
|
||
|
|
||
|
nv_scope_status = 1
|
||
|
|
||
|
inv_weight = 4.250
|
||
|
|
||
|
[wpn_ak74_n_1pn93n2_1gs_hud]:wpn_ak74_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1pn93n2_1gs_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.044320,0.006500,-0.031525
|
||
|
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
|
||
|
;---------------------------------------------------------------------------------------------
|
||
|
[wpn_ak74_n_1pn93]:wpn_ak74_n
|
||
|
|
||
|
inv_weight = 4.550
|
||
|
|
||
|
hud = wpn_ak74_n_1pn93_hud
|
||
|
|
||
|
1icon_layer = 1pn93
|
||
|
1icon_layer_x = 30
|
||
|
1icon_layer_y = -5
|
||
|
|
||
|
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
|
||
|
|
||
|
nv_scope_status = 1
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_texture = wpn_crosshair_1pn93
|
||
|
scope_zoom_factor = 25
|
||
|
zoom_rotate_time = 0.25
|
||
|
|
||
|
[wpn_ak74_n_1pn93_hud]:wpn_ak74_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1pn93_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.048820,-0.002200,-0.021025
|
||
|
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
|
||
|
;---------------------------------------------------------------------------------------------------
|
||
|
[wpn_ak74_n_1p29]:wpn_ak74_n
|
||
|
1icon_layer = 1p29
|
||
|
1icon_layer_x = 56
|
||
|
1icon_layer_y = 1
|
||
|
|
||
|
inv_weight = 4.100
|
||
|
|
||
|
hud = wpn_ak74_n_1p29_hud
|
||
|
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
|
||
|
|
||
|
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_texture = wpn_crosshair_1p29
|
||
|
scope_zoom_factor = 25
|
||
|
|
||
|
[wpn_ak74_n_1p29_hud]:wpn_ak74_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1p29_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.060820,0.003400,-0.021625
|
||
|
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
|
||
|
|
||
|
hands_position_16x9 = -0.006000,-0.005000,-0.206500
|
||
|
hands_orientation_16x9 = 0.436182,0.194943,0.000000
|
||
|
|
||
|
gl_hud_offset_pos_16x9 = -0.092109,-0.143808,-0.186001
|
||
|
gl_hud_offset_rot_16x9 = -0.302186,0.007753,-0.009700
|
||
|
;-----------------------------------------------------------------------------------------------------
|
||
|
[wpn_ak74_n_usp1]:wpn_ak74_n
|
||
|
1icon_layer = usp1
|
||
|
1icon_layer_x = 51
|
||
|
1icon_layer_y = 1
|
||
|
|
||
|
inv_weight = 4.100
|
||
|
|
||
|
hud = wpn_ak74_n_usp1_hud
|
||
|
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
|
||
|
|
||
|
scope_status = 1
|
||
|
scope_dynamic_zoom = off
|
||
|
scope_texture = wpn_crosshair_usp1
|
||
|
scope_zoom_factor = 25
|
||
|
|
||
|
[wpn_ak74_n_usp1_hud]:wpn_ak74_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_usp1_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.063620,-0.000200,-0.053025
|
||
|
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
|
||
|
|
||
|
hands_position_16x9 = -0.004100,-0.001700,-0.219800
|
||
|
hands_orientation_16x9 = 0.436182,0.194943,0.000000
|
||
|
|
||
|
gl_hud_offset_pos_16x9 = -0.093809,-0.143208,-0.186001
|
||
|
gl_hud_offset_rot_16x9 = -0.302586,0.007503,-0.009700
|
||
|
;-----------------------------------------------------------------------------------------------------
|
||
|
[wpn_ak74_n_1p76]:wpn_ak74_n
|
||
|
|
||
|
inv_weight = 3.980
|
||
|
|
||
|
hud = wpn_ak74_n_1p76_hud
|
||
|
|
||
|
1icon_layer = 1p76
|
||
|
1icon_layer_x = 60
|
||
|
1icon_layer_y = -4
|
||
|
|
||
|
visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_world.ogf
|
||
|
|
||
|
[wpn_ak74_n_1p76_hud]:wpn_ak74_n_hud
|
||
|
|
||
|
item_visual = dynamics\weapons\wpn_ak74_n\wpn_ak74_n_1p76_hud.ogf
|
||
|
|
||
|
aim_hud_offset_pos_16x9 = -0.058320,-0.003900,-0.056425
|
||
|
aim_hud_offset_rot_16x9 = -0.000663,0.007825,0.004500
|
||
|
;----------------------------------------------------------------------------------------
|