Divergent/mods/Boomsticks and Sharpsticks/gamedata/configs/items/weapons/w_ppsh_bas.ltx

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2024-03-17 20:18:03 -04:00
;------------------------------------------------------------------------------------------------
[wpn_ppsh_bas]:identity_immunities,weapon_probability,default_weapon_params;wpn_ppsh41_sounds
GroupControlSection = spawn_group
$npc = on
$prefetch = 8
$spawn = "weapons\ppsh41"
scheduled = off
cform = skeleton
class = WP_LR300
slot = 2
animation_slot = 8
ef_main_weapon_type = 2
ef_weapon_type = 6
hand_dependence = 1
single_handed = 0
default_to_ruck = false
sprint_allowed = true
parent_section = wpn_ppsh_bas
scopes = uptacppsh
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 67
inv_grid_y = 12
icons_texture = ui\ui_icon_bas
inv_name = st_wpn_ppsh_bas
inv_name_short = st_wpn_ppsh_bas
description = st_wpn_ppsh_bas_descr
kind = w_rifle
inv_weight = 3.64
cost = 15840
repair_type = pistol
weapon_class = assault_rifle
hud = wpn_ppsh_bas_hud
visual = dynamics\weapons\wpn_ppsh_bas\wpn_ppsh_bas_world.ogf
position = -0.016, -0.015, -0.040
orientation = 0, 0, 0
fire_point = 0.0, 0.05, 0.570
fire_point2 = 0.0, 0.188, 0.392
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
strap_position = -0.2, -0.42, 0.05
strap_orientation = -10, -5, 10
ph_mass = 3
;flame_particles = weapons\generic_weapon03
;smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = 0.0, 0.188, 0.082
;shell_particles = weapons\generic_shells
;shell_particles = amik\weapons\data\9x18\9x18_2_r
light_disabled = false
light_color = 0.6, 0.5, 0.3
light_range = 5
light_time = 0.2
light_var_color = 0.05
light_var_range = 0.5
upgrades = up_gr_firstab_ppsh41, up_gr_seconab_ppsh41, up_gr_thirdab_ppsh41
installed_upgrades =
upgrade_scheme = upgrade_scheme_toz34
upgr_icon_x = 1750
upgr_icon_y = 1750
upgr_icon_width = 250
upgr_icon_height = 100
fire_modes = 1, -1
ammo_class = ammo_7.62x25_p, ammo_7.62x25_p_bad, ammo_7.62x25_p_verybad, ammo_7.62x25_ps, ammo_7.62x25_ps_bad, ammo_7.62x25_ps_verybad
ammo_elapsed = 71
ammo_mag_size = 71
startup_ammo = 90
scope_status = 0
;scope_name = wpn_addon_scope
;scope_x = 47
;scope_y = 0
scope_zoom_factor = 0
silencer_name = wpn_sil_9mm
silencer_status = 0
silencer_x = 175
silencer_y = -16
silencer_light_color = 0.6, 0.5, 0.3
silencer_light_range = 0.01
silencer_light_time = 0.2
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
grenade_class = ammo_vog-25, ammo_vog-25_bad, ammo_vog-25_verybad
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_status = 0
grenade_launcher_x = 126
grenade_launcher_y = 24
launch_speed = 0
hit_impulse = 25
hit_power = 0.46, 0.46, 0.46, 0.46
hit_type = fire_wound
fire_distance = 500
bullet_speed = 480
rpm = 880
rpm_empty_click = 200
ap_modifier = 1.1
use_aim_bullet = false
time_to_aim = 0.0 ; 3.0
zoom_dof = 0.5, 1.0, 180
zoom_enabled = true
zoom_rotate_time = 0.33
reload_dof = 0.0, 0.5, 5, 2
control_inertion_factor = 1.0f
crosshair_inertion = 5.3
fire_dispersion_base = 0.65
fire_dispersion_condition_factor = 0.001
misfire_probability = 0.005
misfire_start_condition = 0.7 ; 0.7
misfire_start_prob = 0.005
misfire_end_condition = 0.2
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.0006
condition_shot_dec = 0.0006
cam_return = 0
cam_relax_speed = 5
cam_dispersion = 0.72
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0225
cam_max_angle = 39.0
cam_max_angle_horz = 39.0
cam_step_angle_horz = 1.8
zoom_cam_relax_speed = 10
zoom_cam_dispersion = 0.56
zoom_cam_dispersion_frac = 0.7
zoom_cam_dispersion_inc = 0.0135
zoom_cam_max_angle = 32.0
zoom_cam_max_angle_horz = 32.0
zoom_cam_step_angle_horz = 1.7
PDM_disp_accel_factor = 1.855
PDM_disp_base = 0.75
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.855
cam_relax_speed_ai = 120.75
zoom_cam_relax_speed_ai = 120.75
holder_fov_modifier = 1.0
holder_range_modifier = 1.0
min_radius = 0
max_radius = 500
hit_probability_gd_novice = 1.00
hit_probability_gd_stalker = 1.00
hit_probability_gd_veteran = 1.00
hit_probability_gd_master = 1.00
kill_msg_x = 72
kill_msg_y = 82
kill_msg_width = 56
kill_msg_height = 23
hud_fov = 0.78
;-----------------------------------------------------------------Particles----------------------------------------------------------------------------
flame_particles = ghost_particles\weapons\generic_smoke_eft_sil
smoke_particles = ghost_particles\weapons\flame_eft_sks
silencer_smoke_particles = ghost_particles\weapons\generic_smoke_eft_sil
;-----------------------------------------------------------------SOUNDS-------------------------------------------------------------------------------
snd_bore = weapons\ppsh_blindside\ppsh41_bore
snd_draw = weapons\ppsh_blindside\ppsh41_holster
snd_holster = weapons\ppsh_blindside\ppsh41_holster
snd_empty = weapons\ppsh_blindside\ppsh41_empty
snd_reload = weapons\ppsh_blindside\ppsh41_reload
snd_reload_empty = weapons\ppsh_blindside\ppsh41_reload_empty
snd_reload_misfire = weapons\ppsh_blindside\ppsh41_unjam
snd_shoot = weapons\ppsh_blindside\ppsh41_shoot
snd_silncer_shot = weapons\aps\aps_shot_sil
snd_switch_mode = weapons\generic\switch_mode
;----------------------------------------------------------------------------HUD--------------------------------------------------------------------------------------------------------
[wpn_ppsh_bas_hud]:hud_base
item_visual = dynamics\weapons\wpn_ppsh_bas\wpn_ppsh_bas_hud.ogf
attach_place_idx = 0
zoom_hide_crosshair = true
;---------------------------------------------------------------------
item_position = 0, 0, 0
item_orientation = 0, 0, 0
hands_position_16x9 = 0.043900,-0.003100,-0.055300
hands_orientation_16x9 = -0.200000,-0.150000,-1.000000
aim_hud_offset_pos_16x9 = -0.096501,0.033700,-0.104898
aim_hud_offset_rot_16x9 = -0.008500,-0.003000,-0.010000
;---------------------------------------------------------------------
hands_position = 0, -0.006, 0.1
hands_orientation = 0, 0, -1
aim_hud_offset_pos = -0.0527, 0.0375, -0.2
aim_hud_offset_rot = 0, 0, -0.01
lowered_hud_offset_pos_16x9 = 0.1,0,0
lowered_hud_offset_rot_16x9 = 0.1,-0.8,0.1
anm_bore = blnd_ppsh_inspect_arms_b, idle
anm_hide = blnd_ppsh_holster_arms_b, idle
anm_idle = blnd_ppsh_idle_arms_b, idle
anm_idle_aim = blnd_ppsh_idle_ads_arms_b, idle, 0.9
anm_idle_aim_moving = blnd_ppsh_idle_ads_arms_b, idle, 0.9
anm_idle_aim_moving_crouch = blnd_ppsh_idle_ads_arms_b, idle, 0.9
anm_idle_moving = blnd_ppsh_walk_arms_b, idle, 0.87
anm_idle_sprint = blnd_ppsh_sprint_arms_b, idle, 1.2
anm_reload = blnd_ppsh_reload_arms_b, reload, 1.3
anm_reload_empty = blnd_ppsh_reload_empty_arms_b, reload_empty, 1.3
anm_reload_misfire = blnd_ppsh_unjam_arms_b, unjam
anm_shots = ppsh_shoot_b, ppsh_shoot
anm_show = blnd_ppsh_draw_arms_b, idle
fire_bone = muzzle
fire_point = 0, 0, 0
;--------------------------------------------------------------------------Addons--------------------------------------------------------------
[wpn_ppsh_bas_uptacppsh]:wpn_ppsh_bas
inv_weight = 3.900
hud = wpn_ppsh_bas_uptacppsh_hud
inv_name = st_wpn_ppsh_bas_uptacppsh
inv_name_short = st_wpn_ppsh_bas_uptacppsh
description = st_wpn_ppsh_bas_uptacppsh_descr
parent_section = wpn_ppsh_bas_uptacppsh
inv_grid_width = 5
inv_grid_height = 2
inv_grid_x = 67
inv_grid_y = 14
rpm = 920
fire_dispersion_base = 0.58
misfire_start_condition = 0.75
misfire_start_prob = 0.003
misfire_end_condition = 0.05
misfire_end_prob = 0.02
condition_queue_shot_dec = 0.00065
condition_shot_dec = 0.00065
visual = dynamics\weapons\wpn_ppsh_bas\wpn_ppsh_uptacppsh_world.ogf
[wpn_ppsh_bas_uptacppsh_hud]:wpn_ppsh_bas_hud
item_visual = dynamics\weapons\wpn_ppsh_bas\wpn_ppsh_uptacppsh_hud.ogf
aim_hud_offset_pos_16x9 = -0.095901,-0.001100,-0.104898
aim_hud_offset_rot_16x9 = -0.012500,0.007000,-0.010000
hands_position_16x9 = 0.044000,-0.016700,-0.055300
hands_orientation_16x9 = 0.350000,-0.150000,-1.000000
;---------------------------------------------------------------------------------