55 lines
1.1 KiB
Plaintext
55 lines
1.1 KiB
Plaintext
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[monolith_red_camp_radio_speech]
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type = 3d
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path = characters_voice\scenario\red_forest\monolith_radio_1
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[monolith_red_outpost_speech]
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type = 3d
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path = characters_voice\scenario\red_forest\monolith_radio_2
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_combat_ambient_1]
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type = 3d
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path = ambient\background\red_forest\gunfire_red_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_combat_ambient_2]
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type = 3d
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path = ambient\background\red_forest\gunfire_red_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_combat_ambient_3]
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type = 3d
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path = ambient\background\red_forest\gunfire_red_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_combat_ambient_4]
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type = 3d
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path = ambient\background\red_forest\gunfire_red_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_battle_ambient_1]
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type = 3d
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path = ambient\tuman\fog_ambient_gunfire_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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[red_battle_ambient_2]
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type = 3d
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path = ambient\tuman\fog_ambient_gunfire_
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shuffle = rnd
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idle = 5,15,100
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levels = l10_red_forest
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