Divergent/mods/Redone Radar and Red Forest/gamedata/configs/misc/sound/mod_script_sound_redone_red...

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2024-03-17 20:18:03 -04:00
[monolith_red_camp_radio_speech]
type = 3d
path = characters_voice\scenario\red_forest\monolith_radio_1
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[monolith_red_outpost_speech]
type = 3d
path = characters_voice\scenario\red_forest\monolith_radio_2
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_combat_ambient_1]
type = 3d
path = ambient\background\red_forest\gunfire_red_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_combat_ambient_2]
type = 3d
path = ambient\background\red_forest\gunfire_red_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_combat_ambient_3]
type = 3d
path = ambient\background\red_forest\gunfire_red_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_combat_ambient_4]
type = 3d
path = ambient\background\red_forest\gunfire_red_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_battle_ambient_1]
type = 3d
path = ambient\tuman\fog_ambient_gunfire_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest
[red_battle_ambient_2]
type = 3d
path = ambient\tuman\fog_ambient_gunfire_
shuffle = rnd
idle = 5,15,100
levels = l10_red_forest