Divergent/mods/JSRS Sound Mod/gamedata/configs/items/weapons/upgrades/w_vz61_up.ltx

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2024-03-17 20:18:03 -04:00
[up_sect_firsta_vz61]
cost = 2230
value = +5
rpm = +40
inv_weight = +0.1
[up_sect_firstc_vz61]
cost = 2560
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0007
misfire_end_prob = -0.011
inv_weight = +0.2
[up_sect_firstd_vz61]
cost = 1990
value = -5
cam_dispersion = -0.021
cam_dispersion_inc = 0.0 ;-0.008
cam_step_angle_horz = -0.072
zoom_cam_dispersion = -0.014
zoom_cam_dispersion_inc = 0.0 ; -0.005
zoom_cam_step_angle_horz = -0.071
inv_weight = +0.16
[up_sect_firste_vz61]
cost = 4690
fire_modes = 1, 3, -1
cam_dispersion = -0.038
cam_dispersion_inc = 0.0 ;-0.044
cam_step_angle_horz = -0.025
[up_sect_secona_vz61]
cost = 1840
value = -5
cam_dispersion = -0.021
cam_dispersion_inc = 0.0 ;-0.008
cam_step_angle_horz = -0.072
zoom_cam_dispersion = -0.014
zoom_cam_dispersion_inc = 0.0 ; -0.005
zoom_cam_step_angle_horz = -0.071
[up_sect_seconc_vz61]
cost = 2760
value = +10
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.0007
misfire_end_prob = -0.011
inv_weight = +0.13
[up_sect_secone_vz61]
cost = 2560
value = -10
cam_dispersion = -0.042
cam_dispersion_inc = 0.0 ;-0.016
cam_step_angle_horz = -0.144
zoom_cam_dispersion = -0.027
zoom_cam_dispersion_inc = 0.0 ; -0.011
zoom_cam_step_angle_horz = -0.142
[up_sect_seconf_vz61]
cost = 2620
value = +5
crosshair_inertion = -0.2
inv_weight = -0.15
[up_sect_thirda_vz61]
cost = 3810
value = -5
cam_dispersion = -0.021
cam_dispersion_inc = 0.0 ;-0.008
cam_step_angle_horz = -0.072
zoom_cam_dispersion = -0.014
zoom_cam_dispersion_inc = 0.0 ; -0.005
zoom_cam_step_angle_horz = -0.071
inv_weight = +0.08
[up_sect_thirdc_vz61]
cost = 2890
value = +10
rpm = +85
inv_weight = +0.09
[up_sect_thirdd_vz61]
cost = 1650
value = +15
condition_shot_dec = -0.0002
condition_queue_shot_dec = -0.0002
misfire_start_prob = -0.0007
misfire_end_prob = -0.011
inv_weight = +0.11
[up_sect_thirde_vz61]
cost = 2260
value = +5
bullet_speed = +30
fire_distance = +20
fire_dispersion_base = -0.024
inv_weight = +0.1
[up_sect_fourta_vz61]
cost = 2240
value = -5
cam_dispersion = -0.021
cam_dispersion_inc = 0.0 ;-0.008
cam_step_angle_horz = -0.072
zoom_cam_dispersion = -0.014
zoom_cam_dispersion_inc = 0.0 ; -0.005
zoom_cam_step_angle_horz = -0.071
inv_weight = +0.12
[up_sect_fourtc_vz61]
cost = 1650
value = +5
rpm = +40
inv_weight = +0.14
[up_sect_fourte_vz61]
cost = 2450
value = +15
condition_shot_dec = -0.00015
condition_queue_shot_dec = -0.00015
misfire_start_prob = -0.001
misfire_end_prob = -0.016
inv_weight = +0.1
[up_sect_fiftha_vz61]
cost = 1260
silencer_status = 2
silencer_name = wpn_sil_9mm
silencer_x = 79
silencer_y = -13
snd_silncer_shot = wpn_9_1_sil_upgraded
inv_weight = +0.02
;----------------------------------------------------------------------------------------------------------------------
[up_firsta_vz61]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_vz61
section = up_sect_firsta_vz61
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_AKM_74_2U_1
[up_firstc_vz61]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_vz61
section = up_sect_firstc_vz61
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_AKM_74_2U_2
[up_firstd_vz61]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_vz61
section = up_sect_firstd_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b1_name
description = st_up_zat_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_3
[up_firste_vz61]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_vz61
property = prop_3xfire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c7_name
description = st_up_zatp_c7_descr
icon = ui_inGame2_upgrade_Volker_P9M_4
[up_secona_vz61]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_vz61
section = up_sect_secona_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a1_name
description = st_up_auto_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_5
[up_seconc_vz61]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_vz61
section = up_sect_seconc_vz61
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b1_name
description = st_up_auto_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_6
[up_secone_vz61]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_1
[up_seconf_vz61]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_vz61
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c3_name
description = st_up_stk_c3_descr
icon = ui_inGame2_upgrade_Gadyuka_5_15
[up_thirda_vz61]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_vz61
section = up_sect_thirda_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_a1_name
description = st_up_usm_a1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_9
[up_thirdc_vz61]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_vz61
section = up_sect_thirdc_vz61
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b2_name
description = st_up_usm_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2U_10
[up_thirdd_vz61]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_vz61
section = up_sect_thirdd_vz61
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usm_b1_name
description = st_up_usm_b1_descr
icon = ui_inGame2_upgrade_AKM_74_2U_11
[up_thirde_vz61]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_vz61
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stk_c2_name
description = st_up_stk_c2_descr
icon = ui_inGame2_upgrade_Gadyuka_5_16
[up_fourta_vz61]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_vz61
section = up_sect_fourta_vz61
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a3_name
description = st_up_ret_a3_descr
icon = ui_inGame2_upgrade_AKM_74_2U_13
[up_fourtc_vz61]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_vz61
section = up_sect_fourtc_vz61
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b2_name
description = st_up_ret_b2_descr
icon = ui_inGame2_upgrade_AKM_74_2U_14
[up_fourte_vz61]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_vz61
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = true
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b4_name
description = st_up_zat_b4_descr
icon = ui_inGame2_upgrade_Gadyuka_5_6
[up_fiftha_vz61]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_vz61
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a1_name
description = st_up_add_a1_descr
icon = ui_inGame2_upgrade_IL86_16
;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_vz61]
elements = up_firsta_vz61
[up_gr_firstcd_vz61]
elements = up_firstc_vz61, up_firstd_vz61
[up_gr_firstef_vz61]
elements = up_firste_vz61
[up_gr_seconab_vz61]
elements = up_secona_vz61
[up_gr_seconcd_vz61]
elements = up_seconc_vz61
[up_gr_seconef_vz61]
elements = up_secone_vz61, up_seconf_vz61
[up_gr_thirdab_vz61]
elements = up_thirda_vz61
[up_gr_thirdcd_vz61]
elements = up_thirdc_vz61, up_thirdd_vz61
[up_gr_thirdef_vz61]
elements = up_thirde_vz61
[up_gr_fourtab_vz61]
elements = up_fourta_vz61
[up_gr_fourtcd_vz61]
elements = up_fourtc_vz61
[up_gr_fourtef_vz61]
elements = up_fourte_vz61
[up_gr_fifthab_vz61]
elements = up_fiftha_vz61