55 lines
1.2 KiB
Plaintext
55 lines
1.2 KiB
Plaintext
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local psy_extra_levels = {
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["l10_limansk"] = true,
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}
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local psy_immune_factions = {
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["monolith"] = true,
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["greh"] = true,
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["zombied"] = true,
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}
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local function actor_on_first_update()
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local lvl_name = level.name()
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local faction = get_actor_true_community()
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psy_damage = 0
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if (psy_immune_factions[faction] or has_alife_info("lim_deactivate_duga_done") or has_alife_info("living_legend_psy_helmet")) then
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return
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end
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if (psy_extra_levels[lvl_name]) then
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actor_menu.set_msg(1, game.translate_string("st_psy_danger"),7)
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psy_damage = 1
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end
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end
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trigger = 0
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delay = 8500
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function actor_on_update()
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tg = time_global()
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if trigger == 0 then
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redone_delay = tg + delay
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trigger = 1
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end
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if (trigger == 1 and tg > redone_delay and psy_damage == 1) then
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damage = 0.08
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local m_data = alife_storage_manager.get_state()
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arszi_psy.save_state(m_data)
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local psy_table = m_data.psy_table
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psy_table.actor_psy_health = psy_table.actor_psy_health - damage
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actor_menu.set_msg(1, game.translate_string("st_psy_danger"),5)
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trigger = 0
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end
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end
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function on_game_start()
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RegisterScriptCallback("actor_on_first_update",actor_on_first_update)
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RegisterScriptCallback("actor_on_update",actor_on_update)
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end
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