Divergent/mods/Screen Space Shaders/gamedata/shaders/r3/effects_rain_splash.ps

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2024-03-17 20:18:03 -04:00
/**
* @ Version: SCREEN SPACE SHADERS - UPDATE 17
* @ Description: Rain Shader - VS
* @ Modified time: 2023-06-26 06:47
* @ Author: https://www.moddb.com/members/ascii1457
* @ Mod: https://www.moddb.com/mods/stalker-anomaly/addons/screen-space-shaders
*/
#include "screenspace_common.h"
// Pixel Struct
struct p_Rain
{
float2 Tex0 : TEXCOORD0;
float4 tc : TEXCOORD1;
};
float4 ssfx_rain_setup;
float4 main ( p_Rain I ) : SV_Target
{
// Screen Space
float2 PosTc = I.tc.xy / I.tc.w;
// Normal Setup
float4 N0 = s_base.Sample( smp_base, I.Tex0 );
N0.xy = N0.xy * 2.0f - 1.0f; // Convert to -1.0f ~ 1.0f
// Adjust "refraction" Intensity
N0.xy = normalize(float3(N0.xy * 0.05f * ssfx_rain_setup.y, 1.0f));
// Screen Buffer
float3 Screen = SSFX_get_image(saturate(PosTc + N0.xy), 0);
return float4( Screen, N0.w * ssfx_rain_setup.x );
}